Interactive narrative and knowledge stewardship. - Tom T. Carey; Karel Vredenburg; Jim Bizzocchi (CHI Extended Abstracts, 2001)

The magic window: the emergent aesthetics of high-resolution large-scale video display. - Jim Bizzocchi (ICEC, 2003)

The future of video: user experience in a large-scale, high-definition video display environment. - Belgacem Ben Youssef; Jim Bizzocchi; John Bowes (Advances in Computer Entertainment Technology, 2005)

Streaming video: an experiment in new aesthetics. - Jim Bizzocchi (Creativity & Cognition, 2005)

Implementation of a 'karma' factor affects behaviour in a sports-action game. - Chad D. Ciavarro; Jim Bizzocchi; Nori Bradley; Ian Williamson; Bradley S. Paras; David Goodman (DiGRA Conference, 2005)

Interface and Narrative Texture. - M. A. Ben Lin; Jim Bizzocchi; Jim Budd (DiGRA Conference, 2005)

Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design. - Bradley S. Paras; Jim Bizzocchi (DiGRA Conference, 2005)

socio-ec(h)o: Ambient Intelligence and Gameplay. - Ron Wakkary; Marek Hatala; Robb Lovell; Milena Droumeva; Alissa Nicole Antle; Dale Evernden; Jim Bizzocchi (DiGRA Conference, 2005)

Interpolation techniques for the artificial construction of video slow motion in the postproduction process. - David Steffen Bergman; Belgacem Ben Youssef; Jim Bizzocchi; John Bowes (Advances in Computer Entertainment Technology, 2006)

Ambient video. - Jim Bizzocchi (Advances in Computer Entertainment Technology, 2006)

Winterscape and ambient video: an intermedia border zone. - Jim Bizzocchi (ACM Multimedia, 2008)

Rock Band: a case study in the design of embodied interface experience. - Theresa Jean Tanenbaum; Jim Bizzocchi (Sandbox@SIGGRAPH, 2009)

Time and Space in Digital Game Storytelling. - Huaxin Wei; Jim Bizzocchi; Tom Calvert (Int. J. Comput. Games Technol., 2010)

The Cursor as an Artistic Expression in Jeddah. - Maha Zeini Al-Saati; Jim Bizzocchi; David Botta (ICEC, 2011)

Re: Cycle - A Generative Ambient Video Engine. - Jim Bizzocchi (ICEC, 2011)

Experiencing the reading glove. - Karen Tanenbaum; Theresa Jean Tanenbaum; Alissa Nicole Antle; Jim Bizzocchi; Magy Seif El-Nasr; Marek Hatala (TEI, 2011)

Games, narrative and the design of interface. - Jim Bizzocchi; M. A. Ben Lin; Theresa Jean Tanenbaum (Int. J. Arts Technol., 2011)

Medium-specific properties of urban screens: towards an ontological framework for digital public displays. - Claude Fortin; Steve DiPaola; Kate Hennessy; Jim Bizzocchi; Carman Neustaedter (Creativity & Cognition, 2013)

The Role of Micronarrative in the Design and Experience of Digital Games. - Jim Bizzocchi; Michael Nixon; Steve DiPaola; Natalie Funk (DiGRA Conference, 2013)

Press X for Meaning: Interaction Leads to Identification in Heavy Rain. - Michael Nixon; Jim Bizzocchi (DiGRA Conference, 2013)

Fraternal feelings: How brothers: A tale of two sons affects players through gameplay. - Aaron May; Jim Bizzocchi; Alissa Nicole Antle; Amber Choo (GEM, 2014)

Designing Interaction Categories for Kinesthetic Empathy: A Case Study of Synchronous Objects. - Shannon Cuykendall; Thecla Schiphorst; Jim Bizzocchi (MOCO, 2014)

DJ-MVP: An Automatic Music Video Producer. - Jianyu Fan; William Li; Jim Bizzocchi; Justine Bizzocchi; Philippe Pasquier (ACE, 2016)

Berlin Remix. - Jim Bizzocchi; Arne Eigenfeldt; Philippe Pasquier; Jianyu Fan; Le Fang (EVA, 2017)

ViVid: A Video Feature Visualization Engine. - Jianyu Fan; Philippe Pasquier; Luciane Maria Fadel; Jim Bizzocchi (HCI (20), 2017)