Least distorted bump mapping onto surface patches. - Jian J. Zhang 001 (Comput. Graph., 1998)

Finite Difference Surface Representation Considering Effect of Boundary Curvature. - Lihua You; Jian J. Zhang 001 (IV, 2001)

Surface Representation Using Second, Fourth and Mixed Order Partial Differential Equations. - Jian J. Zhang 001; Lihua You (Shape Modeling International, 2001)

Rapid Generation of C2 Continuous Blending Surfaces. - Jian J. Zhang 001; Lihua You (International Conference on Computational Science (2), 2002)

Interactive Deformation of Irregular Surface Models. - Jin Jin Zheng; Jian J. Zhang 001 (International Conference on Computational Science (2), 2002)

Generating Bipedal Animation Using Dynamic Implementation. - Matthew J. Hyland; Jian J. Zhang 001 (IV, 2002)

Texture Mapping on Irregular Topology Surface. - Jin Jin Zheng; Jian J. Zhang 001 (IV, 2002)

PDE based surface representation - vase design. - Jian J. Zhang 001; Lihua You (Comput. Graph., 2002)

An Efficient modelling and simulation of soft tissue deformation using mass-spring systems. - Alpaslan Duysak; Jian J. Zhang 001; V. Ilankovan (CARS, 2003)

Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE. - Lihua You; Jian J. Zhang 001 (GMAG, 2003)

Isophote interpolation. - Hai-Yin Xu; Hon-Yuen Tam; Jian J. Zhang 001 (Comput. Aided Des., 2003)

Angular interpolation of bi-parameter curves. - Hai-Yin Xu; Yahan Zhou; Jian J. Zhang 001 (Comput. Aided Des., 2003)

Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations. - Lihua You; Jian J. Zhang 001; Peter Comninos (Computing, 2003)

Fast generation of 3-D deformable moving surfaces. - Lihua You; Jian J. Zhang 001 (IEEE Trans. Syst. Man Cybern. Part B, 2003)

Self quotient image for face recognition. - Haitao Wang 007; Stan Z. Li; Yangsheng Wang; Jian-Jun Zhang 001 (ICIP, 2004)

Fast Simulation of Deformable Objects. - Alpaslan Duysak; Jian J. Zhang 001 (IV, 2004)

Control of Motion in Character Animation. - ZhiDong Xiao; Jian J. Zhang 001; Stephen Bell (IV, 2004)

Fourth Order PDE Blends. - Lihua You; Jian J. Zhang 001 (IV, 2004)

Blending Solids with Approximate Analytical Solution to PDE. - Jian J. Zhang 001; Lihua You (IV, 2004)

Force Mapping. - Jian Chang 001; Jian J. Zhang 001 (TPCG, 2004)

PDE blending surfaces with C2 continuity. - Lihua You; Peter Comninos; Jian J. Zhang 001 (Comput. Graph., 2004)

Fast Surface Modelling Using a 6th Order PDE. - Jian J. Zhang 001; Lihua You (Comput. Graph. Forum, 2004)

Analytical C2 smooth blending surfaces. - Jian J. Zhang 001; Lihua You (Future Gener. Comput. Syst., 2004)

Surface Blending Using a Power Series Solution to Fourth Order Partial Differential Equations. - Jian J. Zhang 001; Lihua You (Int. J. Shape Model., 2004)

PDE Surface Generation with Combined Closed and Non-Closed Form Solutions. - Jian-Jun Zhang 001; Lihua You (J. Comput. Sci. Technol., 2004)

Mesh-free deformations. - Jian Chang 001; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2004)

Shape and texture preserved non-photorealistic rendering. - Haitao Wang 007; Jian J. Zhang 001; Stan Z. Li; Yangsheng Wang (Comput. Animat. Virtual Worlds, 2004)

Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters. - Lihua You; Jian J. Zhang 001; Peter Comninos (Vis. Comput., 2004)

Solid Blends of High Order Continuity. - Jian J. Zhang 001; Lihua You (CGIV, 2005)

Fast mesh-free deformations. - Jian Chang 001; Xiaosong Yang; Jian J. Zhang 001 (CAD/Graphics, 2005)

Surface blending with curvature continuity. - Lihua You; Jian J. Zhang 001 (CAD/Graphics, 2005)

Modelling and Animating Hand Wrinkles. - Xiaosong Yang; Jian J. Zhang 001 (International Conference on Computational Science (2), 2005)

Realistic Skeleton Driven Skin Deformation. - Xiaosong Yang; Jian J. Zhang 001 (ICCSA (3), 2005)

An Efficient Approach for Surface Creation. - Lihua You; Jian J. Zhang 001 (ICCSA (3), 2005)

C2 Continuous Spline Surfaces over Catmull-Clark Meshes. - Jin Jin Zheng; Jian J. Zhang 001; Hong Jun Zhou; L. G. Shen (ICCSA (3), 2005)

Motion Data Correction and Extrapolation Using Physical Constraints. - ZhiDong Xiao; Xiaosong Yang; Jian J. Zhang 001 (IV, 2005)

Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm. - Alpaslan Duysak; Jian J. Zhang 001 (TPCG, 2005)

Smooth spline surface generation over meshes of irregular topology. - Jin Jin Zheng; Jian J. Zhang 001; Hong Jun Zhou; L. G. Shen (Vis. Comput., 2005)

Stretch It - Realistic Smooth Skinning. - Xiaosong Yang; Jian J. Zhang 001 (CGIV, 2006)

Effects of Different Order PDEs on Blending Surfaces. - Lihua You; Jian J. Zhang 001 (CGIV, 2006)

Manipulation of Elastically Deformable Surfaces through Maya Plug-in. - Lihua You; Javier Romero Rodriguez; Jian J. Zhang 001 (GMAI, 2006)

Deformation of Dynamic Surfaces. - Lihua You; Jian J. Zhang 001 (International Conference on Computational Science (2), 2006)

Curve skeleton skinning for human and creature characters. - Xiaosong Yang; Arun Somasekharan; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2006)

Automatic muscle generation for character skin deformation. - Xiaosong Yang; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2006)

Production Friendly Character Skinning. - Johannes Saam; Jon Macey; Jian J. Zhang 001 (CW, 2007)

Boundary Constrained Swept Surfaces for Modelling and Animation. - Lihua You; Xiaosong Yang; M. Pachulski; Jian J. Zhang 001 (Comput. Graph. Forum, 2007)

Animating the Human Muscle Structure. - Xiaosong Yang; Jian Chang 001; Jian J. Zhang 001 (Comput. Sci. Eng., 2007)

Cosserat-beam-based dynamic response modelling. - Jian Chang 001; Daniel X. Shepherd; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2007)

Bar-net driven skinning for character animation. - Jian J. Zhang 001; Xiaosong Yang; Yunfeng Zhao (Comput. Animat. Virtual Worlds, 2007)

Physically-based deformations: copy and paste. - Jian Chang 001; Jian J. Zhang 001; Lihua You (Vis. Comput., 2007)

Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. - ZhiDong Xiao; Hammadi Nait-Charif; Jian J. Zhang 001 (MIG, 2008)

Dynamic skin deformation with characteristic curves. - Lihua You; Xiaosong Yang; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2008)

