Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. - Gunnar Misund; Harald Holone; Joakim Karlsen; Håkon Tolsby (Advances in Computer Entertainment Technology, 2009)

Effects of co-player visualization in a location-based chase-and-catch game. - Gunnar Misund; Harald Holone; Håkon Tolsby; Joakim Karlsen; Aleksander Toppe (Mobile HCI, 2009)

'You can dance your prototype if you like': independent filmmakers adapting the hackathon. - Joakim Karlsen; Anders Sundnes Løvlie (Digit. Creativity, 2017)

Co-creation through design: Exploring the role of prototyping in processes of co-creation in cross disciplinary collaborations. - Fahd Bin Malek Newaz; Joakim Karlsen (OZCHI, 2023)