An operating system implementation and simulation language (OASIS). - Brian W. Unger; James R. Parker (SIGMETRICS, 1979)

A microprogramming simulator for instructional use. - J. R. Parker 001; Katrin Becker (SIGCSE, 1984)

On Converting Character Strings to Integers. - J. R. Parker 001 (Inf. Process. Lett., 1984)

A General Character to Integer Conversion Method. - J. R. Parker 001 (Softw. Pract. Exp., 1985)

A subset FORTRAN compiler for a modified Harvard architecture. - Jim R. Parker (ACM SIGPLAN Notices, 1986)

A study of record packing methods. - J. R. Parker 001 (ACM SIGPLAN Notices, 1987)

Extracting vectors from raster images. - James R. Parker (Comput. Graph., 1988)

On the Conversion of Filled Polygonal Regions from Raster to Vector Representation. - J. R. Parker 001 (Comput. J., 1989)

Design and Analysis of a Multiprocessor for Image Processing. - J. R. Parker 001; T. R. Ingoldsby (J. Parallel Distributed Comput., 1990)

Scaling low-resolution bitmaps fonts using linear feature extraction. - J. R. Parker 001 (Vis. Comput., 1990)

Gray Level Thresholding in Badly Illuminated Images. - J. R. Parker 001 (IEEE Trans. Pattern Anal. Mach. Intell., 1991)

Thresholding using an illumination model. - James R. Parker; Cullen Jennings; Arunas G. Salkauskas (ICDAR, 1993)

Vision knowledge vectorization: converting raster images into vector form. - Cullen Jennings; James R. Parker (ICPR (1), 1994)

Vector templates and handprinted digit recognition. - J. R. Parker 001 (ICPR (2), 1994)

A Force Based Thinning Strategy with Sub-Pixel Precision. - J. R. Parker 001; Cullen Jennings; Donald Molaro (Research in Computer and Robot Vision, 1995)

Automatic computer recognition of printed music. - K. Todd Reed; James R. Parker (ICPR, 1996)

Algorithms for image processing and computer vision. - James R. Parker (Wiley, 1997)

Object Reconstruction from Slices for Vision. - J. R. Parker 001; Emad N. Attia (Computer Graphics International, 1999)

Algorithm Performance Contest. - Selim Aksoy; Ming Ye; Michael L. Schauf; Mingzhou Song 001; Yalin Wang 001; Robert M. Haralick; Jim R. Parker; Juraj Pivovarov; Dominik Royko; Changming Sun; Gunnar Farnebäck (ICPR, 2000)

Vector Templates for Symbol Recognition. - Jim R. Parker; Juraj Pivovarov; Dominik Royko (ICPR, 2000)

Simulated Annealing for Fitting Linear Combinations of Gaussians to Data. - J. R. Parker 001 (Computing, 2000)

A Demonstration of Handprinted Symbol Recognition. - J. R. Parker 001; Juraj Pivovarov (ICCV, 2001)

Recognizing Symbols by Drawing Them. - J. R. Parker 001; Juraj Pivovarov (Int. J. Image Graph., 2001)

Rank and response combination from confusion matrix data. - J. R. Parker 001 (Inf. Fusion, 2001)

Scientific Curve Classification by Combining Simple Algorithms. - J. R. Parker 001 (IEEE ICCI, 2002)

Combining Multiple Non-Homogeneous Classifiers: An Empirical Approach. - J. R. Parker 001 (IEEE ICCI, 2002)

Genetic Algorithms for Continuous Problems. - James R. Parker (AI, 2002)

Signature verification Using Stroke Histograms. - Jim R. Parker; Brad Behm (IC-AI, 2002)

Scale Effects in Shadow Masks for signature Verification. - Jim R. Parker; L. Bateman; Mark R. Baumback (IC-AI, 2002)

Creating an enhanced reality user interface - ERSolitaire. - Jim Parker 001; Mark R. Baumback (CHI Extended Abstracts, 2003)

Measuring effectiveness of constructivist and behaviourist assignments in CS102. - J. R. Parker 001; Katrin Becker (ITiCSE, 2003)

