A Development of Augmented Realitysupported Mobile Game Application based on Jolly Phonics Approach to Enhancing English Phonics Learning Performance of ESL Learners. - Sirimon Limsukhawat; Suchada Kaewyoun; Charoenchai Wongwatkit; Jintana Wongta (ICCE, 2016)

Enhancing Course Timetable Management in Science Classrooms with User-oriented Mobile Application: Analysis and Prototype Development on KMUTT-ESC Case Study. - Jintana Wongta; Charoenchai Wongwatkit; Jarukit Boonkerd; Ratchapon Chaikajornwat; Vittunyuta Maeprasart; Chonlada Krutthakha (ICCE, 2016)

A BYOD Hybrid Learning Approach to Incorporating The In-Field Social Study based on Guided Inquiry Learning Strategy: Design and Evaluation of Enjoy The Field Trip Ever Project (EFTE). - Ratthakarn Na Phatthalung; Charoenchai Wongwatkit; Jintana Wongta; Chitphon Yachulawetkunakorn; Chayanuch Watthana (ICCE, 2017)

Sufficiency Economy Philosophy-Based Mobile Game Application to Promoting Sustainability Understanding based on Inquiry Learning with Everyday Life Activities. - Charoenchai Wongwatkit; Muttakeen Che-Leah; Sasithorn Chookaew; Jintana Wongta; Chitphon Yachulawetkunakorn; Ratthakarn Na Phatthalung (ICCE, 2017)

An Investigation of Collaborative Ubiquitous Learning in Promoting Socio-Cultural Knowledge and Skills in 21st Century: Integrating History, Geography, Architecture, Science and Culture Study. - Chitphon Yachulawetkunakorn; Ratthakarn Na Phatthalung; Jintana Wongta; Charoenchai Wongwatkit (ICCE, 2017)

A Development of 3D Augmented Reality Mobile Application to Facilitating Ecotourism-based Herbal Learning in MFU Botanical Garden. - Ratchanon Nobnop; Charoenchai Wongwatkit; Jintana Wongta; Karn Soponronnarit (ICCE, 2018)

Effectiveness of Blended Collaborative Knowledge Construction to Prepare Senior High-School Students for Science Project Development: Learn-Read-Share Academic Journal Publications in Seminar Course. - Chitphon Yachulawetkunakorn; Charoenchai Wongwatkit; Jintana Wongta; Ratthakarn Na Phatthalung; Sumalee Katsuwan (ICCE, 2018)

A Mobile Game-Based Virtual Reality for Learning Basic Plant Taxonomy: Contextual Analysis and Prototype Development. - Jintana Wongta; Takdanai Thadapirom; Sahassawat Runganothai; Pakin Chutipanich; Charoenchai Wongwatkit (ICWL, 2018)

Learning Archaeoastronomy in Temples with STEM-focused Mobile Learning Approach. - Jintana Wongta; Charoenchai Wongwatkit; Chitphon Yachulawetkunakorn; Ratthakarn Na Phatthalung; Cherdsak Saelee; Mullika Tawonatiwas (ICCE, 2019)

An Integrated Inquiry-based BYOD Approach for Supporting Social Studies Learning Abilities in Museums. - Chitphon Yachulawetkunakorn; Ratthakarn Na Phatthalung; Charoenchai Wongwatkit; Jintana Wongta; Chayanuch Watthana (ICCE, 2019)

Development of an Online Workshop in Developing AI-Driven Mobile Application: Design and Analysis of Aidea Workshop 2021. - Sattarin Choochouy; Chirayu Intaratanoo; Jintana Wongta (ICCE, 2021)

The Design of An Online Collaborative Orientation's Learning Activities to Nurture Soft Skills, Life Skills and Self-directed Learning. - Chanakan Grosseau; Jintana Wongta; Arnon Thongsaw (ICCE, 2021)

Effects of a collaborative STEM-based orientation approach on senior high-school students' creativity and operacy. - Jintana Wongta; Chanakan Grosseau; Chitphon Yachulawetkunakorn; Chayanuch Watthana; Charoenchai Wongwatkit (Int. J. Mob. Learn. Organisation, 2021)

Design of Collaborative Ubiquitous Learning in Promoting Digital Education: Integrating History, Science, Technology in Reflection Class. - Chitphon Yachulawetkunakorn; Ratthakarn Na Phatthalung; Jarukit Chiangjan; Jintana Wongta; Kongkarn Vachirapanang (ICCE, 2022)