Moderating effects of perceived affordances on users' adaptive media use. - Jian Tang 009; Yuxiang Zhao 001; Ping Zhang 002 (iConference, 2012)

China's Indigenous Innovation Policy: Impact on Multi-national R&D. - Jason L. Dedrick; Jian Tang 009; Kenneth L. Kraemer (Computer, 2012)

Passive or Active: Understanding Consumers' Behavioral Responses to Online Advertising. - Jian Tang 009; Ping Zhang 002; Philip Fei Wu (PACIS, 2013)

Conceptualizing perceived affordances in social media interaction design. - Yuxiang Zhao 001; Jiang Liu; Jian Tang 009; Qinghua Zhu 002 (Aslib Proc., 2013)

Dwelling and Fleeting Encounters: Exploring Why People Use WeChat - A Mobile Instant Messenger. - Yang Wang 005; Yao Li 006; Jian Tang 009 (CHI Extended Abstracts, 2015)

Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games. - Nathan R. Prestopnik; Jian Tang 009 (Comput. Hum. Behav., 2015)

Categorizing consumer behavioral responses and artifact design features: The case of online advertising. - Jian Tang 009; Ping Zhang 002; Philip Fei Wu (Inf. Syst. Frontiers, 2015)

Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design. - Yuxiang Zhao 001; Jian Tang 009 (HCI (3), 2016)

Space Collapse: Reinforcing, Reconfiguring and Enhancing Chinese Social Practices through WeChat. - Yang Wang 005; Yao Li 006; Bryan C. Semaan; Jian Tang 009 (ICWSM, 2016)

Investigating the Impacts of Task characteristics in Gamified Citizen Science. - Xinxue Zhou; Jian Tang 009; Tianmei Wang; Yanlin Ma (PACIS, 2017)

Motivation mechanism of gamification in crowdsourcing projects. - Zhiyuan Zeng; Jian Tang 009; Tianmei Wang (Int. J. Crowd Sci., 2017)

Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis. - Jian Tang 009; Ping Zhang 002 (ICCSE, 2018)

A novel trust management scheme based on Dempster-Shafer evidence theory for malicious nodes detection in wireless sensor networks. - Wei Zhang 198; Shiwei Zhu; Jian Tang 009; Naixue Xiong (J. Supercomput., 2018)

Designing feedback information to encourage users' participation performances in citizen science projects. - Jian Tang 009; Xinxue Zhou; Meihua Yu (ASIST, 2019)

How "Task-Individual Fit" Influences User Contribution Behaviors in Citizen Science. - Jiayan Guo; Jian Tang 009; Xinxue Zhou; Jing Li (ICCSE, 2019)

Examining the Effects of Feedback Type and Goal Orientation on User Participation Performance in Citizen Science Projects. - Xinxue Zhou; Jian Tang 009; Tianmei Wang; Tuotuo Qi (PACIS, 2019)

Investigating the Influence of Task Complexity and Outcome Variety on User Performance in Crowdsourcing Projects. - Mengxuan Bao; Jian Tang 009; Yanlin Ma (WHICEB, 2019)

Exploring the impact of game framing and task framing on user participation in citizen science projects. - Jian Tang 009; Nathan R. Prestopnik (Aslib J. Inf. Manag., 2019)

Exploring the relationships between gamification and motivational needs in technology design. - Jian Tang 009; Ping Zhang 002 (Int. J. Crowd Sci., 2019)

Examining the influential factors for continued social media use. - Qian Liu 013; Zhen Shao; Jian Tang 009; Weiguo Fan (Ind. Manag. Data Syst., 2019)

Using Gamification to Support Users' Adoption of Contextual Achievement Goals. - Jian Tang 009; Yilin Jia; Ping Zhang 002 (HICSS, 2020)

The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites. - Jian Tang 009; Ping Zhang 002 (Comput. Hum. Behav., 2020)

Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects. - Xinxue Zhou; Jian Tang 009; Yuxiang (Chris) Zhao; Tianmei Wang (Comput. Hum. Behav., 2020)

