Representing Traditional Korean Music Notation in XML. - Jin Ha Lee 001; J. Stephen Downie; Allen Renear (ISMIR, 2002)

Survey Of Music Information Needs, Uses, And Seeking Behaviours: Preliminary Findings. - Jin Ha Lee 001; J. Stephen Downie (ISMIR, 2004)

Challenges in Cross-Cultural/Multilingual Music Information Seeking. - Jin Ha Lee 001; J. Stephen Downie; Sally Jo Cunningham (ISMIR, 2005)

Known-Item Search: Variations on a Concept. - Jin Ha Lee 001; Allen Renear; Linda C. Smith (ASIST, 2006)

Factors Affecting Response Rates for Real-Life MIR Queries. - Jin Ha Lee 001; M. Cameron Jones; J. Stephen Downie (ISMIR, 2006)

How incorrect information delivers correct search results: A pragmatic analysis of queries. - Jin Ha Lee 001; Allen Renear (ASIST, 2007)

Preliminary Analyses of Information Features Provided by Users for Identifying Music. - Jin Ha Lee 001; J. Stephen Downie; M. Cameron Jones (ISMIR, 2007)

Toward an understanding of similarity judgments for music digital library evaluation. - J. Stephen Downie; Jin Ha Lee 001; Anatoliy A. Gruzd; M. Cameron Jones (JCDL, 2007)

Evalutron 6000: collecting music relevance judgments. - Anatoliy A. Gruzd; J. Stephen Downie; M. Cameron Jones; Jin Ha Lee 001 (JCDL, 2007)

Analysis of Information Features in Natural Language Queries for Music Information Retrieval: Use Patterns and Accuracy - Jin Ha Lee 001 (2008)

An Analysis of ISMIR Proceedings: Patterns of Authorship, Topic, and Citation. - Jin Ha Lee 001; M. Cameron Jones; J. Stephen Downie (ISMIR, 2009)

Crowdsourcing Music Similarity Judgments using Mechanical Turk. - Jin Ha Lee 001 (ISMIR, 2010)

Analysis of user needs and information features in natural language queries seeking music information. - Jin Ha Lee 001 (J. Assoc. Inf. Sci. Technol., 2010)

Notes from the underground city of disinformation: A conceptual investigation. - Natascha Karlova; Jin Ha Lee 001 (ASIST, 2011)

Thinking inside the XBox: elements of information organization in video games. - Jin Ha Lee 001; M. Cameron Jones (iConference, 2011)

How Similar Is Too Similar?: Exploring Users' Perceptions of Similarity in Playlist Evaluation. - Jin Ha Lee 001 (ISMIR, 2011)

Can you relate? A study of user perceptions of thesaural subject relationships. - Rachel Ivy Clarke; Jin Ha Lee 001 (ASIST, 2012)

Domain Analysis for a Video Game Metadata Schema: Issues and Challenges. - Jin Ha Lee 001; Joseph T. Tennis; Rachel Ivy Clarke (TPDL, 2012)

Playing with information: information work in online gaming environments. - Natascha Karlova; Jin Ha Lee 001 (iConference, 2012)

What does music mood mean for real users? - Jin Ha Lee 001; Trent Hill; Lauren Work (iConference, 2012)

A Cross-cultural Study of Music Mood Perception between American and Chinese Listeners. - Xiao Hu 001; Jin Ha Lee 001 (ISMIR, 2012)

The Impact (or Non-impact) of User Studies in Music Information Retrieval. - Jin Ha Lee 001; Sally Jo Cunningham (ISMIR, 2012)

Understanding User Requirements for Music Information Services. - Jin Ha Lee 001; Nichole Maiman Waterman (ISMIR, 2012)

The Role Of Music in the Lives of Homeless Young People: A Preliminary Report. - Jill Palzkill Woelfer; Jin Ha Lee 001 (ISMIR, 2012)

Generating ground truth for music mood classification using mechanical turk. - Jin Ha Lee 001; Xiao Hu 001 (JCDL, 2012)

Influences of ISMIR and MIREX Research on Technology Patents. - Sally Jo Cunningham; Jin Ha Lee 001 (ISMIR, 2013)

