Intelligent Agents Who Wear Your Face: Users' Reactions to the Virtual Self. - Jeremy N. Bailenson; Andrew C. Beall; Jim Blascovich; Mike Raimundo; Max Weisbuch (IVA, 2001)

A theoretical model of social influence for increasing the utility of collaborative virtual environments. - Jim Blascovich (CVE, 2002)

Gaze and task performance in shared virtual environments. - Jeremy N. Bailenson; Andrew C. Beall; Jim Blascovich (Comput. Animat. Virtual Worlds, 2002)

Multimodal transformed social interaction. - Matthew Turk 001; Jeremy N. Bailenson; Andrew C. Beall; Jim Blascovich; Rosanna E. Guadagno (ICMI, 2004)

Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification? - Jeremy N. Bailenson; Andrew C. Beall; Jim Blascovich; Christopher Rex (Presence Teleoperators Virtual Environ., 2004)

Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments. - Jeremy N. Bailenson; Andrew C. Beall; Jack M. Loomis; Jim Blascovich; Matthew Turk 001 (Presence Teleoperators Virtual Environ., 2004)

The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments. - Jeremy N. Bailenson; Kimberly R. Swinth; Crystal L. Hoyt; Susan Persky; Alex Dimov; Jim Blascovich (Presence Teleoperators Virtual Environ., 2005)

The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments. - Jeremy N. Bailenson; Alexandra Davies; Jim Blascovich; Andrew C. Beall; Cade McCall; Rosanna E. Guadagno (Presence Teleoperators Virtual Environ., 2008)

Immersive Virtual Video Game Play and Presence: Influences on Aggressive Feelings and Behavior. - Susan Persky; Jim Blascovich (Presence Teleoperators Virtual Environ., 2008)

Presence Relates to Distinct Outcomes in Two Virtual Environments Employing Different Learning Modalities. - Susan Persky; Kimberly A. Kaphingst; Cade McCall; Christina Lachance; Andrew C. Beall; Jim Blascovich (Cyberpsychology Behav. Soc. Netw., 2009)

Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting. - Cade McCall; Debra P. Bunyan; Jeremy N. Bailenson; Jim Blascovich; Andrew C. Beall (Presence Teleoperators Virtual Environ., 2009)

Does it matter if a computer jokes. - Peter Khooshabeh; Cade McCall; Sudeep Gandhe; Jonathan Gratch; Jim Blascovich (CHI Extended Abstracts, 2011)

The Effects of Virtual Agent Humor and Gaze Behavior on Human-Virtual Agent Proxemics. - Peter Khooshabeh; Sudeep Gandhe; Cade McCall; Jonathan Gratch; Jim Blascovich; David R. Traum (IVA, 2011)

Social evaluations of embodied agents and avatars. - Rosanna E. Guadagno; Kimberly R. Swinth; Jim Blascovich (Comput. Hum. Behav., 2011)

Capstone presentation: Isn't all reality really virtual? - James J. Blascovich (VR, 2012)

Capstone Speaker. - Jim Blascovich (IEEE Trans. Vis. Comput. Graph., 2012)

Cooperative Strategies with Incongruent Facial Expressions Cause Cardiovascular Threat. - Peter Khooshabeh; Celso de Melo; Brooks Volkman; Jonathan Gratch; Jim Blascovich; Peter J. Carnevale (CogSci, 2013)

Neurophysiological Effects of Negotiation Framing. - Peter Khooshabeh; Rebecca Lin; Celso de Melo; Jonathan Gratch; Brett Ouimette; Jim Blascovich (CogSci, 2016)

Physiological Responses to Virtual Exergame Feedback for Individuals with Different Levels of Exercise Self-Efficacy. - Jessica E. Cornick; Jim Blascovich (Int. J. Virtual Real., 2017)

Using a preamble to increase presence in digital virtual environments. - Alexander Smolentsev; Jessica E. Cornick; Jim Blascovich (Virtual Real., 2017)