Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games. - Wei Peng 002; Jih-Hsuan Lin; Julia Crouse (Cyberpsychology Behav. Soc. Netw., 2011)

Social networking and adjustments among international students. - Jih-Hsuan Lin; Wei Peng 002; Mijung Kim; Sung Yeun Kim; Robert LaRose (New Media Soc., 2012)

Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes. - Jih-Hsuan Lin (Comput. Hum. Behav., 2013)

The Role of Attachment Style in Facebook Use and Social Capital: Evidence from University Students and a National Sample. - Jih-Hsuan Lin (Cyberpsychology Behav. Soc. Netw., 2015)

The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games. - Jih-Hsuan Lin; Wei Peng 002 (Int. J. Technol. Hum. Interact., 2015)

Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game. - Jih-Hsuan Tammy Lin (Comput. Hum. Behav., 2017)

So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game. - Jih-Hsuan Tammy Lin; Dai-Yun Wu; Chen-Chao Tao (New Media Soc., 2018)

Setting the digital stage: Defining game streaming as an entertainment experience. - Jih-Hsuan Tammy Lin; Nicholas David Bowman; Shu-Fang Lin; Yen-Shen Chen (Entertain. Comput., 2019)

The common player-avatar interaction scale (cPAX): Expansion and cross-language validation. - Jaime Banks; Nicholas David Bowman; Jih-Hsuan Tammy Lin; Daniel Pietschmann; Joe A. Wasserman (Int. J. Hum. Comput. Stud., 2019)

Strategic Social Grooming: Emergent Social Grooming Styles on Facebook, Social Capital and Well-Being. - Jih-Hsuan Tammy Lin (J. Comput. Mediat. Commun., 2019)

Longitudinal Social Grooming Transition Patterns on Facebook, Social Capital, and Well-Being. - Jih-Hsuan Tammy Lin; Yeu-Sheng Hsieh (J. Comput. Mediat. Commun., 2021)

Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising. - Dai-Yun Wu; Jih-Hsuan Tammy Lin; Nicholas David Bowman (Comput. Hum. Behav., 2022)

Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination. - Joomi Lee; Dai-Yun Wu; Jih-Hsuan Tammy Lin; Jooyoung Kim; Sun Joo (Grace) Ahn (J. Comput. Mediat. Commun., 2023)

I wanna share this, but...: explicating invested costs and privacy concerns of social grooming behaviors in Facebook and users' well-being and social capital. - Jih-Hsuan Tammy Lin; Christine Linda Cook; Ji-Wei Yang (J. Comput. Mediat. Commun., 2023)

Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality. - Jih-Hsuan Tammy Lin; Yu-Hao Lee; Ji-Wei Yang; Christine Linda Cook (Comput. Hum. Behav., 2024)

Gosh! It is truly happening to me: Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and healthy behaviors. - Dai-Yun Wu; Jih-Hsuan Tammy Lin (Comput. Hum. Behav., 2025)

Does Where You Exercise Matter? The Influence of VR Environmental Cues and Social Cues on Exercise Motivation and Behavior. - Jih-Hsuan Tammy Lin; Christine Linda Cook; Ji-Wei Frank Yang (Int. J. Hum. Comput. Interact., 2025)