A Block Programming Environment Enabling Online Peer Assessment for Promoting Collaborative Learning. - Masanori Fukui; Jo Hagikura; Tomoya Bansho; Yuji Sasaki; Masakatsu Kuroda; Jun Moriyama; Tsukasa Hirashima (ICCE, 2018)

The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan. - Masanori Fukui; Takeshi Ishikawa; Jo Hagikura; Yuji Sasaki (DiGRA Conference, 2019)

On the Optimal Cache Allocation in Information-Centric Networking. - Jo Hagikura; Ryo Nakamura; Hiroyuki Ohsaki (COMPSAC, 2020)

Development of an Interactive Educational Tool to Experience Machine Learning with Image Classification. - Yuji Sasaki; Masanori Fukui; Jo Hagikura; Jun Moriyama; Tsukasa Hirashima (GCCE, 2020)

Development of a Block-Based Programming Environment that Enables to Create Web Game Pages about Random Numbers. - Jo Hagikura; Yuji Sasaki; Masanori Fukui (GCCE, 2021)

On Accelerating Multiple Random Walks with Loose Cooperation. - Jo Hagikura; Ryotaro Matsuo; Hiroyuki Ohsaki (ICOIN, 2022)