Providing a collaborative mechanism for peer group access control. - Joan Arnedo-Moreno; Jordi Herrera-Joancomartí (CollaborateCom, 2006)

Persistent Interoperable Security for JXTA Advertisements. - Joan Arnedo-Moreno; Jordi Herrera-Joancomartí (CISIS, 2008)

Collaborative group membership and access control for JXTA. - Joan Arnedo-Moreno; Jordi Herrera-Joancomartí (COMSWARE, 2008)

An Integrated Structure for a Virtual Networking Laboratory. - Josep Prieto-Blázquez; Joan Arnedo-Moreno; Jordi Herrera-Joancomartí (IEEE Trans. Ind. Electron., 2008)

A Security Layer for JXTA Core Protocols. - Joan Arnedo-Moreno; Jordi Herrera-Joancomartí (CISIS, 2009)

A Security-Aware Approach to JXTA-Overlay Primitives. - Joan Arnedo-Moreno; Keita Matsuo; Leonard Barolli; Fatos Xhafa (ICPP Workshops, 2009)

Securing a Java P2P framework: the JXTA-overlay case. - Joan Arnedo-Moreno; Keita Matsuo; Leonard Barolli; Fatos Xhafa (iiWAS, 2009)

A Security Framework for JXTA-Overlay. - Joan Arnedo-Moreno; Keita Matsuo; Leonard Barolli; Fatos Xhafa (NBiS, 2009)

Experimental Results and Evaluation of SmartBox Stimulation Device in a P2P E-learning System. - Keita Matsuo; Leonard Barolli; Joan Arnedo-Moreno; Fatos Xhafa; Akio Koyama; Arjan Durresi (NBiS, 2009)

Maintaining Unlinkability in Group Based P2P Environments. - Joan Arnedo-Moreno; Jordi Herrera-Joancomartí (WETICE, 2009)

A survey on security in JXTA applications. - Joan Arnedo-Moreno; Jordi Herrera-Joancomartí (J. Syst. Softw., 2009)

Securing group based peer-to-peer systems. - Joan Arnedo-Moreno (2009)

ZigBee/ZigBee PRO Security Assessment Based on Compromised Cryptographic Keys. - Pedram Radmand; Marc Domingo-Prieto; Jaipal Singh; Joan Arnedo-Moreno; Alex Talevski; Stig Petersen; Simon Carlsen (3PGCIC, 2010)

A Secure JXTA-Overlay Platform for Robot Control. - Evjola Spaho; Keita Matsuo; Leonard Barolli; Joan Arnedo-Moreno; Fatos Xhafa; Vladi Kolici (3PGCIC, 2010)

JXTA Security in Mobile Constrained Devices. - Marc Domingo-Prieto; Joan Arnedo-Moreno; Jordi Herrera-Joancomartí (AINA Workshops, 2010)

VoIP: making secure calls and maintaining high call quality. - Pedram Radmand; Jaipal Singh; Marc Domingo-Prieto; Joan Arnedo-Moreno; Alex Talevski (MoMM, 2010)

JXTA-Overlay P2P Platform and Its Application for Robot Control. - Yuichi Ogata; Evjola Spaho; Keita Matsuo; Leonard Barolli; Joan Arnedo-Moreno; Fatos Xhafa (NBiS, 2010)

JXTA resource access control by means of advertisement encryption. - Joan Arnedo-Moreno; Jordi Herrera-Joancomartí (Future Gener. Comput. Syst., 2010)

XML-based security for JXTA core protocols. - Joan Arnedo-Moreno; Jordi Herrera-Joancomartí (Int. J. Auton. Comput., 2010)

Application of JXTA-Overlay Platform for Secure Robot Control. - Evjola Spaho; Keita Matsuo; Leonard Barolli; Fatos Xhafa; Joan Arnedo-Moreno; Vladi Kolici (J. Mobile Multimedia, 2010)

An Anonymity Layer for JXTA Services. - Joan Arnedo-Moreno; Marc Domingo-Prieto (AINA Workshops, 2011)

Universal, Fast Method for iPad Forensics Imaging via USB Adapter. - Luis Gómez-Miralles; Joan Arnedo-Moreno (IMIS, 2011)

Lightweight Security for JXME-Proxied Relay Authentication. - Marc Domingo-Prieto; Joan Arnedo-Moreno (NBiS, 2011)

The Impact of Security on VoIP Call Quality. - Pedram Radmand; Jaipal Singh; Marc Domingo-Prieto; Joan Arnedo-Moreno; Alex Talevski (J. Mobile Multimedia, 2011)

Secure Communication Setup for a P2P-Based JXTA-Overlay Platform. - Joan Arnedo-Moreno; Keita Matsuo; Leonard Barolli; Fatos Xhafa (IEEE Trans. Ind. Electron., 2011)

