Applying Insights from Film Theory and Cinematic Technique to Create a Sense of Community and Participation in a Distributed Video Environment. - Joan M. Mazur (J. Comput. Mediat. Commun., 2000)

Towards visualizing HCI for immersive environments: the meta-situational tracker. - Christopher O. Jaynes; Joan M. Mazur; Cindy H. Lio (SIGGRAPH Abstracts and Applications, 2002)

Learner articulation in an immersive visualization environment. - Joan M. Mazur; Cindy H. Lio (CHI Extended Abstracts, 2004)

Immersive visualization in K-12 education. - Derek C. Eggers; Joan M. Mazur; Cindy H. Lio (SIGGRAPH Educators Program, 2004)

3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning. - Joan M. Mazur; Ruigang Yang; Mingxuan Sun; Rebecca Kayrouz (Edutainment, 2006)

Lessons Learned from Creating a Course Advising Tool. - Nicholas Mattei; Thomas Dodson; Joshua T. Guerin; Judy Goldsmith; Joan M. Mazur (CoRR, 2013)

Hazard Ridge: A serious gaming intervention for preventing injury to rural farm youth: The economics of prevention: Agricultural injury costs us all! - Joan M. Mazur; John Meister; Richie Hoagland (CGAMES, 2014)

Embedded standards-based digital gaming assessments: Pilot study with teachers. - M. A. Leanna Prater; Joan M. Mazur (CGAMES, 2014)