Force Mapping. - Jian Chang 001; Jian J. Zhang 001 (TPCG, 2004)

Mesh-free deformations. - Jian Chang 001; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2004)

Fast mesh-free deformations. - Jian Chang 001; Xiaosong Yang; Jian J. Zhang 001 (CAD/Graphics, 2005)

Physically based mesh-free deformation framework and techniques for computer graphics. - Jian Chang 001 (2006)

Animating the Human Muscle Structure. - Xiaosong Yang; Jian Chang 001; Jian J. Zhang 001 (Comput. Sci. Eng., 2007)

Cosserat-beam-based dynamic response modelling. - Jian Chang 001; Daniel X. Shepherd; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2007)

Physically-based deformations: copy and paste. - Jian Chang 001; Jian J. Zhang 001; Lihua You (Vis. Comput., 2007)

Modelling Rod-Like Flexible Biological Tissues for Medical Training. - Jian Chang 001; JunJun Pan; Jian J. Zhang 001 (3DPH, 2009)

Fast Vehicle Crash Modelling for Games. - Jian Chang 001; Jian J. Zhang 001; Rehan Zia (VS-GAMES, 2009)

Hyper-twist. - Jian Chang 001; Xiaosong Yang; Jian J. Zhang 001 (Digit. Creativity, 2009)

Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation. - Jian Chang 001; Xiaosong Yang; Jian J. Zhang 001 (Int. J. Image Graph., 2009)

Modelling deformations in car crash animation. - Jian Chang 001; Jian J. Zhang 001; Rehan Zia (Vis. Comput., 2009)

Relief stylization from 3D models using featured lines. - Meili Wang; Jens Kerber; Jian Chang 001; Jian J. Zhang 001 (SCC, 2011)

Solid modelling based on sixth order partial differential equations. - Lihua You; Jian Chang 001; Xiaosong Yang; Jian J. Zhang 001 (Comput. Aided Des., 2011)

A fast hybrid computation model for rectum deformation. - Jian Chang 001; Xiaosong Yang; Jun J. Pan; Wenxi Li; Jian J. Zhang 001 (Vis. Comput., 2011)

Computer Assisted Relief Generation - A Survey. - Jens Kerber; Meili Wang; Jian Chang 001; Jian J. Zhang 001; Alexander G. Belyaev; Hans-Peter Seidel (Comput. Graph. Forum, 2012)

A framework for digital sunken relief generation based on 3D geometric models. - Meili Wang; Jian Chang 001; Jens Kerber; Jian J. Zhang 001 (Vis. Comput., 2012)

Biologically-Inspired Motion Pattern Design of Multi-legged Creatures. - Shihui Guo; Safa Tharib; Jian Chang 001; Jian-Jun Zhang 001 (EvoMUSART, 2013)

A Survey of Haptics in Serious Gaming. - Shujie Deng; Jian Chang 001; Jian J. Zhang 001 (GALA, 2013)

Automatic cage construction for retargeted muscle fitting. - Xiaosong Yang; Jian Chang 001; Richard Southern; Jian J. Zhang 001 (Vis. Comput., 2013)

A novel locomotion synthesis and optimisation framework for insects. - Shihui Guo; Jian Chang 001; Yang Cao; Jian-Jun Zhang 001 (Comput. Graph., 2014)

Locomotion Skills for Insects with Sample-based Controller. - Shihui Guo; Jian Chang 001; Xiaosong Yang; Wencheng Wang 001; Jian-Jun Zhang 001 (Comput. Graph. Forum, 2014)

Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games? - Shujie Deng; Julie A. Kirkby; Jian Chang 001; Jian-Jun Zhang 001 (Int. J. Serious Games, 2014)

Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling. - Wenshu Zhang; Jian Chang 001; Jian J. Zhang 001; Meili Wang; Ruofeng Tong 001 (IV, 2015)

Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills. - Hui Liang 004; Jian Chang 001; Shujie Deng; Can Chen 001; Ruofeng Tong 001; Jian-Jun Zhang 001 (VRCAI, 2015)

Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children. - Hui Liang 004; Jian Chang 001; Ismail Khalid Kazmi; Jian-Jun Zhang 001; Peifeng Jiao (VS-GAMES, 2015)

GPU based real-time simulation of massive falling leaves. - Chengyang Li; Jing-Ye Qian; Ruofeng Tong 001; Jian Chang 001; Jian-Jun Zhang 001 (Comput. Vis. Media, 2015)

Stretch-Minimizing Volumetric Parameterization. - Yao Jin; Guiping Qian; Jieyi Zhao; Jian Chang 001; Ruofeng Tong 001; Jian-Jun Zhang 001 (J. Comput. Sci. Technol., 2015)

Advanced ordinary differential equation based head modelling for Chinese marionette art preservation. - Hui Liang 004; Jian Chang 001; Xiaosong Yang; Lihua You; Shaojun Bian; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2015)

Fast multiple-fluid simulation using Helmholtz free energy. - Tao Yang; Jian Chang 001; Bo Ren 003; Ming C. Lin; Jian-Jun Zhang 001; Shi-Min Hu 001 (ACM Trans. Graph., 2015)

Adaptive motion synthesis for virtual characters: a survey. - Shihui Guo; Richard Southern; Jian Chang 001; David Greer; Jian-Jun Zhang 001 (Vis. Comput., 2015)

Versatile interactions at interfaces for SPH-based simulations. - Tao Yang; Ming C. Lin; Ralph R. Martin; Jian Chang 001; Shi-Min Hu 001 (Symposium on Computer Animation, 2016)

Semantic framework for interactive animation generation. - Hui Liang 004; Jian Chang 001; Meili Wang; Can Chen 001; Jian-Jun Zhang 001 (VRCAI, 2016)

Game Prototype for Understanding Safety Issues of Life Boat Launching Process. - Min Jiang 001; Jian Chang 001; Mark Dodwell; Jeremy Jekins; Hui-jun Yang; Jian-Jun Zhang 001 (VS-GAMES, 2016)

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation. - Hui Liang 004; Shujie Deng; Jian Chang 001; Jian-Jun Zhang 001; Can Chen 001; Ruofeng Tong 001 (VS-GAMES, 2016)

Gaze-mouse coordinated movements and dependency with coordination demands in tracing. - Shujie Deng; Jian Chang 001; Julie A. Kirkby; Jian J. Zhang 001 (Behav. Inf. Technol., 2016)

3D Body Shapes Estimation from Dressed-Human Silhouettes. - Dan Song 006; Ruofeng Tong 001; Jian Chang 001; Xiaosong Yang; Min Tang 001; Jian-Jun Zhang 001 (Comput. Graph. Forum, 2016)

Computer animation data management: Review of evolution phases and emerging issues. - Hui Liang 004; Jason Sit; Jian Chang 001; Jian-Jun Zhang 001 (Int. J. Inf. Manag., 2016)

A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters. - Ke-Li Cheng; Xuan Ju; Ruofeng Tong 001; Min Tang 001; Jian Chang 001; Jian-Jun Zhang 001 (J. Comput. Sci. Technol., 2016)

MPM Based Simulation for Various Solid Deformation. - Yun-Tao Jiang; Tao Yang; Jian Chang 001; Shi-Min Hu 001 (AniNex, 2017)

Prototype of Intelligent Data Management System for Computer Animation (iMCA). - Hui Liang 004; Fenglong Wu; Jian Chang 001; Meili Wang (AniNex, 2017)

Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation. - Tom Matko; Jian Chang 001; Zhidong Xiao (AniNex, 2017)

Clothes Size Prediction from Dressed-Human Silhouettes. - Dan Song 006; Ruofeng Tong 001; Jian Chang 001; Tongtong Wang; Jiang Du; Min Tang 001; Jian J. Zhang 001 (AniNex, 2017)

Virtual Reality Surgery Simulation: A Survey on Patient Specific Solution. - Jinglu Zhang; Jian Chang 001; Xiaosong Yang; Jian J. Zhang 001 (AniNex, 2017)