Split Message-Based Anonymity for JXTA Applications. - Joan Arnedo-Moreno; Noemi Perez-Gilabert (CISIS, 2012)

Experimental Evaluation of Anonymous Protocols under the JXTA Middlewar. - Joan Arnedo-Moreno; Noemi Perez-Gilabert; Marc Domingo-Prieto (NBiS, 2012)

jxSensor: A Sensor Network Integration Layer for JXTA. - Marc Domingo-Prieto; Joan Arnedo-Moreno; Xavier Vilajosana-Guillen (NBiS, 2012)

Versatile iPad forensic acquisition using the Apple Camera Connection Kit. - Luis Gómez-Miralles; Joan Arnedo-Moreno (Comput. Math. Appl., 2012)

JXTAnonym: An Anonymity Layer for JXTA Services Messaging. - Marc Domingo-Prieto; Joan Arnedo-Moreno (IEICE Trans. Inf. Syst., 2012)

Towards secure mobile P2P applications using JXME. - Marc Domingo-Prieto; Joan Arnedo-Moreno; Jordi Herrera-Joancomartí; Josep Prieto-Blázquez (J. Internet Serv. Inf. Secur., 2012)

A Study on Practices against Malware in Free Software Projects. - Ignacio Colomina; Joan Arnedo-Moreno; Robert Clarisó (AINA Workshops, 2013)

Analysis of the Forensic Traces Left by AirPrint in Apple iOS Devices. - Luis Gómez-Miralles; Joan Arnedo-Moreno (AINA Workshops, 2013)

Anonymously accessing JXTA community services through split message forwarding. - Joan Arnedo-Moreno; Noemi Perez-Gilabert; Marc Domingo-Prieto (Math. Comput. Model., 2013)

Balancing Power Consumption in IoT Devices by Using Variable Packet Size. - Marc Domingo-Prieto; Borja Martínez; Marius Monton; Ignasi Vilajosana Guillen; Xavier Vilajosana-Guillen; Joan Arnedo-Moreno (CISIS, 2014)

ValID: A Trust-Based Virtual Assessment System. - Joan Arnedo-Moreno; David Bañeres; Xavier Baró; Santi Caballé; Ana-Elena Guerrero; Xavier Mas; Laura Porta; Josep Prieto (INCoS, 2014)

Lockup: A Software Tool to Harden iOS by Disabling Default Lockdown Services. - Luis Gómez-Miralles; Joan Arnedo-Moreno (3PGCIC, 2015)

FRAGGLE: A FRamework for AGile Gamification of Learning Experiences. - Alberto Mora; Panagiotis Zaharias; Carina S. González; Joan Arnedo-Moreno (GALA, 2015)

A Literature Review of Gamification Design Frameworks. - Alberto Mora; Daniel Riera; Carina S. González; Joan Arnedo-Moreno (VS-GAMES, 2015)

AirPrint Forensics: Recovering the Contents and Metadata of Printed Documents from iOS Devices. - Luis Gómez-Miralles; Joan Arnedo-Moreno (Mob. Inf. Syst., 2015)

A Behavioral Biometrics Based and Machine Learning Aided Framework for Academic Integrity in E-Assessment. - Alexander Amigud; Joan Arnedo-Moreno; Thanasis Daradoumis; Ana-Elena Guerrero-Roldán (INCoS, 2016)

Gamification of cognitive training: a crowdsourcing-inspired approach for older adults. - Alberto Mora; Carina S. González; Joan Arnedo-Moreno; Alexis Álvarez (Interacción, 2016)

Designing game-like activities to engage adult learners in higher education. - Alberto Mora; Elena Planas; Joan Arnedo-Moreno (TEEM, 2016)

A Method for Thematic and Structural Visualization of Academic Content. - Alexander Amigud; Joan Arnedo-Moreno; Thanasis Daradoumis; Ana-Elena Guerrero-Roldán (ICALT, 2017)

A Robust and Non-invasive Strategy for Preserving Academic Integrity in an Open and Distance Learning Environment. - Alexander Amigud; Joan Arnedo-Moreno; Thanasis Daradoumis; Ana-Elena Guerrero-Roldán (ICALT, 2017)

Open Proctor: An Academic Integrity Tool for the Open Learning Environment. - Alexander Amigud; Joan Arnedo-Moreno; Thanasis Daradoumis; Ana-Elena Guerrero-Roldán (INCoS, 2017)

Gamification: a systematic review of design frameworks. - Alberto Mora; Daniel Riera; Carina S. González-González; Joan Arnedo-Moreno (J. Comput. High. Educ., 2017)

The use of digital games to teaching computer graphics: An open opportunity. - José Saúl González-Campos; Joan Arnedo-Moreno; Jordi Sánchez-Navarro (EDUCON, 2018)

