Inside MASSIVE-3: flexible support for data consistency and world structuring. - Chris Greenhalgh; Jim Purbrick; Dave Snowdon (CVE, 2000)

Temporal links: recording and replaying virtual environments. - Chris Greenhalgh; Jim Purbrick; Steve Benford; Michael P. Craven; Adam Drozd; Ian Taylor (ACM Multimedia, 2000)

Extending Locales: Awareness Management in MASSIVE-3. - Jim Purbrick; Chris Greenhalgh (VR, 2000)

Automatic Synthesizer Articulation. - Jim Purbrick (Comput. Music. J., 2000)

Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds. - Michael P. Craven; Ian Taylor; Adam Drozd; Jim Purbrick; Chris Greenhalgh; Steve Benford; Mike Fraser 001; John Bowers 001; Kai-Mikael Jää-Aro; Bernd Lintermann; Michael Hoch (CHI, 2001)

Collaborative Creation of a Persistent Virtual World. - Jim Purbrick; Chris Greenhalgh (INTERACT, 2001)

Continuously available virtual environments. - James C. R. Purbrick (2001)

Applications of Temporal Links: Recording and Replaying Virtual Environments. - Chris Greenhalgh; Martin Flintham; Jim Purbrick; Steve Benford (VR, 2002)

An Extensible Event-Based Infrastructure for Networked Virtual Worlds. - Jim Purbrick; Chris Greenhalgh (VR, 2002)

An Extensible Event-Bsed Infrastructure for Networked Virtual Worlds . - Jim Purbrick; Chris Greenhalgh (Presence Teleoperators Virtual Environ., 2003)

Second life: the world's biggest programming environment. - Jim Purbrick; Mark Lentczner (OOPSLA Companion, 2007)

Moving Fast with Software Verification. - Cristiano Calcagno; Dino Distefano; Jérémy Dubreil; Dominik Gabi; Pieter Hooimeijer; Martino Luca; Peter W. O'Hearn; Irene Papakonstantinou; Jim Purbrick; Dulma Rodriguez (NFM, 2015)