Delay-Aware Loss-Concealment Strategies for Real-Time Video Conferencing. - Jingxi Xu 001; Benjamin W. Wah (ISM, 2011)

Concealing network delays in delay-sensitive online interactive games based on just-noticeable differences. - Jingxi Xu 001; Benjamin W. Wah (ICME, 2013)

Exploiting just-noticeable difference of delays for improving quality of experience in video conferencing. - Jingxi Xu 001; Benjamin W. Wah (MMSys, 2013)

Optimizing the Perceptual Quality of Real-Time Multimedia Applications. - Jingxi Xu 001; Benjamin W. Wah (IEEE Multim., 2015)

Optimality of Greedy Algorithm for Generating Just-Noticeable Difference Surfaces. - Jingxi Xu 001; Benjamin W. Wah (IEEE Trans. Multim., 2016)

Consistent Synchronization of Action Order with Least Noticeable Delays in Fast-Paced Multiplayer Online Games. - Jingxi Xu 001; Benjamin W. Wah (ACM Trans. Multim. Comput. Commun. Appl., 2016)

SpaceRTC: Unleashing the Low-latency Potential of Mega-constellations for Real-Time Communications. - Zeqi Lai; Weisen Liu; Qian Wu 001; Hewu Li; Jingxi Xu 001; Jianping Wu (INFOCOM, 2022)

Optimizing Multidimensional Perceptual Quality in Online Interactive Multimedia. - Benjamin W. Wah; Jingxi Xu 001 (IEEE Multim., 2023)

Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer. - Shuang Wu; Youtian Lin; Yifei Zeng; Feihu Zhang; Jingxi Xu 001; Philip Torr 001; Xun Cao; Yao Yao 008 (NeurIPS, 2024)

High-quality Text-to-3D Character Generation with SparseCubes and Sparse Transformers. - Jiachen Qian; Hongye Yang; Shuang Wu; Jingxi Xu 001; Feihu Zhang (ICLR, 2025)

SpaceRTC: Unleashing the Low-Latency Potential of Mega-Constellations for Wide-Area Real-Time Communications. - Zeqi Lai; Weisen Liu; Qian Wu 001; Hewu Li; Jingxi Xu 001; Yibo Wang; Yuanjie Li; Jun Liu 063 (IEEE Trans. Mob. Comput., 2025)