A Cascaded Multimodal Natural User Interface to Reduce Driver Distraction. - Myeongseop Kim; Eunjin Seong; Younkyung Jwa; Jieun Lee 005; Seungjun Kim 001 (IEEE Access, 2020)

Cultural Heritage Design Element Labeling System With Gamification. - Jieun Lee 005; Ji Hyun Yi; Seungjun Kim 001 (IEEE Access, 2020)

REVES: Redirection Enhancement Using Four-Pole Vestibular Electrode Stimulation. - Seokhyun Hwang; Jieun Lee 005; YoungIn Kim; SeungJun Kim 001 (CHI Extended Abstracts, 2022)

Auditory and Olfactory Stimuli-Based Attractors to Induce Reorientation in Virtual Reality Forward Redirected Walking. - Jieun Lee 005; Seokhyun Hwang; Kyunghwan Kim; SeungJun Kim 001 (CHI Extended Abstracts, 2022)

Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems. - Seokhyun Hwang; Jieun Lee 005; Youngin Kim; Youngseok Seo; Seungjun Kim 001 (CHI, 2023)

Physiological Indices to Predict Driver Situation Awareness in VR. - Gwangbin Kim; Jieun Lee 005; Dohyeon Yeo; Eunsol An; SeungJun Kim 001 (UbiComp/ISWC Adjunct, 2023)

Exploring the Impacts of Interactive Tasks on Redirected Walking in Virtual Reality. - Jieun Lee 005; Aya Ataya; SeungJun Kim 001 (VR Workshops, 2024)

Effect of optical flow and user VR familiarity on curvature gain thresholds for redirected walking. - Jieun Lee 005; Seokhyun Hwang; Aya Ataya; Seungjun Kim 001 (Virtual Real., 2024)

Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotion. - Jieun Lee 005; Seokhyun Hwang; Kyunghwan Kim; Seungjun Kim 001 (Virtual Real., 2024)

Effects of attention-demanding task-based technique on reorientation in virtual reality. - Jieun Lee 005; Aya Ataya; Seungjun Kim 001 (Int. J. Hum. Comput. Stud., 2025)