Computer science and the arts: some multi-disciplinary teaching collaborations. - J. R. Parker 001; Katrin Becker; Douglas McCullough (ITiCSE, 2003)

Sound synthesis for the Web, games, and virtual reality. - J. R. Parker 001; Sonny Chan (SIGGRAPH, 2003)

Eigenfeature Optimization for Face Detection. - Young Lee; James R. Parker (IC-AI, 2004)

Creating audio textures by example: tiling and stitching. - J. R. Parker 001; Brad Behm (ICASSP (4), 2004)

Games and Animation: Collaborations Between the Arts and Computer Science. - J. R. Parker 001 (ITCC (1), 2004)

User Interface Augmentation: Vision and Sound. - Jim R. Parker; Mark R. Baumback (ITCC (1), 2004)

Use of Multiple Algorithms in Image Content Searches. - Jim R. Parker; Brad Behm (ITCC (2), 2004)

Index-frame audio transmission. - J. R. Parker 001; Keith Chung (ACM Multimedia, 2004)

OceanQuest: A University-Based Serious Game Project. - Jim R. Parker; Sonny Chan (DiGRA Conference, 2005)

A Design for Speaker Determination in Video Conferencing: An Application of Speaker Recognition. - L. Bateman; Jim R. Parker (DMS, 2005)

Extensions of Ethernet for Multimedia Transmission. - Donald Molaro; J. R. Parker 001 (DMS, 2005)

Games and Technology: Developing Synergy. - Nahum D. Gershon; Ben Sawyer; J. R. Parker 001 (Computer, 2006)

A fast temporal compression/expansion algorithm for sampled audio. - J. R. Parker 001; J. Drews; J. Owoc (Future Play, 2007)

Musical interaction in computer games. - J. R. Parker 001; John Heerema (Future Play, 2007)

The virtual window simulator. - Eric Penner; J. R. Parker 001 (Future Play, 2007)

Composite Algorithms in Image Content Searches. - J. R. Parker 001; Brad Behm (Int. J. Softw. Eng. Knowl. Eng., 2007)

Serious games + computer science = serious CS. - Katrin Becker; J. R. Parker 001 (J. Comput. Sci. Coll., 2007)

Composite Systems for Handwritten Signature Recognition. - Jim R. Parker (Image Pattern Recognition, 2007)

A novel network architecture for crowded online environments. - Jim R. Parker; Nathan Sorenson (Sandbox@SIGGRAPH, 2008)

Audio Interaction in Computer Mediated Games. - J. R. Parker 001; John Heerema (Int. J. Comput. Games Technol., 2008)

Generating Game Audio by Example. - J. R. Parker 001; Brad Behm; Sonny Chan (J. Game Dev., 2008)

Finger Recognition for Hand Pose Determination. - J. R. Parker 001; Mark R. Baumback (SMC, 2009)

Gaze Tracking - A Sclera Recognition Approach. - J. R. Parker 001; Ai Duong (SMC, 2009)

The Booze Cruise: Impaired Driving in Virtual Spaces. - James R. Parker; Nathan Sorenson; Nooshin Esmaeili; Ronan Sicre; Phillipa Gill; Vishal Kochlar; Lori Shyba; John Heerema (IEEE Computer Graphics and Applications, 2009)

Puppetry of the pixel: Producing live theatre in virtual spaces. - J. R. Parker 001; Clem Martini (CCNC, 2011)

Serious game design I: The bicameral sketch. - J. R. Parker 001; Katrin Becker (IGIC, 2011)

Music as a game controller. - John Heerema; James R. Parker (IGIC, 2013)

Games are art: Video games as theatrical performance. - James R. Parker (IGIC, 2013)

The Simulation-Game Controversy: What is a Ludic Simulation? - J. R. Parker 001; Katrin Becker (Int. J. Gaming Comput. Mediat. Simulations, 2013)

HTML5 game development. - Jim Parker 001 (CHI Extended Abstracts, 2014)

Image processing and vision for interaction and UX. - Jim Parker 001 (CHI Extended Abstracts, 2014)