Web-Based Peer Assessment in Learning Computer Programming. - Jirarat Sitthiworachart; Mike Joy (ICALT, 2003)

Web-based Peer Assessment System with an Anonymous Communication Tool. - Jirarat Sitthiworachart; Mike Joy (ICALT, 2004)

Effective peer assessment for learning computer programming. - Jirarat Sitthiworachart; Mike Joy (ITiCSE, 2004)

An investigation into novel software tools for enhancing students' higher cognitive skills in computer programming. - Jirarat Sitthiworachart (2005)

Is Mobile Learning A Substitute For Electronic Learning? - Jirarat Sitthiworachart; Mike Joy (e-Learning, 2008)

Computer support of effective peer assessment in an undergraduate programming class. - Jirarat Sitthiworachart; Mike Joy (J. Comput. Assist. Learn., 2008)

Categorising computer science education research. - Mike Joy; Jane E. Sinclair; Shanghua Sun; Jirarat Sitthiworachart; Javier López-González (Educ. Inf. Technol., 2009)

Incorporating technologies into a flexible teaching space. - Mike Joy; Jonathan Foss; Emma King; Jane E. Sinclair; Jirarat Sitthiworachart; Rachel Davis (Br. J. Educ. Technol., 2014)

The effect of the "Prediction-observation-quiz-explanation" inquiry-based e-learning model on flow experience in green energy learning. - Jon-Chao Hong; Chi-Ruei Tsai; Hsien-Sheng Hsiao; Po-Hsi Chen; Kuan-Cheng Chu; Jianjun Gu 003; Jirarat Sitthiworachart (Comput. Educ., 2019)

The impact of computer-mediated immediate feedback on developing oral presentation skills: An exploratory study in virtual reality. - Stan van Ginkel; Dominic Ruiz; Asko Mononen; Cendel Karaman; Ander de Keijzer; Jirarat Sitthiworachart (J. Comput. Assist. Learn., 2020)

Architecture students' conceptions, experiences, perceptions, and feelings of learning technology use: Phenomenography as an assessment tool. - Jazlin Ebenezer; Jirarat Sitthiworachart; Kew Si Na (Educ. Inf. Technol., 2022)

Research of concept, model, construction technology and effectiveness of ubiquitous smart learning space. - Lei Song; Sirirat Petsangsri; Jirarat Sitthiworachart (Int. J. Comput. Appl. Technol., 2022)

A Quasi-Experimental Evaluation of Classes Using Traditional Methods, Problem-Based Learning, and Flipped Learning to Enhance Thai Student-Teacher Problem-Solving Skills and Academic Achievement. - Cherisa Nantha; Paitoon Pimdee; Jirarat Sitthiworachart (Int. J. Emerg. Technol. Learn., 2022)

Game-based learning to enhance students logical thinking abilities in primary school Mathematics. - Huilin Liang; Jirarat Sitthiworachart (ICETC, 2023)

Effect of augmented reality technology on learning behavior and attitudes of preschool students in science activities. - Ye Zhufeng; Jirarat Sitthiworachart (Educ. Inf. Technol., 2024)

Supporting project-based learning for students' oral English skill and engagement with immersive virtual reality. - Jianli Shi; Jirarat Sitthiworachart; Jon-Chao Hong (Educ. Inf. Technol., 2024)

Fostering student digital wellbeing through digital storytelling integrated with peer assessment. - Thoriq Tri Prabowo; Jirarat Sitthiworachart; Kanyarat Sriwisathiyakun (Educ. Inf. Technol., 2025)

Integrating problem-based learning and augmented reality for enhancing problem-solving and computational thinking skills. - Thanin Ratanaolarn; Mike Joy; Jirarat Sitthiworachart; Risma Nurul Auliya (Int. J. Mob. Learn. Organisation, 2026)