X-ray-Based Craniofacial Visualization and Surgery Simulation. - Junjun Pan; Jian J. Zhang 001; Yanning Zhang; Hong Zhou (Recent Advances in the 3D Physiological Human, 2009)

Modelling Rod-Like Flexible Biological Tissues for Medical Training. - Jian Chang 001; JunJun Pan; Jian J. Zhang 001 (3DPH, 2009)

Physics and example based skin deformations for character animation. - Lihua You; Ehtzaz Chaudhry; X. Y. You; Jian J. Zhang 001 (CAD/Graphics, 2009)

Surface modeling with boundary constraints and partial differential equations. - Lihua You; H. W. Zhao; Ehtzaz Chaudhry; X. Y. You; Jian J. Zhang 001 (CAD/Graphics, 2009)

Adaptive Physics-Inspired Facial Animation. - Lihua You; Richard Southern; Jian-Jun Zhang 001 (MIG, 2009)

Fast Vehicle Crash Modelling for Games. - Jian Chang 001; Jian J. Zhang 001; Rehan Zia (VS-GAMES, 2009)

Hyper-twist. - Jian Chang 001; Xiaosong Yang; Jian J. Zhang 001 (Digit. Creativity, 2009)

Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation. - Jian Chang 001; Xiaosong Yang; Jian J. Zhang 001 (Int. J. Image Graph., 2009)

Automatic rigging for animation characters with 3D silhouette. - JunJun Pan; Xiaosong Yang; Xin Xie; Philip Willis; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2009)

Real time automatic skeleton and motion estimation for character animation. - ZhiDong Xiao; Hammadi Nait-Charif; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2009)

Fast simulation of skin sliding. - Xiaosong Yang; Richard Southern; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2009)

Modelling deformations in car crash animation. - Jian Chang 001; Jian J. Zhang 001; Rehan Zia (Vis. Comput., 2009)

Sweeping based Controllable Surface Blending. - Lihua You; Hassan Ugail; B. P. Tang; X. Y. You; Jian J. Zhang 001 (GRAPP, 2010)

Manipulation of Parametric Surfaces through a Simple Deformation Algorithm. - Lihua You; Hassan Ugail; X. Y. You; Ehtzaz Chaudhry; Jian J. Zhang 001 (GRAPP, 2010)

Automatic muscle generation for physically-based facial animation. - Olusola Olumide Aina; Jian-Jun Zhang 001 (SIGGRAPH Posters, 2010)

Shape manipulation using physically based wire deformations. - Lihua You; Xiaosong Yang; X. Y. You; Xiaogang Jin 001; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2010)

Trigonometric Curve-based Human Modeling. - Lihua You; Xiaosong Yang; X. Y. You; Jian J. Zhang 001 (GRAPP, 2011)

A Unified Approach to Geometric Modeling of Curves and Surfaces. - Lihua You; Jian J. Zhang 001 (GRAPP, 2011)

Emotion-Driven Interactive Digital Storytelling. - Huiwen Zhao; Jian J. Zhang 001; Siné McDougall (ICEC, 2011)

Relief stylization from 3D models using featured lines. - Meili Wang; Jens Kerber; Jian Chang 001; Jian J. Zhang 001 (SCC, 2011)

Solid modelling based on sixth order partial differential equations. - Lihua You; Jian Chang 001; Xiaosong Yang; Jian J. Zhang 001 (Comput. Aided Des., 2011)

Tensor-Based Feature Representation with Application to Multimodal Face Recognition. - Hongchuan Yu; Jian J. Zhang 001; Xiaosong Yang (Int. J. Pattern Recognit. Artif. Intell., 2011)

Apply GPCA to Motion Segmentation. - Hongchuan Yu; Jian-Jun Zhang 001 (J. Intell. Learn. Syst. Appl., 2011)

Sketch-Based Skeleton-Driven 2D Animation and Motion Capture. - JunJun Pan; Jian J. Zhang 001 (Trans. Edutainment, 2011)

Motion-Sensitive Anchor Identification of Least-Squares Meshes from Examples. - Richard Southern; Jian J. Zhang 001 (IEEE Trans. Vis. Comput. Graph., 2011)

A fast hybrid computation model for rectum deformation. - Jian Chang 001; Xiaosong Yang; Jun J. Pan; Wenxi Li; Jian J. Zhang 001 (Vis. Comput., 2011)

Apply GPCA to Motion Segmentation. - Hongchuan Yu; Jian J. Zhang 001 (Intelligent Video Event Analysis and Understanding, 2011)

An Analytical Approach to Dynamic Skin Deformation of Character Animation. - L. H. You; Hassan Ugail; X. Y. You; Jian J. Zhang 001 (Expanding the Frontiers of Visual Analytics and Visualization, 2012)

A biologically inspired latent space for gait parameterization. - Richard Southern; Shihui Guo; Fangde Liu; Jian J. Zhang 001 (SIGGRAPH Posters, 2012)

Region-based Skin Color Detection. - Rudra P. K. Poudel; Hammadi Nait-Charif; Jian J. Zhang 001; David Liu (VISAPP (1), 2012)

Computer Assisted Relief Generation - A Survey. - Jens Kerber; Meili Wang; Jian Chang 001; Jian J. Zhang 001; Alexander G. Belyaev; Hans-Peter Seidel (Comput. Graph. Forum, 2012)

An RBF-Based Reparameterization Method for Constrained Texture Mapping. - Hongchuan Yu; Tong-Yee Lee; I-Cheng Yeh 001; Xiaosong Yang; Wenxi Li; Jian J. Zhang 001 (IEEE Trans. Vis. Comput. Graph., 2012)

Editorial. - Daniel Thalmann; Kun Zhou 001; Jian J. Zhang 001; Brian Wyvill (Vis. Comput., 2012)

A framework for digital sunken relief generation based on 3D geometric models. - Meili Wang; Jian Chang 001; Jens Kerber; Jian J. Zhang 001 (Vis. Comput., 2012)

Controllable C1 continuous blending of time-dependent parametric surfaces. - Lihua You; Hassan Ugail; Jian J. Zhang 001 (Vis. Comput., 2012)

Topology preserved shape deformation. - Hongchuan Yu; Jian J. Zhang 001 (Vis. Comput., 2012)

A Survey of 2D and 3D Shape Descriptors. - Ismail Khalid Kazmi; Lihua You; Jian-Jun Zhang 001 (CGIV, 2013)

Energy-Based Dissolution Simulation. - Min Jiang 001; Richard Southern; Safa Tharib; Jian-Jun Zhang 001 (CAD/Graphics, 2013)

Biologically-Inspired Motion Pattern Design of Multi-legged Creatures. - Shihui Guo; Safa Tharib; Jian Chang 001; Jian-Jun Zhang 001 (EvoMUSART, 2013)

A Survey of Haptics in Serious Gaming. - Shujie Deng; Jian Chang 001; Jian J. Zhang 001 (GALA, 2013)

Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands. - Ehtzaz Chaudhry; Lihua You; Xiaogang Jin 001; Jian J. Zhang 001 (GRAPP/IVAPP, 2013)

