How Can We Be Serious in a Game? - João Catarino; Tiago Moreiras; Pedro Faria Lopes; Joaquim Esmerado; Isabel Machado Alexandre 001 (AAAI Fall Symposium: Intelligent Narrative Technologies, 2007)

iCO2: A Networked Game for Collecting Large-Scale Eco-Driving Behavior Data. - Helmut Prendinger; João Oliveira; Joao Catarino; Marconi Madruga Filho; Rui Prada (IEEE Internet Comput., 2014)

The geometry friends game AI competition. - Rui Prada; Phil Lopes; Joao Catarino; Joao Quiterio; Francisco S. Melo (CIG, 2015)

Intelligent Biohazard Training Based on Real-Time Task Recognition. - Helmut Prendinger; Nahum Álvarez; Antonio A. Sánchez-Ruiz; Marc Cavazza; Joao Catarino; João Oliveira; Rui Prada; Shuji Fujimoto; Mika Shigematsu (ACM Trans. Interact. Intell. Syst., 2016)

The Power of a Hand-shake in Human-Robot Interactions. - João Avelino; Plinio Moreno; Alexandre Bernardino; Filipa Correia; Ana Paiva 001; João Catarino; Pedro Ribeiro 006 (IROS, 2018)

Procedural Progression Model for Smash Time. - João Catarino; Carlos Martinho (CoG, 2019)