Anti-smoking educational game using avatars as visualized possible selves. - Hayeon Song; Jihyun Kim 003; Remi J. Kwon; Younbo Jung (Comput. Hum. Behav., 2013)

The effects of competition and competitiveness upon intrinsic motivation in exergames. - Hayeon Song; Jihyun Kim 003; Kelly E. Tenzek; Kwan Min Lee (Comput. Hum. Behav., 2013)

Virtual vs. real body in exergames: Reducing social physique anxiety in exercise experiences. - Hayeon Song; Jihyun Kim 003; Kwan Min Lee (Comput. Hum. Behav., 2014)

Celebrity's self-disclosure on Twitter and parasocial relationships: A mediating role of social presence. - Jihyun Kim 003; Hayeon Song (Comput. Hum. Behav., 2016)

Broadening the understanding of social presence: Implications and contributions to the mediated communication and online education. - Jihyun Kim 003; Hayeon Song; Wen Luo (Comput. Hum. Behav., 2016)

Teacher-student relationship in online classes: A role of teacher self-disclosure. - Hayeon Song; Jihyun Kim 003; Wen Luo (Comput. Hum. Behav., 2016)

Viewing Alone or Together: Linking the Viewing Context for Sexually Explicit Internet Materials to Sex-Related Attitudes. - Jihyun Kim 003; C. Erik Timmerman (Int. J. Interact. Commun. Syst. Technol., 2016)

Effects of Supportive Feedback Messages on Exergame Experiences. - Jihyun Kim 003; C. Erik Timmerman (J. Media Psychol. Theor. Methods Appl., 2018)

I Know My Professor: Teacher Self-Disclosure in Online Education and a Mediating Role of Social Presence. - Hayeon Song; Jihyun Kim 003; Namkee Park (Int. J. Hum. Comput. Interact., 2019)

Why we make the choices we do: Social TV viewing experiences and the mediating role of social presence. - Jihyun Kim 003; Kelly Merrill Jr.; Hocheol Yang (Telematics Informatics, 2019)

My Teacher Is a Machine: Understanding Students' Perceptions of AI Teaching Assistants in Online Education. - Jihyun Kim 003; Kelly Merrill Jr.; Kun Xu 006; Deanna D. Sellnow (Int. J. Hum. Comput. Interact., 2020)

I Like My Relational Machine Teacher: An AI Instructor's Communication Styles and Social Presence in Online Education. - Jihyun Kim 003; Kelly Merrill Jr.; Kun Xu 006; Deanna D. Sellnow (Int. J. Hum. Comput. Interact., 2021)

First impressions in 280 characters or less: Sharing life on Twitter and the mediating role of social presence. - Jihyun Kim 003; Jinyoung Kim; Chad Collins (Telematics Informatics, 2021)

AI as a friend or assistant: The mediating role of perceived usefulness in social AI vs. functional AI. - Jihyun Kim 003; Kelly Merrill Jr.; Chad Collins (Telematics Informatics, 2021)

Perceived credibility of an AI instructor in online education: The role of social presence and voice features. - Jihyun Kim 003; Kelly Merrill Jr.; Kun Xu 006; Stephanie Kelly (Comput. Hum. Behav., 2022)

If You Quit Smoking, This Could Happen to You: Investigating Framing and Modeling Effects in an Anti-Smoking Serious Game. - Jihyun Kim 003; Hayeon Song; Kelly Merrill Jr.; Younbo Jung; Remi J. Kwon (Int. J. Hum. Comput. Interact., 2022)

Student impressions of instructors based on Zoom backgrounds: investigating perceived technology skills of instructors and affective learning of students. - Stephanie Kelly; Jihyun Kim 003; Ian Berry; Ryan Goke (Frontiers Comput. Sci., 2024)

How appropriateness and enjoyment of instructors' virtual backgrounds affect students' perceptions of learning. - Stephanie Kelly; Jihyun Kim 003; Jae Hoon Choi (Frontiers Comput. Sci., 2024)

My Health Advisor is a Robot: Understanding Intentions to Adopt a Robotic Health Advisor. - Jihyun Kim 003; Kelly Merrill Jr.; Kun Xu 006; Chad Collins (Int. J. Hum. Comput. Interact., 2024)

Do Instructors' Choice of Virtual Background in Online Classes Matter? Effects of Personal vs. Professional Virtual Background Use on Instructor Credibility and Student Learning. - Stephanie Kelly; Jihyun Kim 003; Ryan Goke; Kevin Bryant (Int. J. Hum. Comput. Interact., 2024)

"Let's Chill and Chat": Exploring the Effects of Streamers' Self-Disclosure on Parasocial Interaction via Social Presence. - P. Chinchilla; Jihyun Kim 003 (Int. J. Hum. Comput. Interact., 2025)