Character Modeling using Physically based Deformable Curves. - Lihua You; Ehtzaz Chaudhry; Xiaogang Jin 001; Xiaosong Yang; Jian J. Zhang 001 (GRAPP/IVAPP, 2013)

Determination of Force Fields for Ode-based and Skeleton Driven Character Animation . - Lihua You; Xiaosong Yang; Xiaogang Jin 001; Ehtzaz Chaudhry; Jian J. Zhang 001 (GRAPP/IVAPP, 2013)

A Unified Framework for 3D Hand Tracking. - Rudra P. K. Poudel; Jose A. S. Fonseca; Jian J. Zhang 001; Hammadi Nait-Charif (ISVC (1), 2013)

Surface Modeling Using Partial Differential Equations: A Survey. - Lihua You; Xiaogang Jin 001; X. Y. You; Jian J. Zhang 001 (IV, 2013)

The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality. - Aitor Rovira; David Swapp; Richard Southern; Jian J. Zhang 001; Mel Slater (VR, 2013)

Shape modeling for animated characters using ordinary differential equations. - Ehtzaz Chaudhry; Lihua You; Xiaogang Jin 001; Xiaosong Yang; Jian J. Zhang 001 (Comput. Graph., 2013)

Theoretical design of vascular imaging based on hall effect. - JunJun Pan; Jian J. Zhang 001 (Int. J. Imaging Syst. Technol., 2013)

A semantic feature for human motion retrieval. - Qi Tian 001; Yinfu Feng; Jun Xiao 001; Yueting Zhuang; Xiaosong Yang; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2013)

Mean value coordinates-based caricature and expression synthesis. - Hongchuan Yu; Jian J. Zhang 001 (Signal Image Video Process., 2013)

Motion Adaptation With Motor Invariant Theory. - Fangde Liu; Richard Southern; Shihui Guo; Xiaosong Yang; Jian J. Zhang 001 (IEEE Trans. Cybern., 2013)

Automatic cage construction for retargeted muscle fitting. - Xiaosong Yang; Jian Chang 001; Richard Southern; Jian J. Zhang 001 (Vis. Comput., 2013)

Towards Dr Inventor: A Tool for Promoting Scientific Creativity. - Diarmuid P. O'Donoghue; Horacio Saggion; Feng Dong; Donny Hurley; Yalemisew M. Abgaz; X. Zheng; Óscar Corcho; Jian J. Zhang 001; J. M. Careil; Babak Mahdian; Xia Zhao (ICCC, 2014)

Automatic 3D Posing from 2D Hand-Drawn Sketches. - Alexandros Gouvatsos; Zhidong Xiao; Neil Marsden; Jian J. Zhang 001 (PG (Short Papers), 2014)

A novel locomotion synthesis and optimisation framework for insects. - Shihui Guo; Jian Chang 001; Yang Cao; Jian-Jun Zhang 001 (Comput. Graph., 2014)

Locomotion Skills for Insects with Sample-based Controller. - Shihui Guo; Jian Chang 001; Xiaosong Yang; Wencheng Wang 001; Jian-Jun Zhang 001 (Comput. Graph. Forum, 2014)

Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games? - Shujie Deng; Julie A. Kirkby; Jian Chang 001; Jian-Jun Zhang 001 (Int. J. Serious Games, 2014)

Exploiting temporal stability and low-rank structure for motion capture data refinement. - Yinfu Feng; Jun Xiao 001; Yueting Zhuang; Xiaosong Yang; Jian J. Zhang 001; Rong Song (Inf. Sci., 2014)

Foldover-free shape deformation for biomedicine. - Hongchuan Yu; Jian J. Zhang 001; Tong-Yee Lee (J. Biomed. Informatics, 2014)

Real-time motion data annotation via action string. - Qi Tian 001; Jun Xiao 001; Yueting Zhuang; Hanzhi Zhang; Xiaosong Yang; Jian-Jun Zhang 001; Yinfu Feng (Comput. Animat. Virtual Worlds, 2014)

Blending using ODE swept surfaces with shape control and $$C^1$$ C 1 continuity. - Lihua You; Hassan Ugail; B. P. Tang; Xiaogang Jin 001; X. Y. You; Jian J. Zhang 001 (Vis. Comput., 2014)

An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation. - Kun Qian 009; Xiaosong Yang; Jian-Jun Zhang 001; Meili Wang (CAD/Graphics, 2015)

Recent Developments in Skin Deformation for Character Animation. - Shaojun Bian; Lihua You; Jian J. Zhang 001 (GRAPP, 2015)

A Particle-based Dissolution Model using Chemical Collision Energy. - Min Jiang 001; Richard Southern; Jian-Jun Zhang 001 (GRAPP, 2015)

Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling. - Wenshu Zhang; Jian Chang 001; Jian J. Zhang 001; Meili Wang; Ruofeng Tong 001 (IV, 2015)

Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills. - Hui Liang 004; Jian Chang 001; Shujie Deng; Can Chen 001; Ruofeng Tong 001; Jian-Jun Zhang 001 (VRCAI, 2015)

Virtual reality based laparoscopic surgery simulation. - Kun Qian 009; Junxuan Bai; Xiaosong Yang; JunJun Pan; Jian-Jun Zhang 001 (VRST, 2015)

Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children. - Hui Liang 004; Jian Chang 001; Ismail Khalid Kazmi; Jian-Jun Zhang 001; Peifeng Jiao (VS-GAMES, 2015)

Dynamic skin deformation using finite difference solutions for character animation. - Ehtzaz Chaudhry; Shaojun Bian; Hassan Ugail; Xiaogang Jin 001; Lihua You; Jian J. Zhang 001 (Comput. Graph., 2015)

Dehydration of core/shell fruits. - Yin Liu 004; Xiaosong Yang; Yang Cao; Zhao Wang; Biaosong Chen; Jian-Jun Zhang 001; Hongwu Zhang (Comput. Graph., 2015)

An Efficient Feathering System with Collision Control. - Le Liu 004; Xiaosheng Li; Yanyun Chen; Xuehui Liu; Jian J. Zhang 001; Enhua Wu (Comput. Graph. Forum, 2015)

GPU based real-time simulation of massive falling leaves. - Chengyang Li; Jing-Ye Qian; Ruofeng Tong 001; Jian Chang 001; Jian-Jun Zhang 001 (Comput. Vis. Media, 2015)

Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval. - Mingming Ji; Yinfu Feng; Jun Xiao 001; Yueting Zhuang; Xiaosong Yang; Jian J. Zhang 001 (Neurocomputing, 2015)

Stretch-Minimizing Volumetric Parameterization. - Yao Jin; Guiping Qian; Jieyi Zhao; Jian Chang 001; Ruofeng Tong 001; Jian-Jun Zhang 001 (J. Comput. Sci. Technol., 2015)

Eigenspace-based surface completeness. - Hongchuan Yu; Yipeng Qin; Jian J. Zhang 001 (J. Electronic Imaging, 2015)

Efficient sketch-based creation of detailed character models through data-driven mesh deformations. - Ismail Khalid Kazmi; Lihua You; Xiaosong Yang; Xiaogang Jin 001; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2015)

Advanced ordinary differential equation based head modelling for Chinese marionette art preservation. - Hui Liang 004; Jian Chang 001; Xiaosong Yang; Lihua You; Shaojun Bian; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2015)

