SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality. - Jingya Li 001; Erik D. Van der Spek; Jun Hu 001; Loe M. G. Feijs (CHI PLAY (Companion), 2017)

Augmented Reality Games for Learning: A Literature Review. - Jingya Li 001; Erik D. Van der Spek; Loe M. G. Feijs; Feng Wang; Jun Hu 001 (HCI (21), 2017)

See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning. - Jingya Li 001; Erik Van der Spek; Jun Hu 001; Loe M. G. Feijs (JCSG, 2018)

Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children. - Jingya Li 001; Jun Hu 001; Erik D. Van der Spek; Loe M. G. Feijs (IDC, 2019)

Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children. - Jingya Li 001; Erik D. Van der Spek; Jun Hu 001; Loe M. G. Feijs (CHI PLAY, 2019)

MathBuilder: A Collaborative AR Math Game for Elementary School Students. - Almar van der Stappen; Yunjie Liu; Jiangxue Xu; Xiaoyu Yu; Jingya Li 001; Erik D. Van der Spek (CHI PLAY (Companion), 2019)

Exploring an augmented reality social learning game for elementary school students. - Jingya Li 001; Erik D. Van der Spek; Xiaoyu Yu; Jun Hu 001; Loe M. G. Feijs (IDC, 2020)

Extracting Design Guidelines for Augmented Reality Serious Games for Children. - Jingya Li 001; Erik D. Van der Spek; Jun Hu 001; Loe M. G. Feijs (IEEE Access, 2022)

Ethical Value Problems in the Evolution of Mechanical Plants: Using AI-Generated Interactive Mechanical Plant Installation as an Example. - Li Su; Jingya Li 001 (CCHI, 2023)

Designing Interactive Games based on Intangible Cultural Heritage: A Case Study on Chinese Nuo Culture. - Zhuoer Wang; Jingya Li 001 (CCHI, 2023)

Serious Game for Wellness: A Gamified Toolkit for Enhancing Physical Activity and Well-Being in Workplace. - Xiang Yu; Jingya Li 001; Aarnout Brombacher; Steven Vos (CCHI, 2023)

Animated Scale: Adaption of the Motivational Scale for User Testing with Children. - Jingya Li 001; Tengjia Zuo; Erik Van der Spek; Jun Hu 001 (CHI Extended Abstracts, 2024)

Rhythmic Galaxy: A New Metaverse Concert Empowering Players Through Co-design. - Limeng Wang; Yian Wang; Zhongyuan Fan; Yutong Guo; Jingya Li 001; Yuan Yao (HCI (66), 2024)

Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement. - Limeng Wang; Zhongyuan Fan; Yian Wang; Wangting Tan; Jingya Li 001; Yuan Yao (ICEC, 2024)

Structura: An Interactive Simulation Tool for Optimizing Hospital Layouts. - Zheng Wang; Xuechun Huang; Zhi Tang 012; Jingya Li 001 (Conference on Designing Interactive Systems (Companion Volume), 2025)

Stresstrike: An Augmented Reality Game to Alleviate Neck Discomfort During Prolonged Sedentary Travel. - Zheng Wang; Ziran Liu; Jingya Li 001 (Conference on Designing Interactive Systems (Companion Volume), 2025)

Accessibility and Empowerment Research Summit. - Thomas Westin; Jérôme Dupire; Esteban Clua; Mengru Xue; Tengjia Zuo; Jingya Li 001; Cheng Yao; Jun Hu 001 (ICEC, 2025)

Enhancing Empathy for Visual Impairments: A Multi-Modal Approach in VR Serious Games. - Yuexi Dong; Haonan Guo; Jingya Li 001 (IEEE Trans. Vis. Comput. Graph., 2025)