Realistic human hand deformation. - Jieun Lee 001; Seung-Hyun Yoon; Myung-Soo Kim (Comput. Animat. Virtual Worlds, 2006)

Human hand adaptation using sweeps: generating animatable hand models. - Jieun Lee 001; Myung-Soo Kim (Comput. Animat. Virtual Worlds, 2007)

Patches: character skinning with local deformation layer. - Jieun Lee 001; Myung-Soo Kim; Seung-Hyun Yoon (Comput. Animat. Virtual Worlds, 2009)

Efficient convex hull computation for planar freeform curves. - Yong-Joon Kim; Jieun Lee 001; Myung-Soo Kim; Gershon Elber (Comput. Graph., 2011)

Efficient offset trimming for planar rational curves using biarc trees. - Yong-Joon Kim; Jieun Lee 001; Myung-Soo Kim; Gershon Elber (Comput. Aided Geom. Des., 2012)

Efficient point-projection to freeform curves and surfaces. - Young-Taek Oh; Yong-Joon Kim; Jieun Lee 001; Myung-Soo Kim; Gershon Elber (Comput. Aided Geom. Des., 2012)

Continuous point projection to planar freeform curves using spiral curves. - Young-Taek Oh; Yong-Joon Kim; Jieun Lee 001; Myung-Soo Kim; Gershon Elber (Vis. Comput., 2012)

Computing the Surface Area of Three-Dimensional Scanned Human Data. - Seung-Hyun Yoon; Jieun Lee 001 (Symmetry, 2016)

Parametric Blending of Triangular Meshes. - Min-Chul Shin; Hae-Do Hwang; Seung-Hyun Yoon; Jieun Lee 001 (Symmetry, 2018)

VR Color Picker: Three-Dimensional Color Selection Interfaces. - Jieun Kim; Jae-In Hwang; Jieun Lee 001 (IEEE Access, 2022)

Effective Neurofeedback Training of Large Electroencephalogram Signals Using Serious Video Games. - Haitao Huang; Min-Chul Shin; Jieun Lee 001; Seung-Hyun Yoon (IEEE Access, 2023)