Jinghui Cheng

Orcid: 0000-0002-8474-5290

According to our database1, Jinghui Cheng authored at least 50 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Incivility detection in open source code review and issue discussions.
J. Syst. Softw., March, 2024

"It's Sink or Swim": Exploring Patients' Challenges and Tool Needs for Self-Management of Postoperative Acute Pain.
CoRR, 2024

Interrogating AI: Characterizing Emergent Playful Interactions with ChatGPT.
CoRR, 2024

2023
Machine learning application development: practitioners' insights.
Softw. Qual. J., December, 2023

SUMMIT: Scaffolding Open Source Software Issue Discussion Through Summarization.
Proc. ACM Hum. Comput. Interact., 2023

Characterizing Usability Issue Discussions in OSS Projects.
CoRR, 2023

SUMMIT: Scaffolding OSS Issue Discussion Through Summarization.
CoRR, 2023

"Finding the Magic Sauce": Exploring Perspectives of Recruiters and Job Seekers on Recruitment Bias and Automated Tools.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

GUILGET: GUI Layout GEneration with Transformer.
Proceedings of the 36th Canadian Conference on Artificial Intelligence, 2023

2022
How Do Open Source Software Contributors Perceive and Address Usability?: Valued Factors, Practices, and Challenges.
IEEE Softw., 2022

Understanding and supporting the design systems practice.
Empir. Softw. Eng., 2022

"Inconsistent Performance": Understanding Concerns of Real-World Users on Smart Mobile Health Applications Through Analyzing App Reviews.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

How heated is it? Understanding GitHub locked issues.
Proceedings of the 19th IEEE/ACM International Conference on Mining Software Repositories, 2022

Characterizing User Behaviors in Open-Source Software User Forums: An Empirical Study.
Proceedings of the 15th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering , 2022

Understanding the Characteristics of Visual Contents in Open Source Issue Discussions: A Case Study of Jupyter Notebook.
Proceedings of the EASE 2022: The International Conference on Evaluation and Assessment in Software Engineering 2022, Gothenburg, Sweden, June 13, 2022

GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Interlocking Safety Cases for Unmanned Autonomous Systems in Shared Airspaces.
IEEE Trans. Software Eng., 2021

The "Shut the f**k up" Phenomenon: Characterizing Incivility in Open Source Code Review Discussions.
Proc. ACM Hum. Comput. Interact., 2021

The Impacts of Sentiments and Tones in Community-Generated Issue Discussions.
Proceedings of the 14th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering, 2021

Facilitating Asynchronous Participatory Design of Open Source Software: Bringing End Users into the Loop.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Adapting Nielsen's Usability Heuristics to the Context of Mobile Augmented Reality.
CoRR, 2020

Adapting Usability Heuristics to the Context of Mobile Augmented Reality.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Capturing the Practices, Challenges, and Needs of Transportation Decision-Makers.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Activity-based analysis of open source software contributors: roles and dynamics.
Proceedings of the 12th International Workshop on Cooperative and Human Aspects of Software Engineering, 2019

Analysis and detection of information types of open source software issue discussions.
Proceedings of the 41st International Conference on Software Engineering, 2019

Usability of Virtual Reality Application Through the Lens of the User Community: A Case Study.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Software Engineering for Machine-Learning Applications: The Road Ahead.
IEEE Softw., 2018

How Do Practitioners Perceive Assurance Cases in Safety-Critical Software Systems?
CoRR, 2018

Interlocking safety cases for unmanned autonomous systems in urban environments.
Proceedings of the 40th International Conference on Software Engineering: Companion Proceeedings, 2018

How Do the Open Source Communities Address Usability and UX Issues?: An Exploratory Study.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
What Requirements Knowledge Do Developers Need to Manage Change in Safety-Critical Systems?
Proceedings of the 25th IEEE International Requirements Engineering Conference, 2017

Semantically enhanced software traceability using deep learning techniques.
Proceedings of the 39th International Conference on Software Engineering, 2017

Effects of Commercial Exergames on Motivation in Brian Injury Therapy.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury Therapy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Best Practices for Teaching Accessibility in University Classrooms: Cultivating Awareness, Understanding, and Appreciation for Diverse Users.
ACM Trans. Access. Comput., 2016

"Always a Tall Order": Values and Practices of Professional Game Designers of Serious Games for Health.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

'Choose a Game': Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

'Choose a Game': A Prototype Tool to Support Therapists Use Games in Brain Injury Rehabilitation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Using the Kano Model to Balance Delight and Frustration for an Enterprise Application.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Therapeutic Gaming in Context: Observing Game Use for Brain Injury Rehabilitation.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Teaching Accessibility, Learning Empathy.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Therapist-centered requirements: A multi-method approach of requirement gathering to support rehabilitation gaming.
Proceedings of the IEEE 22nd International Requirements Engineering Conference, 2014

2013
Helping therapists make evidence-based decisions about commercial motion gaming.
ACM SIGACCESS Access. Comput., 2013

Supporting therapists in motion-based gaming for brain injury rehabilitation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
How do professionals who create computing technologies consider accessibility?
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012


  Loading...