Levels of detail (LOD) engineering of VR objects. - Jinseok Seo; Gerard Jounghyun Kim; Kyo Chul Kang (VRST, 1999)

Design for Presence: A Structured Approach to Virtual Reality System Design. - Jinseok Seo; Gerard Jounghyun Kim (Presence Teleoperators Virtual Environ., 2002)

Explorative construction of virtual worlds: an interactive kernel approach. - Jinseok Seo; Gerard Jounghyun Kim (VRCAI, 2004)

Creating ubiquitous computing simulators using P-VoT. - Jinseok Seo; Gwanghoon Goh; Gerard Jounghyun Kim (MUM, 2005)

Designing Interactions for Augmented Reality Based Educational Contents. - Jinseok Seo; Namgyu Kim; Gerard Jounghyun Kim (Edutainment, 2006)

Teaching Structured Development of Virtual Reality Systems Using P-VoT. - Jinseok Seo; Gerard Jounghyun Kim (Edutainment, 2007)

Seamlessly expanded natural viewing area of Stereoscopic 3D display system. - Ungyeon Yang; Namkyu Kim; Jinseok Seo; Ki-Hong Kim (ICCE, 2013)

Procedural Behavior Model using Behavior Tree in Virtual Reality Applications. - Jinseok Seo; Ungyeon Yang (J. Multim. Inf. Syst., 2019)

Behavior Tree-based Object Event Modeling with Dynamic Change Control for Virtual Reality Fire Fighting Training Contents. - Ungyeon Yang; Jinseok Seo (ICTC, 2020)

Behavior Tree-based Scenario Development Technology to Induce Various Experiences of VR content. - Jinseok Seo; Ungyeon Yang (J. Multim. Inf. Syst., 2020)

GOBT: A Synergistic Approach to Game AI Using Goal-Oriented and Utility-Based Planning in Behavior Trees. - Yoosung Hong; Tianhao Yan; Jinseok Seo (J. Multim. Inf. Syst., 2023)