Pose selection for animated scenes and a case study of bas-relief generation. - Meili Wang; Shihui Guo; Minghong Liao; Dongjian He; Jian Chang 001; Jian J. Zhang 001; Zhiyi Zhang 002 (CGI, 2017)

Gaze Modulated Disambiguation Technique for Gesture Control in 3D Virtual Objects Selection. - Shujie Deng; Jian Chang 001; Shi-Min Hu 001; Jian-Jun Zhang 001 (CYBCONF, 2017)

A fast framework construction and visualization method for particle-based fluid. - Fengquan Zhang; Zhaowei Wang 010; Jian Chang 001; Jian-Jun Zhang 001; Feng Tian 009 (EURASIP J. Image Video Process., 2017)

Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation. - Shujie Deng; Nan Jiang 006; Jian Chang 001; Shihui Guo; Jian J. Zhang 001 (Int. J. Hum. Comput. Stud., 2017)

High-efficiency texture coding and synthesis on point-based pear surface. - Huijun Yang; Zhi Yao Wang; Xin Wang; Jian Chang 001; Jing Xu; Jian Feng Zhang; Can Chen 001; Jian-Jun Zhang 001 (J. Comput. Methods Sci. Eng., 2017)

Simulating collective transport of virtual ants. - Shihui Guo; Meili Wang; Gabriel Notman; Jian Chang 001; Jian-Jun Zhang 001; Minghong Liao (Comput. Animat. Virtual Worlds, 2017)

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices. - Hui Liang 004; Jian Chang 001; Shujie Deng; Can Chen 001; Ruofeng Tong 001; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2017)

Texture organisation and mapping on Citrus sinensis point cloud. - Huijun Yang; Jian Chang 001; Nan Geng; Gabriel Notman; Shuqin Li; Min Jiang 001; Meili Wang; Jian-Jun Zhang 001 (Multim. Tools Appl., 2017)

A unified particle system framework for multi-phase, multi-material visual simulations. - Tao Yang; Jian Chang 001; Ming C. Lin; Ralph R. Martin; Jian J. Zhang 001; Shi-Min Hu 001 (ACM Trans. Graph., 2017)

Pairwise Force SPH Model for Real-Time Multi-Interaction Applications. - Tao Yang; Ralph R. Martin; Ming C. Lin; Jian Chang 001; Shi-Min Hu 001 (IEEE Trans. Vis. Comput. Graph., 2017)

Hand gesture-based interactive puppetry system to assist storytelling for children. - Hui Liang 004; Jian Chang 001; Ismail Khalid Kazmi; Jian J. Zhang 001; Peifeng Jiao (Vis. Comput., 2017)

Development of laparoscopic cholecystectomy simulator based on unity game engine. - Jinglu Zhang; Yao Lyu; Yukun Wang; Yinyu Nie; Xiaosong Yang; Jian-Jun Zhang 001; Jian Chang 001 (CVMP, 2018)

A Semantic Parametric Model for 3D Human Body Reshaping. - Dan Song 006; Yao Jin; Tongtong Wang; Chengyang Li; Ruofeng Tong 001; Jian Chang 001 (Edutainment, 2018)

Development of a VR prototype for enhancing earthquake evacuee safety. - Hui Liang 004; Fei Liang; Fenglong Wu; Changhai Wang; Jian Chang 001 (VRCAI, 2018)

Realistic texture synthesis for point-based fruitage phenotype. - Huijun Yang; Jian Chang 001; Dongjian He; Nan Geng; Meili Wang; Jian-Jun Zhang 001; Xu Jing; Ehtzaz Chaudhry (Comput. Biol. Medicine, 2018)

Real-Time Calibration and Registration Method for Indoor Scene with Joint Depth and Color Camera. - Fengquan Zhang; Tingsheng Lei; Jinhong Li; Xingquan Cai; Xuqiang Shao; Jian Chang 001; Feng Tian 009 (Int. J. Pattern Recognit. Artif. Intell., 2018)

Visual saliency-based bas-relief generation with symmetry composition rule. - Tingting Li; Liying Yang; Meili Wang; Yuling Fan; Feiyu Zhang; Shihui Guo; Jian Chang 001; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2018)