Sparse motion bases selection for human motion denoising. - Jun Xiao 001; Yinfu Feng; Mingming Ji; Xiaosong Yang; Jian J. Zhang 001; Yueting Zhuang (Signal Process., 2015)

Mining Spatial-Temporal Patterns and Structural Sparsity for Human Motion Data Denoising. - Yinfu Feng; Mingming Ji; Jun Xiao 001; Xiaosong Yang; Jian J. Zhang 001; Yueting Zhuang; Xuelong Li 001 (IEEE Trans. Cybern., 2015)

Blue noise sampling using an SPH-based method. - Min Jiang 001; Yahan Zhou; Rui Wang 003; Richard Southern; Jian-Jun Zhang 001 (ACM Trans. Graph., 2015)

Fast multiple-fluid simulation using Helmholtz free energy. - Tao Yang; Jian Chang 001; Bo Ren 003; Ming C. Lin; Jian-Jun Zhang 001; Shi-Min Hu 001 (ACM Trans. Graph., 2015)

Adaptive motion synthesis for virtual characters: a survey. - Shihui Guo; Richard Southern; Jian Chang 001; David Greer; Jian-Jun Zhang 001 (Vis. Comput., 2015)

Robust object tracking with active context learning. - Wei Quan 003; Yongquan Jiang; Jian-Jun Zhang 001; Jim X. Chen (Vis. Comput., 2015)

Sign-Correlation Partition Based on Global Supervised Descent Method for Face Alignment. - Yongqiang Zhang 003; Shuang Liu 006; Xiaosong Yang; Daming Shi 001; Jian-Jun Zhang 001 (ACCV (3), 2016)

A 3D human motion refinement method based on sparse motion bases selection. - Zhao Wang; Yinfu Feng; Shuang Liu 006; Jun Xiao 001; Xiaosong Yang; Jian J. Zhang 001 (CASA, 2016)

Efficient storyboarding in 3D game engines. - Alexandros Gouvatsos; Zhidong Xiao; K. Pang; Neil Marsden; D. Van der Ark; J. Hibbert; Jian J. Zhang 001 (Symposium on Computer Animation (Posters), 2016)

Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts. - Jose A. S. Fonseca; Denis Kravtsov; Anargyros Sarafopoulos; Jian J. Zhang 001 (SIGGRAPH Posters, 2016)

Semantic framework for interactive animation generation. - Hui Liang 004; Jian Chang 001; Meili Wang; Can Chen 001; Jian-Jun Zhang 001 (VRCAI, 2016)

Game Prototype for Understanding Safety Issues of Life Boat Launching Process. - Min Jiang 001; Jian Chang 001; Mark Dodwell; Jeremy Jekins; Hui-jun Yang; Jian-Jun Zhang 001 (VS-GAMES, 2016)

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation. - Hui Liang 004; Shujie Deng; Jian Chang 001; Jian-Jun Zhang 001; Can Chen 001; Ruofeng Tong 001 (VS-GAMES, 2016)

Gaze-mouse coordinated movements and dependency with coordination demands in tracing. - Shujie Deng; Jian Chang 001; Julie A. Kirkby; Jian J. Zhang 001 (Behav. Inf. Technol., 2016)

3D Body Shapes Estimation from Dressed-Human Silhouettes. - Dan Song 006; Ruofeng Tong 001; Jian Chang 001; Xiaosong Yang; Min Tang 001; Jian-Jun Zhang 001 (Comput. Graph. Forum, 2016)

Computer animation data management: Review of evolution phases and emerging issues. - Hui Liang 004; Jason Sit; Jian Chang 001; Jian-Jun Zhang 001 (Int. J. Inf. Manag., 2016)

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm. - Ismail Khalid Kazmi; Lihua You; Jian-Jun Zhang 001 (J. Comput. Des. Eng., 2016)

A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters. - Ke-Li Cheng; Xuan Ju; Ruofeng Tong 001; Min Tang 001; Jian Chang 001; Jian-Jun Zhang 001 (J. Comput. Sci. Technol., 2016)

Real-time facial expression transfer with single video camera. - Shuang Liu 006; Xiaosong Yang; Zhao Wang; Zhidong Xiao; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2016)

Energized soft tissue dissection in surgery simulation. - Kun Qian 009; Tao Jiang 020; Meili Wang; Xiaosong Yang; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2016)

Adaptive multi-view feature selection for human motion retrieval. - Zhao Wang; Yinfu Feng; Tian Qi; Xiaosong Yang; Jian J. Zhang 001 (Signal Process., 2016)

Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation. - Yipeng Qin; Xiaoguang Han 001; Hongchuan Yu; Yizhou Yu; Jian-Jun Zhang 001 (ACM Trans. Graph., 2016)

Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring. - Xiaosheng Li; Xiaowei He; Xuehui Liu; Jian J. Zhang 001; Baoquan Liu; Enhua Wu (IEEE Trans. Vis. Comput. Graph., 2016)

Clothes Size Prediction from Dressed-Human Silhouettes. - Dan Song 006; Ruofeng Tong 001; Jian Chang 001; Tongtong Wang; Jiang Du; Min Tang 001; Jian J. Zhang 001 (AniNex, 2017)

A VR-Based Crane Training System for Railway Accident Rescues. - Jianxi Xu; Zhao Tang; Xihui Wei; Yinyu Nie; Xiaolin Yuan; Zong Ma; Jian J. Zhang 001 (AniNex, 2017)

Virtual Reality Surgery Simulation: A Survey on Patient Specific Solution. - Jinglu Zhang; Jian Chang 001; Xiaosong Yang; Jian J. Zhang 001 (AniNex, 2017)

Pose selection for animated scenes and a case study of bas-relief generation. - Meili Wang; Shihui Guo; Minghong Liao; Dongjian He; Jian Chang 001; Jian J. Zhang 001; Zhiyi Zhang 002 (CGI, 2017)

Gaze Modulated Disambiguation Technique for Gesture Control in 3D Virtual Objects Selection. - Shujie Deng; Jian Chang 001; Shi-Min Hu 001; Jian-Jun Zhang 001 (CYBCONF, 2017)

Characteristics of Pro-c Analogies and Blends between Research Publications. - Yalemisew M. Abgaz; Diarmuid P. O'Donoghue; Donny Hurley; Ehtzaz Chaudhry; Jian-Jun Zhang 001 (ICCC, 2017)

Realtime Dynamic 3D Facial Reconstruction for Monocular Video In-the-Wild. - Shuang Liu 006; Zhao Wang; Xiaosong Yang; Jian-Jun Zhang 001 (ICCV Workshops, 2017)

Rib-reinforced Shell Structure. - Wei Li; Anzong Zheng; Lihua You; Xiaosong Yang; Jian-Jun Zhang 001; Ligang Liu (Comput. Graph. Forum, 2017)

Fast and Memory-Efficient Voronoi Diagram Construction on Triangle Meshes. - Yipeng Qin; Hongchuan Yu; Jian-Jun Zhang 001 (Comput. Graph. Forum, 2017)

Posing 3D Models from Drawings. - Alexandros Gouvatsos; Zhidong Xiao; Neil Marsden; Jian J. Zhang 001 (Comput. Entertain., 2017)

