Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience. - Romero Tori; João Luiz Bernardes Jr.; Luiz Ricardo Nakamura (SIGGRAPH Educators Program, 2006)

Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision. - João Luiz Bernardes Jr.; Luiz Ricardo Nakamura; Romero Tori (SBGames, 2009)

Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine. - João Luiz Bernardes Jr.; Luiz Ricardo Nakamura; Daniel Calife; Daniel Makoto Tokunaga; Romero Tori (Comput. Entertain., 2009)

Robot Arena: An augmented reality platform for game development. - Daniel Calife; João Luiz Bernardes Jr.; Romero Tori (Comput. Entertain., 2009)

3PI experiment: immersion in third-person view. - Luiz Ricardo Nakamura; Lucas L. M. Lago; Alexandre B. Carneiro; Anderson J. C. Cunha; Fábio J. M. Ortega; João Luiz Bernardes Jr.; Romero Tori (Sandbox@SIGGRAPH, 2010)

Comprehensive model and gesture recognition with free hands for 3d environments (Modelo abrangente e reconhecimento de gestos com as mãos livres para ambientes 3D). - João Luiz Bernardes Jr. (2010)

Comprehensive Model and Image-Based Recognition of Hand Gestures for Interaction in 3D Environments. - João Luiz Bernardes; Luiz Ricardo Nakamura; Romero Tori (Int. J. Virtual Real., 2011)

Fusion4D: 4D Unencumbered Direct Manipulation and Visualization. - Roberto Sonnino; Keila Keiko Matsumura; João Luiz Bernardes Jr.; Luiz Ricardo Nakamura; Romero Tori (SVR, 2013)

Deformation Method Using Physical Parameters Composed of Different Tissue Structures. - Ana C. M. T. G. Oliveira; Romero Tori; João Luiz Bernardes Jr.; Rafael S. Torres; Wyllian Brito; Fátima L. S. Nunes (CBMS, 2014)

Simulation of Deformation in Models of Human Organs Using Physical Parameters. - Ana C. M. T. G. Oliveira; Romero Tori; João Luiz Bernardes Jr.; Rafael S. Torres; Fátima L. S. Nunes (SVR, 2014)

Brazilian Cultural Differences and Their Effects on the Web Interfaces User Experience. - Tales Rebequi Costa Borges de Souza; Marcelo Morandini; João Luiz Bernardes Jr. (HCI (12), 2015)

Registration System Errors Perception in Augmented Reality Based on RGB-D Cameras. - Daniel Makoto Tokunaga; Cléber Gimenez Corrêa; Fernanda M. Bernardo; João Luiz Bernardes Jr.; Edith Ranzini; Fátima L. S. Nunes; Romero Tori (HCI (11), 2015)

Local 3D Pose Estimation of Feature Points Based on RGB-D Information for Object Based Augmented Reality. - Daniel Makoto Tokunaga; Luiz Ricardo Nakamura; João Luiz Bernardes Jr.; Edith Ranzini; Romero Tori (HCI (11), 2015)

A New 3D Interaction Technique Accessible to the Visually Impaired. - Erico de Souza Veriscimo; João Luiz Bernardes (SVR, 2015)

Evaluating the Usability Using USE Questionnaire: Mindboard System Use Case. - Tulio Vitor Machado Faria; Matheus Pavanelli; João Luiz Bernardes Jr. (HCI (23), 2016)

Introducing a Language for Human Stance Description. - António C. Mabiala; Antonio W. Sousa; Norton Trevisan Roman; João Luiz Bernardes Jr.; Marcelo M. Antunes; Enrique M. Ortega; Luciano A. Digiampietri; Luís M. del Val Cura; Valdinei F. da Silva; Clodoaldo Ap. M. Lima (HCI (15), 2016)

A Practical Evaluation of the Influence of Input Devices on Playability. - Lucas Machado; João Luiz Bernardes Jr. (HCI (3), 2016)

Automatic Facial Recognition: A Systematic Review on the Problem of Light Variation. - Kelvin S. Prado; Norton Trevisan Roman; Valdinei F. Silva; João Luiz Bernardes Jr.; Luciano A. Digiampietri; Enrique M. Ortega; Clodoaldo Ap. M. Lima; Luís M. del Val Cura; Marcelo M. Antunes (HCI (2), 2016)

Analysis of Choreographed Human Movements Using Depth Cameras: A Systematic Review. - Danilo Ribeiro; João Luiz Bernardes; Norton Trevisan Roman; Marcelo M. Antunes; Enrique M. Ortega; Antonio W. Sousa; Luciano A. Digiampietri; Luís M. del Val Cura; Valdinei F. Silva; Clodoaldo Ap. M. Lima (HCI (2), 2016)

The Influences of Culture on User Experience. - Tales Rebequi Costa Borges de Souza; João Luiz Bernardes Jr. (HCI (11), 2016)

Autonomous Identification of Virtual 3D Objects by Visually Impaired Users with Proprioception and Audio Feedback. - Erico de Souza Veriscimo; João Luiz Bernardes Jr. (HCI (8), 2016)

3D Interaction Accessible to Visually Impaired Users: A Systematic Review. - Erico de Souza Veriscimo; João Luiz Bernardes Jr. (HCI (8), 2016)

A Graphical System for Interactive Creation and Exploration of Dynamic Information Visualization. - Jaqueline Zaia; João Luiz Bernardes Jr. (HCI (4), 2016)

Skin Color Segmentation and Levenshtein Distance Recognition of BSL Signs in Video. - Beatriz Tomazela Teodoro; João Luiz Bernardes; Luciano Antônio Digiampietri (SIBGRAPI, 2017)

Proprioception and audio feedback as a means of accessible 3D interaction for the visually impaired. - Erico de Souza Veriscimo; João Luiz Bernardes Jr. (IHC, 2019)

Evaluating User Experience in 3D Interaction: a Systematic Review. - Erico de Souza Veriscimo; João Luiz Bernardes Jr.; Luciano Antônio Digiampietri (SBSI, 2020)

A multi-objective evolutionary approach for the nonlinear scale-free level problem. - André Siqueira Ruela; Karina Valdivia Delgado; João Luiz Bernardes (Appl. Intell., 2020)

Facial Emotion Recognition in UX Evaluation: A Systematic Review. - Erico de Souza Veriscimo; João Luiz Bernardes Jr.; Luciano Antônio Digiampietri (HCI (1), 2021)