Effect of personalized gameful design on student engagement. - Alberto Mora; Gustavo Fortes Tondello; Lennart E. Nacke; Joan Arnedo-Moreno (EDUCON, 2018)

An integrative review of security and integrity strategies in an academic environment: Current understanding and emerging perspectives. - Alexander Amigud; Joan Arnedo-Moreno; Thanasis Daradoumis; Ana-Elena Guerrero-Roldán (Comput. Secur., 2018)

From Games to Moral Agents: Towards a Model for Moral Actions. - Joan Casas-Roma; Joan Arnedo-Moreno (CCIA, 2019)

Categorizing Morality Systems Through the Lens of Fallout. - Joan Casas-Roma; Joan Arnedo-Moreno (DiGRA Conference, 2019)

A Study on the Use of Gameful Approaches in Self-paced "learn to code" (SPL2C) Apps. - Joan Arnedo-Moreno; Susanna Tesconi; Maria Jesús Marco Galindo; David García-Solórzano; Marta Fondo García (GamiLearn, 2019)

Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. - Joan Casas-Roma; Mark J. Nelson; Joan Arnedo-Moreno; Swen E. Gaudl; Rob Saunders (ICAART (1), 2019)

Z Generation and Fortnite: New Ethical Paradigms in Video Games Design. - Rosa M. Gil Iranzo; Carina Soledad González; Patricia Paderewski; Joan Arnedo-Moreno; Marga Domenech; María Lleras de Frutos (Interacción, 2019)

The quest for a better tailoring of gameful design: An analysis of player type preferences. - Alberto Mora; Gustavo Fortes Tondello; Laura Calvet; Carina Soledad González; Joan Arnedo-Moreno; Lennart E. Nacke (Interacción, 2019)

Programming is Fun! A Survey of the STEAM Digital Distribution Platform. - Joan Arnedo-Moreno; David García-Solórzano (CSEE&T, 2020)

4th International Symposium on Gamification and Games for Learning (GamiLearn'20). - Joan Arnedo-Moreno; Carina S. González-González (TEEM, 2020)

Reflecting on Attitudes Towards Death Through the use of Immersive Virtual Reality Commercial Video Games. - Pierre Bourdin; Laura Calvet; Susanna Tesconi; Joan Arnedo-Moreno (TEEM, 2020)

Designing an activity to help reflect on "Healthy Engagement vs Video Game Addiction". - Rosa María Gil Iranzo; Joan Arnedo-Moreno (TEEM, 2020)

A Survey on Gamification Elements in Mobile Language-Learning Applications. - Terence Govender; Joan Arnedo-Moreno (TEEM, 2020)

5th International Symposium on Gamification and Games for Learning. - Joan Arnedo-Moreno; Carina S. González-González (TEEM, 2021)

GTCards: A Video Game for Learning Geometric Transformations: A cards-based video game for learning geometric transformations in higher education. - José Saúl González-Campos; Joan Arnedo-Moreno; Jórdi Sánchez-Navarro (TEEM, 2021)

Assessing the usefulness of empathic design in mobile game-based learning (mGBL). - Raluca Ionela Maxim; Joan Arnedo-Moreno (TEEM, 2021)

Research opportunities in the application of blockchain in video games: A scoping review. - Joan Arnedo-Moreno; Victor Garcia-Font (COINS, 2022)

Gender and Age Differences in Preferences on Game Elements and Platforms. - Carina S. González-González; Pedro Antonio Toledo Delgado; Vanesa Muñoz-Cruz; Joan Arnedo-Moreno (Sensors, 2022)

Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning. - Terence Govender; Johanna Catharina Lubbe; Joan Arnedo-Moreno (GEM, 2024)

Programming Games as Learning Tools: Using Empathic Design Principles for Engaging Experiences. - Raluca Ionela Maxim; Joan Arnedo-Moreno (GEM, 2024)

Foreword to the 8th International Workshop on Games and Software Engineering (GAS 2024). - Joan Arnedo-Moreno; Kendra M. L. Cooper; Thorsten Händler; Dayi Lin (GAS, 2024)

Emerging Advanced Technologies for Game Engineering. - Joan Arnedo-Moreno; Kendra M. L. Cooper; Dayi Lin (ACM SIGSOFT Softw. Eng. Notes, 2024)

A Hybrid Machine Learning Method for Detecting Metamorphic Malware. - Victor Manuel Gonzalez-Gorrín; Josep Prieto-Blázquez; Joan Arnedo-Moreno (AINA (4), 2025)

Programming Fun(damentals): Using commercial video games to teach basic coding to adult learners. - Joan Arnedo-Moreno; David García-Solórzano (Entertain. Comput., 2025)

Narrative alchemy: Co-creating a game-based extensive reading framework for adult language learners. - Terence Govender; Joan Arnedo-Moreno (Entertain. Comput., 2025)