Augmented Reality for Depth Cues in Monocular Minimally Invasive Surgery. - Long Chen 015; Wen Tang; Nigel W. John; Tao Ruan Wan; Jian-Jun Zhang 001 (CoRR, 2017)

A fast propagation scheme for approximate geodesic paths. - Xiaoguang Han 001; Hongchuan Yu; Yizhou Yu; Jian-Jun Zhang 001 (Graph. Model., 2017)

Robust facial landmark detection and tracking across poses and expressions for in-the-wild monocular video. - Shuang Liu 006; Yongqiang Zhang 003; Xiaosong Yang; Daming Shi 001; Jian-Jun Zhang 001 (Comput. Vis. Media, 2017)

A fast framework construction and visualization method for particle-based fluid. - Fengquan Zhang; Zhaowei Wang 010; Jian Chang 001; Jian-Jun Zhang 001; Feng Tian 009 (EURASIP J. Image Video Process., 2017)

Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation. - Shujie Deng; Nan Jiang 006; Jian Chang 001; Shihui Guo; Jian J. Zhang 001 (Int. J. Hum. Comput. Stud., 2017)

High-efficiency texture coding and synthesis on point-based pear surface. - Huijun Yang; Zhi Yao Wang; Xin Wang; Jian Chang 001; Jing Xu; Jian Feng Zhang; Can Chen 001; Jian-Jun Zhang 001 (J. Comput. Methods Sci. Eng., 2017)

Simulating collective transport of virtual ants. - Shihui Guo; Meili Wang; Gabriel Notman; Jian Chang 001; Jian-Jun Zhang 001; Minghong Liao (Comput. Animat. Virtual Worlds, 2017)

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices. - Hui Liang 004; Jian Chang 001; Shujie Deng; Can Chen 001; Ruofeng Tong 001; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2017)

Essential techniques for laparoscopic surgery simulation. - Kun Qian 009; Junxuan Bai; Xiaosong Yang; JunJun Pan; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2017)

Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking. - Yongqiang Zhang 003; Shuang Liu 006; Xiaosong Yang; Jian-Jun Zhang 001; Daming Shi 001 (Comput. Animat. Virtual Worlds, 2017)

A human motion feature based on semi-supervised learning of GMM. - Qi Tian 001; Yinfu Feng; Jun Xiao 001; Hanzhi Zhang; Yueting Zhuang; Xiaosong Yang; Jian-Jun Zhang 001 (Multim. Syst., 2017)

Texture organisation and mapping on Citrus sinensis point cloud. - Huijun Yang; Jian Chang 001; Nan Geng; Gabriel Notman; Shuqin Li; Min Jiang 001; Meili Wang; Jian-Jun Zhang 001 (Multim. Tools Appl., 2017)

A unified particle system framework for multi-phase, multi-material visual simulations. - Tao Yang; Jian Chang 001; Ming C. Lin; Ralph R. Martin; Jian J. Zhang 001; Shi-Min Hu 001 (ACM Trans. Graph., 2017)

Consistent as-similar-as-possible non-isometric surface registration. - Tao Jiang 020; Kun Qian 009; Shuang Liu 006; Jing Wang; Xiaosong Yang; Jian-Jun Zhang 001 (Vis. Comput., 2017)

Hand gesture-based interactive puppetry system to assist storytelling for children. - Hui Liang 004; Jian Chang 001; Ismail Khalid Kazmi; Jian J. Zhang 001; Peifeng Jiao (Vis. Comput., 2017)

Fast photographic style transfer based on convolutional neural networks. - Li Wang 105; Nan Xiang; Xiaosong Yang; Jian-Jun Zhang 001 (CGI, 2018)

Development of laparoscopic cholecystectomy simulator based on unity game engine. - Jinglu Zhang; Yao Lyu; Yukun Wang; Yinyu Nie; Xiaosong Yang; Jian-Jun Zhang 001; Jian Chang 001 (CVMP, 2018)

Brushing element fields. - Chen-Yuan Hsu; Li-Yi Wei; Lihua You; Jian-Jun Zhang 001 (SIGGRAPH Asia Technical Briefs, 2018)

Realistic texture synthesis for point-based fruitage phenotype. - Huijun Yang; Jian Chang 001; Dongjian He; Nan Geng; Meili Wang; Jian-Jun Zhang 001; Xu Jing; Ehtzaz Chaudhry (Comput. Biol. Medicine, 2018)

SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality. - Long Chen 015; Wen Tang; Nigel W. John; Tao Ruan Wan; Jian-Jun Zhang 001 (Comput. Methods Programs Biomed., 2018)

Context-Aware Mixed Reality: A Framework for Ubiquitous Interaction. - Long Chen 015; Wen Tang; Nigel W. John; Tao Ruan Wan; Jian-Jun Zhang 001 (CoRR, 2018)

A VR-based the emergency rescue training system of railway accident. - Jianxi Xu; Zhao Tang; Xiaolin Yuan; Yinyu Nie; Zong Ma; Xihui Wei; Jian J. Zhang 001 (Entertain. Comput., 2018)

Energy-based dissolution simulation using SPH sampling. - Min Jiang 001; Richard Southern; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2018)

Visual saliency-based bas-relief generation with symmetry composition rule. - Tingting Li; Liying Yang; Meili Wang; Yuling Fan; Feiyu Zhang; Shihui Guo; Jian Chang 001; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2018)

Semantic modeling of indoor scenes with support inference from a single photograph. - Yinyu Nie; Jian Chang 001; Ehtzaz Chaudhry; Shihui Guo; Philip Andi Smart; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2018)

Motion Capture Data Completion via Truncated Nuclear Norm Regularization. - Wenyu Hu; Zhao Wang; Shuang Liu 006; Xiaosong Yang; Gaohang Yu; Jian-Jun Zhang 001 (IEEE Signal Process. Lett., 2018)

Automatic Generation of Dynamic Skin Deformation for Animated Characters. - Shaojun Bian; Anzong Zheng; Ehtzaz Chaudhry; Lihua You; Jian J. Zhang 001 (Symmetry, 2018)

A self-adaptive segmentation method for a point cloud. - Yuling Fan; Meili Wang; Nan Geng; Dongjian He; Jian Chang 001; Jian-Jun Zhang 001 (Vis. Comput., 2018)

A game prototype for understanding the safety issues of a lifeboat launch. - Min Jiang 001; Wei Lan; Jian Chang 001; Mark Dodwell; Jeremy Jekins; Hui-jun Yang; Ruofeng Tong 001; Jian J. Zhang 001 (Virtual Real., 2018)

Semantic framework for interactive animation generation and its application in virtual shadow play performance. - Hui Liang 004; Shujie Deng; Jian Chang 001; Jian J. Zhang 001; Can Chen 001; Ruofeng Tong 001 (Virtual Real., 2018)

Single-image Mesh Reconstruction and Pose Estimation via Generative Normal Map. - Nan Xiang; Li Wang 105; Tao Jiang 020; Yanran Li; Xiaosong Yang; Jian-Jun Zhang 001 (CASA, 2019)

