Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet. - Mikel Sagardia; Theodoros Stouraitis; João Lopes e Silva (3DUI, 2014)

Wavefront reconstruction using intensity measurements for real-time adaptive optics. - João Lopes e Silva; Elisabeth Brunner; Alessandro Polo; Cornelis C. de Visser; Michel Verhaegen (ECC, 2014)

A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation. - Mikel Sagardia; Theodoros Stouraitis; João Lopes e Silva (EuroVR, 2014)

A distributed approach for solving wavefront reconstruction problems. - João Lopes e Silva; Tamás Keviczky; Michel Verhaegen (ACC, 2016)