K-Pop Genres: A Cross-Cultural Exploration. - Jin Ha Lee 001; Kahyun Choi; Xiao Hu 001; J. Stephen Downie (ISMIR, 2013)

Pretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles. - Andy Donovan; Hyerim Cho; Chris Magnifico; Jin Ha Lee 001 (JCDL, 2013)

User-centered approach in creating a metadata schema for video games and interactive media. - Jin Ha Lee 001; Hyerim Cho; Violet Fox; Andrew Perti (JCDL, 2013)

Toward an understanding of the history and impact of user studies in music information retrieval. - Jin Ha Lee 001; Sally Jo Cunningham (J. Intell. Inf. Syst., 2013)

Developing a video game metadata schema for the Seattle Interactive Media Museum. - Jin Ha Lee 001; Joseph T. Tennis; Rachel Ivy Clarke; Michael Carpenter (Int. J. Digit. Libr., 2013)

Relationships among video games: Existing standards and new definitions. - Jin Ha Lee 001; Rachel Ivy Clarke; Simone Sacchi; Jacob Jett (ASIST, 2014)

Ten Years of MIREX (Music Information Retrieval Evaluation eXchange): Reflections, Challenges and Opportunities. - J. Stephen Downie; Xiao Hu 001; Jin Ha Lee 001; Kahyun Choi; Sally Jo Cunningham; Yun Hao (ISMIR, 2014)

A Cross-Cultural Study on the Mood of K-POP Songs. - Xiao Hu 001; Jin Ha Lee 001; Kahyun Choi; J. Stephen Downie (ISMIR, 2014)

Music Information Behaviors and System Preferences of University Students in Hong Kong. - Xiao Hu 001; Jin Ha Lee 001; Leanne Ka Yan Wong (ISMIR, 2014)

What is this song about anyway?: Automatic classification of subject using user interpretations and lyrics. - Kahyun Choi; Jin Ha Lee 001; J. Stephen Downie (JCDL, 2014)

Exploring relationships among video games. - Rachel Ivy Clarke; Jin Ha Lee 001; Jacob Jett; Simone Sacchi (JCDL, 2014)

Mood metadata for video games and interactive media. - Stephanie Rossi; Jin Ha Lee 001; Rachel Ivy Clarke (JCDL, 2014)

VIZMO Game Browser: Accessing Video Games by Visual Style and Mood. - Jin Ha Lee 001; Sungsoo (Ray) Hong; Hyerim Cho; Yea-Seul Kim (CHI, 2015)

MIREX Grand Challenge 2014 User Experience: Qualitative Analysis of User Feedback. - Jin Ha Lee 001; Xiao Hu 001; Kahyun Choi; J. Stephen Downie (ISMIR, 2015)

Understanding Users of Commercial Music Services through Personas: Design Implications. - Jin Ha Lee 001; Rachel Price (ISMIR, 2015)

Topic Modeling Users' Interpretations of Songs to Inform Subject Access in Music Digital Libraries. - Kahyun Choi; Jin Ha Lee 001; Craig Willis; J. Stephen Downie (JCDL, 2015)

The Problem of "Additional Content" in Video Games. - Jin Ha Lee 001; Jacob Jett; Andrew Perti (JCDL, 2015)

Analyzing User Requests for Anime Recommendations. - Jin Ha Lee 001; Yuna Shim; Jacob Jett (JCDL, 2015)

Video game information needs and game organization: differences by sex and age. - Jin Ha Lee 001; Rachel Ivy Clarke; Yea-Seul Kim (Inf. Res., 2015)

Empirical evaluation of metadata for video games and interactive media. - Jin Ha Lee 001; Rachel Ivy Clarke; Andrew Perti (J. Assoc. Inf. Sci. Technol., 2015)

Music subject classification based on lyrics and user interpretations. - Kahyun Choi; Jin Ha Lee 001; Xiao Hu 001; J. Stephen Downie (ASIST, 2016)

Media format matters: Users' perceptions of physical versus digital games. - Jin Ha Lee 001; Dylan Holmes; Brooks Lobe (ASIST, 2016)

Elucidating User Behavior in Music Services Through Persona and Gender. - John Fuller; Lauren Hubener; Yea-Seul Kim; Jin Ha Lee 001 (ISMIR, 2016)