ODE-Driven Sketch-Based Organic Modelling. - Ouwen Li; Zhigang Deng 001; Shaojun Bian; Algirdas Noreika; Xiaogang Jin 001; Ismail Khalid Kazmi; Lihua You; Jian-Jun Zhang 001 (CGI, 2019)

Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling. - Yao Lyu; Jinglu Zhang; Jian Chang 001; Shihui Guo; Jian-Jun Zhang 001 (CGI, 2019)

Fine-Grained Color Sketch-Based Image Retrieval. - Yu Xia; Shuangbu Wang; Yanran Li; Lihua You; Xiaosong Yang; Jian-Jun Zhang 001 (CGI, 2019)

Modelling and Simulation of Lily flowers using PDE Surfaces. - Ehtzaz Chaudhry; Algirdas Noreika; Lihua You; Jian-Jun Zhang 001; Jian Chang 001; Hassan Ugail; Alexander Malyshev; Alfonso Carriazo; Andrés Iglesias 001; Zulfiqar Habib; Allah Bux Sargano; Habibollah Haron (SKIMA, 2019)

Implementing railway vehicle dynamics simulation in general-purpose multibody simulation software packages. - Zhao Tang; Xiaolin Yuan; Xin Xie; Jie Jiang; Jian-Jun Zhang 001 (Adv. Eng. Softw., 2019)

Efficient and realistic character animation through analytical physics-based skin deformation. - Shaojun Bian; Zhigang Deng 001; Ehtzaz Chaudhry; Lihua You; Xiaosong Yang; Lei Guo; Hassan Ugail; Xiaogang Jin 001; Zhidong Xiao; Jian-Jun Zhang 001 (Graph. Model., 2019)

Graph matching using conformal module. - Jian J. Zhang 001; Kun Qian 009 (EURASIP J. Image Video Process., 2019)

Harvesting Visual Objects from Internet Images via Deep-Learning-Based Objectness Assessment. - Kan Wu 005; Guanbin Li; Haofeng Li; Jian-Jun Zhang 001; Yizhou Yu (ACM Trans. Multim. Comput. Commun. Appl., 2019)

High Relief from Brush Painting. - Yunfei Fu; Hongchuan Yu; Chih-Kuo Yeh; Jian-Jun Zhang 001; Tong-Yee Lee (IEEE Trans. Vis. Comput. Graph., 2019)

Huber- L1-based non-isometric surface registration. - Tao Jiang 020; Xiaosong Yang; Jian-Jun Zhang 001; Feng Tian 009; Shuang Liu 006; Nan Xiang; Kun Qian 009 (Vis. Comput., 2019)

Efficient convolutional hierarchical autoencoder for human motion prediction. - Yanran Li; Zhao Wang; Xiaosong Yang; Meili Wang; Sebastian Iulian Poiana; Ehtzaz Chaudhry; Jian-Jun Zhang 001 (Vis. Comput., 2019)

Action snapshot with single pose and viewpoint. - Meili Wang; Shihui Guo; Minghong Liao; Dongjian He; Jian Chang 001; Jian J. Zhang 001 (Vis. Comput., 2019)

Autocomplete Element Fields. - Chen-Yuan Hsu; Li-Yi Wei; Lihua You; Jian-Jun Zhang 001 (CHI, 2020)

Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes From a Single Image. - Yinyu Nie; Xiaoguang Han 001; Shihui Guo; Yujian Zheng; Jian Chang 001; Jian-Jun Zhang 001 (CVPR, 2020)

Minimizing Material Consumption of 3D Printing with Stress-Guided Optimization. - Anzong Zheng; Shaojun Bian; Ehtzaz Chaudhry; Jian Chang 001; Habibollah Haron; Lihua You; Jian-Jun Zhang 001 (ICCS (5), 2020)

Symmetric Dilated Convolution for Surgical Gesture Recognition. - Jinglu Zhang; Yinyu Nie; Yao Lyu; Hailin Li; Jian Chang 001; Xiaosong Yang; Jian-Jun Zhang 001 (MICCAI (3), 2020)

Skeleton-bridged Point Completion: From Global Inference to Local Adjustment. - Yinyu Nie; Yiqun Lin; Xiaoguang Han 001; Shihui Guo; Jian Chang 001; Shuguang Cui; Jian J. Zhang 001 (NeurIPS, 2020)

PCA-Based Robust Motion Data Recovery. - Zhuorong Li; Hongchuan Yu; Hai-Dang Kieu; Tung Long Vuong; Jian-Jun Zhang 001 (IEEE Access, 2020)

Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction. - Long Chen 015; Wen Tang; Nigel W. John; Tao Ruan Wan; Jian J. Zhang 001 (Comput. Graph. Forum, 2020)

Generating High-quality Superpixels in Textured Images. - Zhe Zhang; Panpan Xu; Jian Chang 001; Wencheng Wang 001; Chong Zhao; Jian-Jun Zhang 001 (Comput. Graph. Forum, 2020)

Reconstruction of Curve Networks from Unorganized Spatial Points. - Shuangbu Wang; Yu Xia; Lihua You; Jian J. Zhang 001 (J. Univers. Comput. Sci., 2020)

Densely connected GCN model for motion prediction. - Yanran Li; Lingteng Qiu; Li Wang 105; Fangde Liu; Zhao Wang; Sebastian Iulian Poiana; Xiaosong Yang; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2020)

Sketch-based modeling with a differentiable renderer. - Nan Xiang; Ruibin Wang; Tao Jiang 020; Li Wang 105; Yanran Li; Xiaosong Yang; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2020)

Editorial. - Jian-Jun Zhang 001; Nadia Magnenat-Thalmann; Daniel Thalmann; Xiaosong Yang; Weiwei Xu; Jian Chang 001; Feng Tian 009 (Comput. Animat. Virtual Worlds, 2020)

Fast character modeling with sketch-based PDE surfaces. - Lihua You; Xiaosong Yang; Junjun Pan; Tong-Yee Lee; Shaojun Bian; Kun Qian 009; Zulfiqar Habib; Allah Bux Sargano; Ismail Khalid Kazmi; Jian J. Zhang 001 (Multim. Tools Appl., 2020)

Shallow2Deep: Indoor scene modeling by single image understanding. - Yinyu Nie; Shihui Guo; Jian Chang 001; Xiaoguang Han 001; Jiahui Huang; Shi-Min Hu 001; Jian-Jun Zhang 001 (Pattern Recognit., 2020)

Efficient C2 Continuous Surface Creation Technique Based on Ordinary Differential Equation. - Shaojun Bian; Greg Maguire; Willem Kokke; Lihua You; Jian-Jun Zhang 001 (Symmetry, 2020)

Fully Automatic Facial Deformation Transfer. - Shaojun Bian; Anzong Zheng; Lin Gao 004; Greg Maguire; Willem Kokke; Jon Macey; Lihua You; Jian-Jun Zhang 001 (Symmetry, 2020)

Integral-Based Material Point Method and Peridynamics Model for Animating Elastoplastic Material. - Yao Lyu; Jinglu Zhang; Ari Sarafopoulos; Jian Chang 001; Shihui Guo; Jian-Jun Zhang 001 (Trans. Comput. Sci., 2020)

