Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity. - Alissa Nicole Antle; Alyssa Friend Wise; Amanda Hall; Saba Nowroozi; Perry Tan; Jillian L. Warren; Rachael Eckersley; Michelle Fan (IDC, 2013)

Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change. - Alissa Nicole Antle; Jillian L. Warren; Aaron May; Min Fan; Alyssa Friend Wise (IDC, 2014)

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. - Augusto Esteves; Saskia Bakker; Alissa Nicole Antle; Aaron May; Jillian L. Warren; Ian Oakley (CHI Extended Abstracts, 2014)

What Kind of World Do You Want to Live In? Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia. - Alyssa Friend Wise; Alissa Nicole Antle; Jillian L. Warren; Aaron May; Min Fan; Anna Macaranas (CSCL, 2015)

The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks. - Augusto Esteves; Saskia Bakker; Alissa Nicole Antle; Aaron May; Jillian L. Warren; Ian Oakley (TEI, 2015)

The Story of Things: Awareness through Happenstance Interaction. - Alissa Nicole Antle; Brendan Matkin; Jillian L. Warren (IDC, 2016)

Designing Tangibles for Children: One Day Hands-on Workshop. - Alissa Nicole Antle; Jillian L. Warren; Brendan B. Matkin; Min Fan; Emily S. Cramer (TEI, 2016)

Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables. - Jillian L. Warren; Brendan B. Matkin; Alissa Nicole Antle (TEI, 2016)

Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence, and Action-Orientation. - Alyssa Friend Wise; Alissa Nicole Antle; Jillian L. Warren (CSCL, 2017)

Exploring Socially-Focused Technologies that Can Help Children with Cancer Feel More Like Children Despite their Disease, Treatment and Environment. - Jillian L. Warren (CHI Extended Abstracts, 2019)

Exploring the Potential for Tangible Social Technologies for Childhood Cancer Patients within the Hospital. - Jillian L. Warren (TEI, 2019)

Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses. - Alyssa Friend Wise; Alissa Nicole Antle; Jillian L. Warren (Interact. Comput., 2021)

Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences. - Jillian L. Warren; Alissa Nicole Antle; Alexandra Kitson; Alireza Davoodi (IDC, 2022)

A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families. - Jillian L. Warren; Alissa Nicole Antle; Alexandra Kitson; Alireza Davoodi (Int. J. Child Comput. Interact., 2023)