Semantic modeling of indoor scenes with support inference from a single photograph. - Yinyu Nie; Jian Chang 001; Ehtzaz Chaudhry; Shihui Guo; Philip Andi Smart; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2018)

A self-adaptive segmentation method for a point cloud. - Yuling Fan; Meili Wang; Nan Geng; Dongjian He; Jian Chang 001; Jian-Jun Zhang 001 (Vis. Comput., 2018)

A game prototype for understanding the safety issues of a lifeboat launch. - Min Jiang 001; Wei Lan; Jian Chang 001; Mark Dodwell; Jeremy Jekins; Hui-jun Yang; Ruofeng Tong 001; Jian J. Zhang 001 (Virtual Real., 2018)

Semantic framework for interactive animation generation and its application in virtual shadow play performance. - Hui Liang 004; Shujie Deng; Jian Chang 001; Jian J. Zhang 001; Can Chen 001; Ruofeng Tong 001 (Virtual Real., 2018)

Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling. - Yao Lyu; Jinglu Zhang; Jian Chang 001; Shihui Guo; Jian-Jun Zhang 001 (CGI, 2019)

Modelling and Simulation of Lily flowers using PDE Surfaces. - Ehtzaz Chaudhry; Algirdas Noreika; Lihua You; Jian-Jun Zhang 001; Jian Chang 001; Hassan Ugail; Alexander Malyshev; Alfonso Carriazo; Andrés Iglesias 001; Zulfiqar Habib; Allah Bux Sargano; Habibollah Haron (SKIMA, 2019)

3D sunken relief generation from a single image by feature line enhancement. - Meili Wang; Liying Yang; Tingting Li; Shihui Guo; Jincen Jiang; Hongming Zhang 002; Jian Chang 001 (Multim. Tools Appl., 2019)

Action snapshot with single pose and viewpoint. - Meili Wang; Shihui Guo; Minghong Liao; Dongjian He; Jian Chang 001; Jian J. Zhang 001 (Vis. Comput., 2019)

Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes From a Single Image. - Yinyu Nie; Xiaoguang Han 001; Shihui Guo; Yujian Zheng; Jian Chang 001; Jian-Jun Zhang 001 (CVPR, 2020)

Minimizing Material Consumption of 3D Printing with Stress-Guided Optimization. - Anzong Zheng; Shaojun Bian; Ehtzaz Chaudhry; Jian Chang 001; Habibollah Haron; Lihua You; Jian-Jun Zhang 001 (ICCS (5), 2020)

A Saliency-Based Technique for Advertisement Layout Optimisation to Predict Customers' Behaviour. - Alessandro Bruno; Stéphane Lancette; Jinglu Zhang; Morgan Moore; Ville P. Ward; Jian Chang 001 (ICPR Workshops (2), 2020)

Symmetric Dilated Convolution for Surgical Gesture Recognition. - Jinglu Zhang; Yinyu Nie; Yao Lyu; Hailin Li; Jian Chang 001; Xiaosong Yang; Jian-Jun Zhang 001 (MICCAI (3), 2020)

Skeleton-bridged Point Completion: From Global Inference to Local Adjustment. - Yinyu Nie; Yiqun Lin; Xiaoguang Han 001; Shihui Guo; Jian Chang 001; Shuguang Cui; Jian J. Zhang 001 (NeurIPS, 2020)

Generating High-quality Superpixels in Textured Images. - Zhe Zhang; Panpan Xu; Jian Chang 001; Wencheng Wang 001; Chong Zhao; Jian-Jun Zhang 001 (Comput. Graph. Forum, 2020)

Editorial. - Jian-Jun Zhang 001; Nadia Magnenat-Thalmann; Daniel Thalmann; Xiaosong Yang; Weiwei Xu; Jian Chang 001; Feng Tian 009 (Comput. Animat. Virtual Worlds, 2020)

