Playing Support: Social Connectedness Amongst Male Videogame Players. - Kellie Vella; Daniel M. Johnson 001; Jo Mitchell (CHI PLAY (Companion), 2016)

Finding and building connections: moving beyond skill- based matchmaking in videogames. - Ella Horton 001; Daniel M. Johnson 001; Jo Mitchell (OZCHI, 2016)

Motivating Engagement with a Wellbeing App Using Video Games and Gamification. - Kellie Vella; Daniel Johnson 001; Nikki Peever; Vanessa Wan Sze Cheng; Tracey Davenport; Jo Mitchell (PGW@CHI PLAY, 2017)

Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games. - Nicole Peever; Kellie Vella; Daniel Johnson 001; Bernd Ploderer; Madison Klarkowski; Jo Mitchell (OZCHI, 2017)

Using Applied Games to Engage mHealth Users: A Case Study of MindMax. - Kellie Vella; Nikki Peever; Madison Klarkowski; Bernd Ploderer; Jo Mitchell; Daniel Johnson 001 (CHI PLAY, 2018)

A Sense of Belonging: Pokémon GO and Social Connectedness. - Kellie Vella; Daniel Johnson 001; Vanessa Wan Sze Cheng; Tracey Davenport; Jo Mitchell; Madison Klarkowski; Cody J. Phillips 002 (Games Cult., 2019)