Single Color Sketch-Based Image Retrieval in HSV Color Space. - Yu Xia; Shuangbu Wang; Yanran Li; Lihua You; Xiaosong Yang; Jian-Jun Zhang 001 (Trans. Comput. Sci., 2020)

De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal. - Long Chen 015; Wen Tang; Nigel W. John; Tao Ruan Wan; Jian-Jun Zhang 001 (IEEE Trans. Medical Imaging, 2020)

Photographic style transfer. - Li Wang 105; Zhao Wang; Xiaosong Yang; Shi-Min Hu 001; Jian-Jun Zhang 001 (Vis. Comput., 2020)

State-of-the-Art in 3D Face Reconstruction from a Single RGB Image. - Haibin Fu; Shaojun Bian; Ehtzaz Chaudhry; Andrés Iglesias 001; Lihua You; Jian-Jun Zhang 001 (ICCS (5), 2021)

Composite Generalized Elliptic Curve-Based Surface Reconstruction. - Ouwen Li; Ehtzaz Chaudhry; Xiaosong Yang; Haibin Fu; Junheng Fang; Zaiping Zhu; Andrés Iglesias 001; Algirdas Noreika; Alfonso Carriazo; Lihua You; Jian-Jun Zhang 001 (ICCS (5), 2021)

Semantic Similarity Metric Learning for Sketch-Based 3D Shape Retrieval. - Yu Xia; Shuangbu Wang; Lihua You; Jian-Jun Zhang 001 (ICCS (5), 2021)

Shape Reconstruction from Point Clouds Using Closed Form Solution of a Fourth-Order Partial Differential Equation. - Zaiping Zhu; Ehtzaz Chaudhry; Shuangbu Wang; Yu Xia; Andrés Iglesias 001; Lihua You; Jian-Jun Zhang 001 (ICCS (5), 2021)

Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law. - Junheng Fang; Shaojun Bian; Jon Macey; Andrés Iglesias 001; Hassan Ugail; Alexander Malyshev; Ehtzaz Chaudhry; Lihua You; Jian J. Zhang 001 (IV, 2021)

Surgical Instruction Generation with Transformers. - Jinglu Zhang; Yinyu Nie; Jian Chang 001; Jian-Jun Zhang 001 (MICCAI (4), 2021)

TsFPS: An Accurate and Flexible 6DoF Tracking System with Fiducial Platonic Solids. - Nan Xiang; Xiaosong Yang; Jian J. Zhang 001 (ACM Multimedia, 2021)

SD-Net: joint surgical gesture recognition and skill assessment. - Jinglu Zhang; Yinyu Nie; Yao Lyu; Xiaosong Yang; Jian Chang 001; Jian-Jun Zhang 001 (Int. J. Comput. Assist. Radiol. Surg., 2021)

Bas-relief modelling from enriched detail and geometry with deep normal transfer. - Meili Wang; Li Wang 105; Tao Jiang 020; Nan Xiang; Juncong Lin; Mingqiang Wei; Xiaosong Yang; Taku Komura; Jian J. Zhang 001 (Neurocomputing, 2021)

Voronoi diagram and Monte-Carlo simulation based finite element optimization for cost-effective 3D printing. - Anzong Zheng; Shaojun Bian; Ehtzaz Chaudhry; Jian Chang 001; Habibollah Haron; Lihua You; Jian J. Zhang 001 (J. Comput. Sci., 2021)

Efficient Creation of 3D Organic Models from Sketches and ODE-Based Deformations. - Ouwen Li; Shaojun Bian; Algirdas Noreika; Ismail Khalid Kazmi; Lihua You; Jian-Jun Zhang 001 (Trans. Comput. Sci., 2021)

Fast Accurate and Automatic Brushstroke Extraction. - Yunfei Fu; Hongchuan Yu; Chih-Kuo Yeh; Tong-Yee Lee; Jian J. Zhang 001 (ACM Trans. Multim. Comput. Commun. Appl., 2021)

Real-time surface manipulation with C1 continuity through simple and efficient physics-based deformations. - Shuangbu Wang; Nan Xiang; Yu Xia; Lihua You; Jian-Jun Zhang 001 (Vis. Comput., 2021)

A Review of 3D Point Clouds Parameterization Methods. - Zaiping Zhu; Andrés Iglesias 001; Lihua You; Jian-Jun Zhang 001 (ICCS (3), 2022)

SIG-Former: monocular surgical instruction generation with transformers. - Jinglu Zhang; Yinyu Nie; Jian Chang 001; Jian-Jun Zhang 001 (Int. J. Comput. Assist. Radiol. Surg., 2022)

Interactive PDE patch-based surface modeling from vertex-frames. - Shuangbu Wang; Yu Xia; Lihua You; Hassan Ugail; Alfonso Carriazo; Andrés Iglesias 001; Jian J. Zhang 001 (Eng. Comput., 2022)

PDE patch-based surface reconstruction from point clouds. - Zaiping Zhu; Anzong Zheng; Andrés Iglesias 001; Shuangbu Wang; Yu Xia; Ehtzaz Chaudhry; Lihua You; Jian-Jun Zhang 001 (J. Comput. Sci., 2022)

Face image-sketch synthesis via generative adversarial fusion. - Jianyuan Sun; Hongchuan Yu; Jian J. Zhang 001; Junyu Dong; Hui Yu 001; Guoqiang Zhong 001 (Neural Networks, 2022)

A Distributed Bonding Interfacial Loss Characterizing Method of Composite Crystal Based on Optical Low-Coherence Domain Reflectometry. - Zhanyu Ma; Xu Lu; Quan Chai; Gui Xiao; Yonggui Yuan; Gang Wang; Nianjiang Chen; Elfed Lewis; Jian-Jun Zhang 001; Jun Yang 024 (IEEE Trans. Instrum. Meas., 2022)

DiffusionPointLabel: Annotated Point Cloud Generation with Diffusion Model. - Tingting Li; Yunfei Fu; Xiaoguang Han 001; Hui Liang 004; Jian J. Zhang 001; Jian Chang 001 (Comput. Graph. Forum, 2022)

Intonation Template Matching for Syllable-Level Prosody Encoding. - Abdul Rehman; Jian Jun Zhang 001; Xiaosong Yang (COGAI@IJCLR, 2023)

Knowledge-Grounded Dialogue Generation for Medical Conversations: A Survey. - Xiaoxiao Liu; Jian Chang 001; Jian-Jun Zhang 001 (IV, 2023)

A Review of Point Sets Parameterization Methods for Curve Fitting. - Zaiping Zhu; Lihua You; Jian-Jun Zhang 001 (IV, 2023)

An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations. - Yanrui Xu; Xiaokun Wang 001; Jiamin Wang; Chongming Song; Tiancheng Wang; Yalan Zhang; Jian Chang 001; Jian-Jun Zhang 001; Jirí Kosinka; Alexandru C. Telea; Xiaojuan Ban (SIGGRAPH Asia, 2023)

MRMSim: A Framework for Mixed Reality based Microsurgery Simulation. - Nan Xiang; Hai-Ning Liang; Lingyun Yu 001; Xiaosong Yang; Jian J. Zhang 001 (VR Workshops, 2023)