WiMIR: An Informetric Study On Women Authors In ISMIR. - Xiao Hu 001; Kahyun Choi; Jin Ha Lee 001; Audrey Laplante; Yun Hao; Sally Jo Cunningham; J. Stephen Downie (ISMIR, 2016)

A Look at the Cloud from Both Sides Now: An Analysis of Cloud Music Service Usage. - Jin Ha Lee 001; Yea-Seul Kim; Chris Hubbles (ISMIR, 2016)

A conceptual model for video games and interactive media. - Jacob Jett; Simone Sacchi; Jin Ha Lee 001; Rachel Ivy Clarke (J. Assoc. Inf. Sci. Technol., 2016)

Users' music information needs and behaviors: Design implications for music information retrieval systems. - Jin Ha Lee 001; Hyerim Cho; Yea-Seul Kim (J. Assoc. Inf. Sci. Technol., 2016)

User experience with commercial music services: An empirical exploration. - Jin Ha Lee 001; Rachel Price (J. Assoc. Inf. Sci. Technol., 2016)

Towards global music digital libraries: A cross-cultural comparison on the mood of Chinese music. - Xiao Hu 001; Jin Ha Lee 001 (J. Documentation, 2016)

A qualitative investigation of users' discovery, access, and organization of video games as information objects. - Jin Ha Lee 001; Rachel Ivy Clarke; Stephanie Rossi (J. Inf. Sci., 2016)

F#%@ that noise: SoundCloud as (A-)social media? - Chris Hubbles; David W. McDonald; Jin Ha Lee 001 (ASIST, 2017)

Toward an understanding of cross-media appeals for readers' advisory. - Jin Ha Lee 001; Travis W. Windleharth; Hyerim Cho (ASIST, 2017)

It wasn't really about the Pokémon: Parents' Perspectives on a Location-Based Mobile Game. - Kiley Sobel; Arpita Bhattacharya; Alexis Hiniker; Jin Ha Lee 001; Julie A. Kientz; Jason C. Yip 001 (CHI, 2017)

Collaborative Scientizing in Pokémon GO Online Communities. - Jason C. Yip 001; Travis W. Windleharth; Jin Ha Lee 001 (CSCL, 2017)

The Style of Tetris is...Possibly Tetris?: Creative Professionals' Description of Video Game Visual Styles. - Stephen A. Keating; Wan-Chen Lee; Travis W. Windleharth; Jin Ha Lee 001 (HICSS, 2017)

Challenges in Preserving Augmented Reality Games: A Case Study of Ingress and Pokémon GO. - Jin Ha Lee 001; Stephen A. Keating; Travis W. Windleharth (iPRES, 2017)

Exploring the Music Library Association Mailing List: A Text Mining Approach. - Xiao Hu 001; Kahyun Choi; Yun Hao; Sally Jo Cunningham; Jin Ha Lee 001; Audrey Laplante; David Bainbridge 001; J. Stephen Downie (ISMIR, 2017)

Information Needs for Anime Recommendation: Analyzing Anime Users' Online Forum Queries. - Hyerim Cho; Marc L. Schmalz; Stephen A. Keating; Jin Ha Lee 001 (JCDL, 2017)

Why Video Game Genres Fail: A Classificatory Analysis. - Rachel Ivy Clarke; Jin Ha Lee 001; Neils Clark (Games Cult., 2017)

Representing transmedia fictional worlds through ontology. - Frank Branch; Theresa Arias; Jolene Kennah; Rebekah Phillips; Travis W. Windleharth; Jin Ha Lee 001 (J. Assoc. Inf. Sci. Technol., 2017)

The MIREX grand challenge: A framework of holistic user-experience evaluation in music information retrieval. - Xiao Hu 001; Jin Ha Lee 001; David Bainbridge 001; Kahyun Choi; Peter Organisciak; J. Stephen Downie (J. Assoc. Inf. Sci. Technol., 2017)

Understanding users of cloud music services: Selection factors, management and access behavior, and perceptions. - Jin Ha Lee 001; Rachel Wishkoski; Lara Aase; Perry Meas; Chris Hubbles (J. Assoc. Inf. Sci. Technol., 2017)

