Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Undergoing Oncological Treatment. - Débora Nice Ferrari Barbosa; Patrícia B. Scherer Bassani; João B. Mossmann; Guilherme T. Schneider; Eliseo Reategui; Marsal Branco; Luciana Meyrer; Mateus Bisotto Nunes (GameDays, 2014)

Story Maker. - Diomar Rockenbach; João B. Mossmann; Eliseo Reategui; Marta R. Bez; Marsal Branco; Luciana Meyrer (GameDays, 2014)

Control of a wheelchair simulator in a three-dimensional environment using eye blink detection through non-invasive brain-computer interface. - Anderson Rodrigo Schuh; Alessandro Lima; Gustavo Morche; João B. Mossmann; Marta R. Bez (Interacción, 2014)

Development of BCI Based Softwares to Assist People with Mobility Limitations in the School Inclusion Process. - Regina de O. Heidrich; Marsal A. Branco; João Batista Mossmann; Anderson Rodrigo Schuh; Emely Jensen (ASSETS, 2015)

A Comparative Study: Use of a Brain-Computer Interface (BCI) Device by People with Cerebral Palsy in Interaction with Computers. - Regina de O. Heidrich; Francisco Rebelo; Marsal Branco; João Batista Mossmann; Anderson Schuh; Emely Jensen; Tiago Oliveira 006 (HCI (28), 2015)

Intellectus: software to support assessments based on neurophysiological measures. - Igor Piffer; Anderson Schuh; João B. Mossmann; Marta R. Bez (IHC, 2015)

Project and Preliminary Evaluation of VR-MED, a Domain-Specific Language for Serious Games in Family Medicine Teaching. - João Batista Mossmann; Rafael Rieder; Cecilia Dias Flores; Márcio Sarroglia Pinho (COMPSAC Workshops, 2016)

Serial Sequence Learning on Digital Games. - Eduardo Adams; Anderson Schuh; Márcia de Borba Campos; Débora Nice Ferrari Barbosa; João Batista Mossmann (HCI (14), 2016)

Using Mobile Learning in Formal and Non-formal Educational Settings. - Débora Nice Ferrari Barbosa; Patrícia B. Scherer Bassani; Rosemari L. Martins; João B. Mossmann; Jorge L. V. Barbosa (HCI (23), 2016)

Questing Ruins: A Game for a Digital Inclusion. - Regina de O. Heidrich; Francisco Rebelo; Marsal Branco; João Batista Mossmann; Anderson Schuh; Emely Jensen; Tiago Oliveira 006 (HCI (17), 2016)

Usability Evaluation of a Wheelchair Virtual Simulator Controlled by a Brain-Computer Interface: Lessons Learned to the Design Process. - Anderson Schuh; Márcia de Borba Campos; Marta R. Bez; João Batista Mossmann (HCI (8), 2016)

Students' Attitudes in Relation to Exergame Practices in Physical Education. - Eliseo Reategui; Marlom Zotti Bittencourt; João Batista Mossmann (VS-GAMES, 2016)

Evaluation of the Usability and Playability of an Exergame for Executive Functions Stimulation and Its Development Process. - João Batista Mossmann; Eliseo Berni Reategui; Débora Nice Ferrari Barbosa; Rochele Paz Fonseca; Caroline de Oliveira Cardoso; Vitor Caetano Silveira Valadares (HCI (5), 2017)

Adaptation of an Educational Exergame to Mobile Platforms: A Development Process. - Débora Nice Ferrari Barbosa; Jorge Luis Victória Barbosa; João Batista Mossmann; Bernardo Benites de Cerqueira; Lucas Schneider Postai (LTEC@KMO, 2018)

Usability and gameplay evaluation on mobile games: a user-centred application proposal. - Débora Nice Ferrari Barbosa; Guilherme T. Schneider; João B. Mossmann; Paulo Dos Santos (Int. J. Learn. Technol., 2020)

Stimulation of the Executive Functions Mediated by Digital Games: Current Challenges in the School Context. - Bernardo Benites de Cerqueira; Débora Nice Ferrari Barbosa; João Batista Mossmann (GranDGamesBR, 2021)

Inovação em Prática: Avaliando a Efetividade de uma Extensão do Kernel Essence no Gerenciamento de Projetos de Jogos Digitais por meio de Grupo Focal. - Lucas Pieva; Raquel M. Pillat; João Batista Mossmann; Maicon Bernardino (SBGames, 2024)

Identificando as Práticas de Gerenciamento de Projetos da Indústria de Jogos Digitais: Uma Pesquisa de Levantamento. - Lucas Pieva; Raquel M. Pillat; João Batista Mossmann; Maicon Bernardino (SBGames, 2024)

What are the Project Management Practices in the Digital Games Industry? A Survey Study. - Lucas Pieva; Raquel M. Pillat; João Batista Mossmann; Maicon Bernardino (J. Interact. Syst., 2025)

Stimulation of inhibitory control in school children: measuring the effect of a pilot intervention study using a digital game in elementary school. - Bernardo Benites de Cerqueira; Andressa Aparecida Garces Gamarra Salem; Caroline de Oliveira Cardoso; Rochele Paz Fonseca; João Batista Mossmann; Débora Nice Ferrari Barbosa (Educ. Inf. Technol., 2025)