Shallow2Deep: Indoor scene modeling by single image understanding. - Yinyu Nie; Shihui Guo; Jian Chang 001; Xiaoguang Han 001; Jiahui Huang; Shi-Min Hu 001; Jian-Jun Zhang 001 (Pattern Recognit., 2020)

Integral-Based Material Point Method and Peridynamics Model for Animating Elastoplastic Material. - Yao Lyu; Jinglu Zhang; Ari Sarafopoulos; Jian Chang 001; Shihui Guo; Jian-Jun Zhang 001 (Trans. Comput. Sci., 2020)

Virtual Scenes Construction Promotes Traditional Chinese Art Preservation. - Hui Liang 004; Fanyu Bao; Yusheng Sun; Chao Ge 004; Jian Chang 001 (CGI, 2021)

Surgical Instruction Generation with Transformers. - Jinglu Zhang; Yinyu Nie; Jian Chang 001; Jian-Jun Zhang 001 (MICCAI (4), 2021)

SD-Net: joint surgical gesture recognition and skill assessment. - Jinglu Zhang; Yinyu Nie; Yao Lyu; Xiaosong Yang; Jian Chang 001; Jian-Jun Zhang 001 (Int. J. Comput. Assist. Radiol. Surg., 2021)

Voronoi diagram and Monte-Carlo simulation based finite element optimization for cost-effective 3D printing. - Anzong Zheng; Shaojun Bian; Ehtzaz Chaudhry; Jian Chang 001; Habibollah Haron; Lihua You; Jian J. Zhang 001 (J. Comput. Sci., 2021)

Toward a head movement-based system for multilayer digital content exploration. - Alessandro Bruno; Morgan Moore; Jinglu Zhang; Stéphane Lancette; Ville P. Ward; Jian Chang 001 (Comput. Animat. Virtual Worlds, 2021)

Bas-relief layout arrangement via automatic method optimization. - Jiahui Mao; Tingting Li; Feiyu Zhang; Meili Wang; Jian Chang 001; Xuequan Lu (Comput. Animat. Virtual Worlds, 2021)

Exeter Cathedral - A colour reconstruction for use in augmented reality devices. - Maral Khosravi; Rehan Zia; Jian Chang 001 (EVA, 2022)

DFGA: Digital Human Faces Generation and Animation from the RGB Video using Modern Deep Learning Technology. - Diqiong Jiang; Lihua You; Jian Chang 001; Ruofeng Tong 001 (PG (Short Papers, Posters, and Work-in-Progress Papers), 2022)

SIG-Former: monocular surgical instruction generation with transformers. - Jinglu Zhang; Yinyu Nie; Jian Chang 001; Jian-Jun Zhang 001 (Int. J. Comput. Assist. Radiol. Surg., 2022)

DiffusionPointLabel: Annotated Point Cloud Generation with Diffusion Model. - Tingting Li; Yunfei Fu; Xiaoguang Han 001; Hui Liang 004; Jian J. Zhang 001; Jian Chang 001 (Comput. Graph. Forum, 2022)

Knowledge-Grounded Dialogue Generation for Medical Conversations: A Survey. - Xiaoxiao Liu; Jian Chang 001; Jian-Jun Zhang 001 (IV, 2023)

Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics. - Ben Snow; Janet Dickinson; Angela Smith; Jian Chang 001; Taalia Nadeem; Aliaksei Pilko; Tom Cherret; Andy Oakey; Alexander Blakesley (JCSG, 2023)

An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations. - Yanrui Xu; Xiaokun Wang 001; Jiamin Wang; Chongming Song; Tiancheng Wang; Yalan Zhang; Jian Chang 001; Jian-Jun Zhang 001; Jirí Kosinka; Alexandru C. Telea; Xiaojuan Ban (SIGGRAPH Asia, 2023)

HandDGCL: Two-hand 3D reconstruction based disturbing graph contrastive learning. - Bing Han; Chao Yao; Xiaokun Wang 001; Jian Chang 001; Xiaojuan Ban (Comput. Animat. Virtual Worlds, 2023)

Point cloud synthesis with stochastic differential equations. - Tingting Li; Meili Wang; Xiaoxiao Liu; Hui Liang 004; Jian Chang 001; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2023)

Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic coupling. - Xiaokun Wang 001; Tiancheng Wang; Jiamin Wang; Yanrui Xu; Xiaojuan Ban; Houbin Huang; Zhihong Zhu; Jian Chang 001; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2023)

Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation. - Yanrui Xu; Chongming Song; Xiaokun Wang 001; Xiaojuan Ban; Jiamin Wang; Yalan Zhang; Jian Chang 001 (Comput. Animat. Virtual Worlds, 2023)

Struct2Hair: A hair shape descriptor for hairstyle modeling. - Wenshu Zhang; Yinyu Nie; Shihui Guo; Jian Chang 001; Jian J. Zhang 001; Ruofeng Tong 001 (Comput. Animat. Virtual Worlds, 2023)

Anisotropic screen space rendering for particle-based fluid simulation. - Yanrui Xu; Yuanmu Xu; Yuege Xiong; Dou Yin; Xiaojuan Ban; Xiaokun Wang 001; Jian Chang 001; Jian-Jun Zhang 001 (Comput. Graph., 2023)

Foreword to AniNex workshop 2022. - Jian Chang 001; Xiaokun Wang 001; Alexandru C. Telea; Jirí Kosinka; Feng Tian 009; Xiaojuan Ban; Jian-Jun Zhang 001 (Comput. Graph., 2023)

DG-PIC: Domain Generalized Point-In-Context Learning for Point Cloud Understanding. - Jincen Jiang; Qianyu Zhou 001; Yuhang Li; Xuequan Lu; Meili Wang; Lizhuang Ma; Jian Chang 001; Jian Jun Zhang 001 (ECCV (6), 2024)

Virtual Reality Training System for Nurses: Evaluating Risks in Patients Home Environments. - Ehtzaz Chaudhry; Jian Chang 001; Jian Jun Zhang 001 (VRCAI, 2024)

Improving Realism of Facial Interpolation and Blendshapes with Analytical Partial Differential Equation-Represented Physics. - Sydney Day; Zhidong Xiao; Ehtzaz Chaudhry; Matthew Hooker; Xiaoqiang Zhu; Jian Chang 001; Andrés Iglesias 001; Lihua You; Jian J. Zhang 001 (Axioms, 2024)

Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows. - Xingyu Ye; Xiaokun Wang 001; Yanrui Xu; Jirí Kosinka; Alexandru C. Telea; Lihua You; Jian Jun Zhang 001; Jian Chang 001 (Comput. Graph. Forum, 2024)

Dual-mechanism surface tension model for SPH-based simulation. - Yuege Xiong; Xiaokun Wang 001; Yanrui Xu; Yalan Zhang; Jian Chang 001; Jian Jun Zhang 001; Xiaojuan Ban (Vis. Comput., 2024)

DFIE3D: 3D-Aware Disentangled Face Inversion and Editing via Facial-Contrastive Learning. - Xiaoqiang Zhu; Jiayu Zhou; Lihua You; Xiaosong Yang; Jian Chang 001; Jian Jun Zhang 001; Dan Zeng 001 (IEEE Trans. Circuits Syst. Video Technol., 2024)

Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges. - Xiaokun Wang 001; Yanrui Xu; Sinuo Liu; Bo Ren 003; Jirí Kosinka; Alexandru C. Telea; Jiamin Wang; Chongming Song; Jian Chang 001; Chenfeng Li; Jian Jun Zhang 001; Xiaojuan Ban (Comput. Vis. Media, 2024)

A Versatile Energy-Based SPH Surface Tension With Spatial Gradients. - Qianwei Wang; Yanrui Xu; Xiangyu Sheng; Chao Yao; Yu Guo 001; Jian Chang 001; Jianjun Zhang; Xiaokun Wang 001 (Comput. Animat. Virtual Worlds, 2025)

Enhanced collapsible linear blocks for arbitrary sized image super-resolution. - Prathap Soma; Xiaosong Yang; Jian Chang 001; Jian Jun Zhang (Multim. Tools Appl., 2025)