STEAM Gamification Learning Model to Enhance Vocational Students' Creativity and Innovation Skills. - Jiraphorn Kummanee; Prachyanun Nilsook; Pallop Piriyasurawong; Panita Wannapiroon (ICL (2), 2019)

Digital Learning Ecosystem Based on the STEAM Gamification Concept to Develop Innovator Characteristics of Vocational Learners. - Jiraphorn Kummanee; Prachyanun Nilsook; Pallop Piriyasurawong; Panita Wannapiroon (ICL (2), 2022)