Reconceptualizing superwork for improved access to popular cultural objects. - Jin Ha Lee 001; Jacob Jett; Hyerim Cho; Travis W. Windleharth; Thomas Disher; Senan Kiryakos; Shigeo Sugimoto (ASIST, 2018)

Influences on the Social Practices Surrounding Commercial Music Services: A Model for Rich Interactions. - Louis Spinelli; Josephine Lau; Liz Pritchard; Jin Ha Lee 001 (ISMIR, 2018)

It's Not You, It's Me: : Identity, Self-Verification, and Amazon Reviews. - Marc L. Schmalz; Michelle Carter 001; Jin Ha Lee 001 (Data Base, 2018)

Art in an algorithm: A taxonomy for describing video game visual styles. - Hyerim Cho; Andy Donovan; Jin Ha Lee 001 (J. Assoc. Inf. Sci. Technol., 2018)

Analyzing anime users' online forum queries for recommendation using content analysis. - Hyerim Cho; Marc L. Schmalz; Stephen A. Keating; Jin Ha Lee 001 (J. Documentation, 2018)

The I in Team: IT Identity and Project Behavior. - Marc L. Schmalz; Michelle Carter 001; Jin Ha Lee 001 (AMCIS, 2019)

Effects of motivation and tool features on online photo-sharing behavior. - Hyerim Cho; Josh Smith; Jin Ha Lee 001 (ASIST, 2019)

VR creation experience in cultural heritage education: A preliminary exploration. - Xiao Hu 001; Jeremy Ng; Jin Ha Lee 001 (ASIST, 2019)

Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO. - Arpita Bhattacharya; Travis W. Windleharth; Rio Anthony Ishii; Ivy M. Acevedo; Cecilia R. Aragon; Julie A. Kientz; Jason C. Yip 001; Jin Ha Lee 001 (CHI, 2019)

Can We Listen To It Together?: Factors Influencing Reception of Music Recommendations and Post-Recommendation Behavior . - Jin Ha Lee 001; Liz Pritchard; Chris Hubbles (ISMIR, 2019)

Tunes Together: Perception and Experience of Collaborative Playlists. - So Yeon Park; Audrey Laplante; Jin Ha Lee 001; Blair Kaneshiro (ISMIR, 2019)

Human versus machine: Analyzing video game user reviews for plot and narrative. - Hyerim Cho; Jenny S. Bossaller; Denice C. Adkins; Jin Ha Lee 001 (ASIST, 2020)

Librarian perspectives on the role of virtual reality in public libraries. - Kung Jin Lee; W. E. King; Negin Dahya; Jin Ha Lee 001 (ASIST, 2020)

"It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO. - Yoojung Kim; Arpita Bhattacharya; Julie A. Kientz; Jin Ha Lee 001 (CHI, 2020)

Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation. - Konstantinos Papangelis; Michael Saker; Jin Ha Lee 001; Catherine Jones (CHI Extended Abstracts, 2020)

Taxonomies for Transactions and User Engagement in Mobile Games. - Travis W. Windleharth; Jin Ha Lee 001 (DiGRA, 2020)

Challenges in Organizing and Accessing Video Game Development Artifacts. - Jin Ha Lee 001; Marc L. Schmalz; Stephen A. Keating; Jeewon Ha (iConference, 2020)

How Music Fans Shape Commercial Music Services: A Case Study of BTS and ARMY. - Jin Ha Lee 001; Anh Thu Nguyen (ISMIR, 2020)

User Perceptions Underlying Social Music Behavior. - Louis Spinelli; Josephine Lau; Jin Ha Lee 001 (ISMIR, 2020)

Design partnerships for participatory librarianship: A conceptual model for understanding librarians co designing With digital youth. - Jason C. Yip 001; Kung Jin Lee; Jin Ha Lee 001 (J. Assoc. Inf. Sci. Technol., 2020)

The Show Must Go On: : A Conceptual Model of Conducting Synchronous Participatory Design With Children Online. - Kung Jin Lee; Wendy Roldan; Tian Qi Zhu; Harkiran Kaur Saluja; Sungmin Na; Britnie Chin; Yilin Zeng; Jin Ha Lee 001; Jason C. Yip 001 (CHI, 2021)

Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter. - So Yeon Park; Nicole K. Santero; Blair Kaneshiro; Jin Ha Lee 001 (CHI, 2021)

Pre-service Librarians' Perspective on the Role of Participatory Design in Libraries with Youth. - Kung Jin Lee; Jin Ha Lee 001; Jason C. Yip 001 (iConference (1), 2021)

â??Finding Homeâ?: Understanding How Music Supports Listenersâ?? Mental Health through a Case Study of BTS. - Jin Ha Lee 001; Arpita Bhattacharya; Ria Antony; Nicole K. Santero; Anh Le (ISMIR, 2021)

Life goes on with Pokémon: reimagining the design of location-based games during the COVID-19 pandemic. - Arpita Bhattacharya; Jin Ha Lee 001; Jason C. Yip 001; Julie A. Kientz (XRDS, 2021)

Describing, organizing, and maintaining video game development artifacts. - Claire McDonald; Marc L. Schmalz; Allee Monheim; Stephen A. Keating; Kelsey Lewin; Frank Cifaldi; Jin Ha Lee 001 (J. Assoc. Inf. Sci. Technol., 2021)

Perceptions and experiences of virtual reality in public libraries. - Negin Dahya; W. E. King; Kung Jin Lee; Jin Ha Lee 001 (J. Documentation, 2021)

The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games. - Arpita Bhattacharya; Travis W. Windleharth; Cassandra Lee; Amulya Paramasivam; Julie A. Kientz; Jason C. Yip 001; Jin Ha Lee 001 (Proc. ACM Hum. Comput. Interact., 2021)

Ethics of Singing Voice Synthesis: Perceptions of Users and Developers. - Kyungyun Lee; Gladys Hitt; Emily Terada; Jin Ha Lee 001 (ISMIR, 2022)

Pokémon GO to Pokémon STAY: How Covid-19 Affected Pokémon GO Players. - John Dunham; Konstantinos Papangelis; Samuli Laato; Nicolas J. LaLone; Jin Ha Lee 001; Michael Saker (CoRR, 2022)

Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic. - Katy E. Pearce; Jason C. Yip 001; Jin Ha Lee 001; Jesse J. Martinez; Travis W. Windleharth; Arpita Bhattacharya; Qisheng Li (Games Cult., 2022)

Joint Media Engagement in Families Playing Animal Crossing: New Horizons during the COVID-19 Pandemic. - Jesse J. Martinez; Travis W. Windleharth; Qisheng Li; Arpita Bhattacharya; Katy E. Pearce; Jason C. Yip 001; Jin Ha Lee 001 (Proc. ACM Hum. Comput. Interact., 2022)

Cross-Cultural Exploration of Music Sharing. - So Yeon Park; Kyung Yun Lee; Jin Ha Lee 001 (Proc. ACM Hum. Comput. Interact., 2022)

Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO. - Jiangnan Xu; Konstantinos Papangelis; John Dunham; Cati Boulanger; Jin Ha Lee 001; Nicolas J. LaLone; Michael Saker (CHI, 2023)

Recovery and Support: Motivations for Playing a Social Video Game in the Midst of a Pandemic. - Hyerim Cho; Jin Ha Lee 001; Alex C. Urban (DiGRA, 2023)

Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO. - Yeonhee Cho; Michele Newman; Lidia J. Morris; Lane D. Koughan; Jason Yip 001; Jin Ha Lee 001 (DiGRA, 2023)

Understanding the Influence of Music on People's Mental Health Through Dynamic Music Engagement Model. - Arpita Bhattacharya; Uba Backonja; Anh Le; Ria Antony; Yujia Si; Jin Ha Lee 001 (iConference (1), 2023)

Human-AI Music Creation: Understanding the Perceptions and Experiences of Music Creators for Ethical and Productive Collaboration. - Michele Newman; Lidia J. Morris; Jin Ha Lee 001 (ISMIR, 2023)

Users' Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO. - Jin Ha Lee 001; Jason C. Yip 001; Adam Moore; Yeonhee Cho; Zale de Jong; Ryan Kobashigawa; Alexander Escalera Sanchez (Int. J. Hum. Comput. Interact., 2023)

