Joanna Bergström

Orcid: 0000-0001-6764-5661

Affiliations:
  • University of Copenhagen, Denmark


According to our database1, Joanna Bergström authored at least 27 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Step on it: asymmetric gain functions improve starting and stopping in virtual reality walking.
Virtual Real., June, 2023

Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023


2022
Sense of Agency and User Experience: Is There a Link?
ACM Trans. Comput. Hum. Interact., 2022

A user-derived mapping for mid-air haptic experiences.
Int. J. Hum. Comput. Stud., 2022

ARiana: Augmented Reality Based In-Situ Annotation of Assembly Videos.
IEEE Access, 2022

OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Modeling Pointing for 3D Target Selection in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Evaluating VR Sickness in VR Locomotion Techniques.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Ninja Hands: Using Many Hands to Improve Target Selection in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Iteratively Adapting Avatars using Task-Integrated Optimisation.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2019
Human-Computer Interaction on the Skin.
ACM Comput. Surv., 2019

Resized Grasping in VR: Estimating Thresholds for Object Discrimination.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

The Influence of Hand Size on Touch Accuracy.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Tool Extension in Human-Computer Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
It's a Wrap: Mapping On-Skin Input to Off-Skin Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
On-Skin Interaction Using Body Landmarks.
Computer, 2017

Placing and Recalling Virtual Items on the Skin.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2014
Modeling the functional area of the thumb on mobile touchscreen surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
BubblesDial: exploring large display content graphs on small devices.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

2012
Shaking the dead: multimodal location based experiences for un-stewarded archaeological sites.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

2011
The effects of walking speed on target acquisition on a touchscreen interface.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Ease of juggling: studying the effects of manual multitasking.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
A simple index for multimodal flexibility.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
A comparative field study of four crane control interfaces.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009


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