Application of a parallel physics-informed neural network to solve the multi-body dynamic equations for full-scale train collisions. - Zhao Tang; Shaodi Dong; Xiaosong Yang; Jian Jun Zhang 001 (Appl. Soft Comput., 2023)

EMNS /Imz/ Corpus: An emotive single-speaker dataset for narrative storytelling in games, television and graphic novels. - Kari Ali Noriy; Xiaosong Yang; Jian Jun Zhang 001 (CoRR, 2023)

CLARA: Multilingual Contrastive Learning for Audio Representation Acquisition. - Kari Ali Noriy; Xiaosong Yang; Marcin Budka; Jian Jun Zhang 001 (CoRR, 2023)

State-of-the-art improvements and applications of position based dynamics. - Junheng Fang; Lihua You; Ehtzaz Chaudhry; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2023)

Point cloud synthesis with stochastic differential equations. - Tingting Li; Meili Wang; Xiaoxiao Liu; Hui Liang 004; Jian Chang 001; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2023)

Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic coupling. - Xiaokun Wang 001; Tiancheng Wang; Jiamin Wang; Yanrui Xu; Xiaojuan Ban; Houbin Huang; Zhihong Zhu; Jian Chang 001; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2023)

Struct2Hair: A hair shape descriptor for hairstyle modeling. - Wenshu Zhang; Yinyu Nie; Shihui Guo; Jian Chang 001; Jian J. Zhang 001; Ruofeng Tong 001 (Comput. Animat. Virtual Worlds, 2023)

Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization. - Zaiping Zhu; Lihua You; Jian-Jun Zhang 001 (Comput. Animat. Virtual Worlds, 2023)

PDE-based surface reconstruction in automotive styling design. - Shuangbu Wang; Yu Xia; Lihua You; Jian-Jun Zhang 001 (Multim. Tools Appl., 2023)

Domain Adaptation Problem in Sketch Based Image Retrieval. - Hongchuan Yu; Mengqing Huang; Jian-Jun Zhang 001 (ACM Trans. Multim. Comput. Commun. Appl., 2023)

Anisotropic screen space rendering for particle-based fluid simulation. - Yanrui Xu; Yuanmu Xu; Yuege Xiong; Dou Yin; Xiaojuan Ban; Xiaokun Wang 001; Jian Chang 001; Jian-Jun Zhang 001 (Comput. Graph., 2023)

Foreword to AniNex workshop 2022. - Jian Chang 001; Xiaokun Wang 001; Alexandru C. Telea; Jirí Kosinka; Feng Tian 009; Xiaojuan Ban; Jian-Jun Zhang 001 (Comput. Graph., 2023)

Facial expression recognition based on strong attention mechanism and residual network. - Zhizhe Qian; Jing Mu; Feng Tian 006; Zhiyu Gao; Jian-Jun Zhang 001 (Multim. Tools Appl., 2023)

A mixed reality framework for microsurgery simulation with visual-tactile perception. - Nan Xiang; Hai-Ning Liang; Lingyun Yu 001; Xiaosong Yang; Jian J. Zhang 001 (Vis. Comput., 2023)

Deep Learning for Scene Flow Estimation on Point Clouds: A Survey and Prospective Trends. - Zhiqi Li 002; Nan Xiang; Honghua Chen; Jian Jun Zhang 001; Xiaosong Yang (Comput. Graph. Forum, 2023)

DG-PIC: Domain Generalized Point-In-Context Learning for Point Cloud Understanding. - Jincen Jiang; Qianyu Zhou 001; Yuhang Li; Xuequan Lu; Meili Wang; Lizhuang Ma; Jian Chang 001; Jian Jun Zhang 001 (ECCV (6), 2024)

GAMAFlow: Estimating 3D Scene Flow via Grouped Attention and Global Motion Aggregation. - Zhiqi Li 002; Xiaosong Yang; Jian Jun Zhang 001 (ICASSP, 2024)

Harmony Everything! Masked Autoencoders for Video Harmonization. - Yuhang Li; Jincen Jiang; Xiaosong Yang; Youdong Ding; Jian Jun Zhang 001 (ACM Multimedia, 2024)

Virtual Reality Training System for Nurses: Evaluating Risks in Patients Home Environments. - Ehtzaz Chaudhry; Jian Chang 001; Jian Jun Zhang 001 (VRCAI, 2024)

MaSkel: A Model for Human Whole-body X-rays Generation from Human Masking Images. - Yingjie Xi; Boyuan Cheng; Jingyao Cai; Jian Jun Zhang 001; Xiaosong Yang (CoRR, 2024)

Multi-colour sketch-based image retrieval with an explicable feature embedding. - Shuangbu Wang; Yu Xia; Nan Xiang; Kun Qian 009; Xiaosong Yang; Lihua You; Jian-Jun Zhang 001 (Eng. Appl. Artif. Intell., 2024)

Parametric surface reconstruction from 3D point data using partial differential equation and bilinearly blended Coons patch. - Zaiping Zhu; Shuangbu Wang; Lihua You; Jian-Jun Zhang 001 (J. Comput. Phys., 2024)

TMSDNet: Transformer with multi-scale dense network for single and multi-view 3D reconstruction. - Xiaoqiang Zhu; Xinsheng Yao; Junjie Zhang 002; Mengyao Zhu; Lihua You; Xiaosong Yang; Jian Jun Zhang 001; He Zhao; Dan Zeng 001 (Comput. Animat. Virtual Worlds, 2024)

Improving Realism of Facial Interpolation and Blendshapes with Analytical Partial Differential Equation-Represented Physics. - Sydney Day; Zhidong Xiao; Ehtzaz Chaudhry; Matthew Hooker; Xiaoqiang Zhu; Jian Chang 001; Andrés Iglesias 001; Lihua You; Jian J. Zhang 001 (Axioms, 2024)

Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows. - Xingyu Ye; Xiaokun Wang 001; Yanrui Xu; Jirí Kosinka; Alexandru C. Telea; Lihua You; Jian Jun Zhang 001; Jian Chang 001 (Comput. Graph. Forum, 2024)

Dual-mechanism surface tension model for SPH-based simulation. - Yuege Xiong; Xiaokun Wang 001; Yanrui Xu; Yalan Zhang; Jian Chang 001; Jian Jun Zhang 001; Xiaojuan Ban (Vis. Comput., 2024)

DFIE3D: 3D-Aware Disentangled Face Inversion and Editing via Facial-Contrastive Learning. - Xiaoqiang Zhu; Jiayu Zhou; Lihua You; Xiaosong Yang; Jian Chang 001; Jian Jun Zhang 001; Dan Zeng 001 (IEEE Trans. Circuits Syst. Video Technol., 2024)

Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges. - Xiaokun Wang 001; Yanrui Xu; Sinuo Liu; Bo Ren 003; Jirí Kosinka; Alexandru C. Telea; Jiamin Wang; Chongming Song; Jian Chang 001; Chenfeng Li; Jian Jun Zhang 001; Xiaojuan Ban (Comput. Vis. Media, 2024)

Hybrid architecture based intelligent diagnosis assistant for GP. - Ruibin Wang; Kavisha Jayathunge; Rupert Page; Hailing Li; Jian Jun Zhang 001; Xiaosong Yang (BMC Medical Informatics Decis. Mak., 2024)