Exact and error-bounded approximate color buffer compression and decompression. - Jim Rasmusson; Jon Hasselgren; Tomas Akenine-Möller (Graphics Hardware, 2007)

Floating-Point Buffer Compression in a Unified Codec Architecture. - Jacob Ström; Per Wennersten; Jim Rasmusson; Jon Hasselgren; Jacob Munkberg; Petrik Clarberg; Tomas Akenine-Möller (Graphics Hardware, 2008)

Texture compression of light maps using smooth profile functions. - Jim Rasmusson; Jacob Ström; Per Wennersten; Michael C. Doggett; Tomas Akenine-Möller (High Performance Graphics, 2010)

Error-bounded lossy compression of floating-point color buffers using quadtree decomposition. - Jim Rasmusson; Jacob Ström; Tomas Akenine-Möller (Vis. Comput., 2010)

Pattern matching in OpenCL: GPU vs CPU energy consumption on two mobile chipsets. - Elena Aragon; Juan M. Jiménez; Arian Maghazeh; Jim Rasmusson; Unmesh D. Bordoloi (IWOCL, 2014)

Feature Detection and Description using a Harris-Hessian/FREAK Combination on an Embedded GPU. - Max Danielsson; Thomas Sievert; Håkan Grahn; Jim Rasmusson (ICPRAM, 2016)

Color Demosaicing Using Structural Instability. - Stefan Petersson; Håkan Grahn; Jim Rasmusson (ISM, 2016)

Classifying environmental sounds using image recognition networks. - Venkatesh Boddapati; Andrej Petef; Jim Rasmusson; Lars Lundberg (KES, 2017)

Comparing Two Generations of Embedded GPUs Running a Feature Detection Algorithm. - Max Danielsson; Håkan Grahn; Thomas Sievert; Jim Rasmusson (CoRR, 2018)

Blind Correction of Lateral Chromatic Aberration in Raw Bayer Data. - Stefan Petersson; Håkan Grahn; Jim Rasmusson (IEEE Access, 2021)