Introduction to Smart Cities in Transition: Challenges of Participation in Urban Environments. - Konstantinos Papangelis; Michael Saker; Dale Leorke; Jin Ha Lee 001; Catherine Jones (Int. J. Hum. Comput. Interact., 2023)

Caring for the community: An academically based community service course in LIS. - Kung Jin Lee; Yoojung Kim; Wendy Roldan; Jin Ha Lee 001; Jason C. Yip 001 (J. Libr. Inf. Sci., 2023)

The Impacts of Covid-19 on Players of Pokémon GO. - John Dunham; Konstantinos Papangelis; Samuli Laato; Nicolas J. LaLone; Jin Ha Lee 001; Michael Saker (ACM Trans. Comput. Hum. Interact., 2023)

Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory Design. - Aayushi Dangol; Michele Newman; Robert Wolfe; Jin Ha Lee 001; Julie A. Kientz; Jason C. Yip 001; Caroline Pitt (Conference on Designing Interactive Systems, 2024)

"I want it to talk like Darth Vader": Helping Children Construct Creative Self-Efficacy with Generative AI. - Michele Newman; Kaiwen Sun; Ilena B. Dalla Gasperina; Grace Y. Shin; Matthew Kyle Pedraja; Ritesh Kanchi; Maia B. Song; Rannie Li; Jin Ha Lee 001; Jason C. Yip 001 (CHI, 2024)

HAISP: A Dataset of Human-AI Songwriting Processes From the AI Song Contest. - Lidia Morris; Rebecca Leger; Michele Newman; John Ashley Burgoyne; Ryan Groves; Natasha Mangal; Jin Ha Lee 001 (ISMIR, 2024)

Purposeful Play: Evaluation and Co-Design of Casual Music Creation Applications With Children. - Michele Newman; Lidia J. Morris; Jun Kato 001; Masataka Goto; Jason Yip 001; Jin Ha Lee 001 (ISMIR, 2024)

Designing for Teen Mental Health: An exploration of the co-design of virtual reality in the public library setting. - Elin A. Björling; Kung Jin Lee; Jin Ha Lee 001; Ruican Zhang; Sean Roth; Juan Rubio (Int. J. Child Comput. Interact., 2024)

You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports. - Yeonhee Cho; Michele Newman; Caroline Pitt; Jason C. Yip 001; Jin Ha Lee 001 (Proc. ACM Hum. Comput. Interact., 2024)

Collaborative Playlists around the World: A Cross‑Cultural User Study. - So Yeon Park; Jin Ha Lee 001; Audrey Laplante; Xiao Hu 001; Blair Kaneshiro (Trans. Int. Soc. Music. Inf. Retr., 2024)

Conducting online participatory design from the United States with children in South Korea with a focus on cultural awareness. - Kung Jin Lee; Sungmin Na; Hsuan-Chun Wang; Hayley Park; Minhyung Jo; Yeonhee Cho; Youjin Jung; Geonhui Park; Jin Ha Lee 001; Jason C. Yip 001 (Behav. Inf. Technol., 2024)

How games can support misinformation education: A sociocultural perspective. - Stacey Wedlake; Chris Coward; Jin Ha Lee 001 (J. Assoc. Inf. Sci. Technol., 2024)

Exploring the Collaborative Co-Creation Process with AI: A Case Study in Novice Music Production. - Yue Fu; Michele Newman; Lewis Going; Qiuzi Feng; Jin Ha Lee 001 (Conference on Designing Interactive Systems, 2025)

Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room Game. - Nisha Devasia; Runhua Zhao; Jin Ha Lee 001 (CHI, 2025)

The use of an escape room as an immersive learning environment for building resilience to misinformation. - Yeonhee Cho; Chris Coward; Jacob Lackner; Travis Willingham Windleharth; Jin Ha Lee 001 (J. Libr. Inf. Sci., 2025)

"I Would Not Be This Version of Myself Today": Elaborating on the Effects of Eudaimonic Gaming Experiences. - Nisha Devasia; Georgia Kenderova; Michele Newman; Julie A. Kientz; Jin Ha Lee 001 (CoRR, 2025)