Investigating Influencing Factors for Public Service Capacities of Digital Government. - Jiayan Guo; Yanlin Ma; Jian Tang 009 (ICCSE, 2021)

A Meta-review of Gamification Research. - Ping Zhang 002; Jian Tang 009; Eunmi (Ellie) Jeong (iConference (2), 2021)

Examining the Effect of Interaction Content and Interaction Style on Volunteers' Research Competence in Citizen Science Projects. - Luyue Zhang; Jian Tang 009; Xinxue Zhou; Tuotuo Qi (PACIS, 2021)

How Feedback Focus and Regulatory Focus Influence Customers' Co-design Behavior in Online Customization Communities. - Xinxue Zhou; Jian Tang 009; Tianmei Wang (PACIS, 2021)

Examining the Effects of Feedback-giving as a Gamification Mechanic in Crowd Rating Systems. - Jian Tang 009; Yuxiang (Chris) Zhao; Tianmei Wang; Zhiyuan Zeng (Int. J. Hum. Comput. Interact., 2021)

How the type and valence of feedback information influence volunteers' knowledge contribution in citizen science projects. - Jian Tang 009; Xinxue Zhou; Yuxiang (Chris) Zhao; Tianmei Wang (Inf. Process. Manag., 2021)

Affordances for information practices: theorizing engagement among people, technology, and sociocultural environments. - Yuxiang (Chris) Zhao; Yan Zhang 005; Jian Tang 009; Shijie Song (J. Documentation, 2021)

A Privacy-Preserving Image Retrieval Scheme Using Secure Local Binary Pattern in Cloud Computing. - Zhihua Xia; Lan Wang; Jian Tang 009; Neal N. Xiong; Jian Weng 001 (IEEE Trans. Netw. Sci. Eng., 2021)

Understanding the Impact of Message Framing on Health Knowledge Adoption: The Role of Psychological Distance. - Mengxin Qi; Jian Tang 009; Xinxue Zhou (WHICEB, 2022)

Contextualizing Gamification Design: Using Extended Achievement Goal Theory to Understand College Learner Differences. - Jian Tang 009; Ping Zhang 002; Eunmi (Ellie) Jeong (HICSS, 2023)

A Privacy-Preserving JPEG Image Retrieval Scheme Using the Local Markov Feature and Bag-of-Words Model in Cloud Computing. - Peipeng Yu; Jian Tang 009; Zhihua Xia; Zhetao Li; Jian Weng 001 (IEEE Trans. Cloud Comput., 2023)

Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games. - Jian Tang 009; Nathan R. Prestopnik (Int. J. Hum. Comput. Interact., 2023)

Can Chatbot Anthropomorphism and Empathy Mitigate the Impact of Customer Anger on Satisfaction? - Jian Tang 009; Yunran Wang; Xinxue Zhou; Jiayan Guo; Chenguang Li (iConference (1), 2024)

Goal Structuration for Gamification Design in Learning (GSGDL): A Theory-driven Framework. - Eunmi (Ellie) Jeong; Jian Tang 009; Ping Zhang 002 (PACIS, 2024)

The Influence of Algorithmic Control on Gig Drivers' Coping Behavior in Ride-Hailing Platforms. - Yize Li; Jian Tang 009; Xuefeng Li; Xinxue Zhou (WHICEB (3), 2024)

Task Delegation from AI to Humans: The Impact of AI Transparency on Human Performance. - Yunran Wang; Yiwei Jiang; Jian Tang 009; Xinxue Zhou (WHICEB (3), 2024)

Chatbot with Resilience: The Impact of Repair Strategies on Customer Satisfaction in Conversational Breakdowns. - Jia Zeng; Dan Fan; Xinxue Zhou; Jian Tang 009 (WHICEB (3), 2024)

Optimizing the Service Efficacy of Crowd Ratings in Curbing Fake News Dissemination on Social Media. - Qian Liu 013; Yang Lyu; Jian Tang 009; Weiguo Fan (Int. J. Crowd Sci., 2024)

Effect of the fit between situational regulatory focus and feedback focus on customers' co-design behavior. - Xinxue Zhou; Jian Tang 009; Tianmei Wang (Internet Res., 2024)