Exploring the Role of Self-efficacy in Biofeedback Video Games. - Joanneke Weerdmeester; Marieke van Rooij; Owen Harris; Niki Smit; Rutger C. M. E. Engels; Isabela Granic (CHI PLAY (Companion), 2017)

Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation. - Joanneke Weerdmeester; Marieke M. J. W. van Rooij; Isabela Granic (Cyberpsychology Behav. Soc. Netw., 2022)