Immersive Positive Psychological Interventions: a qualitative measuring in a controlled VR trial. - Marina Holanda Kunst; Eliane De Holanda Silva; Fabiana F. F. Peres; Fátima L. S. Nunes; João Marcelo Teixeira (SVR, 2025)

Impact of a Non-Playable Character on Player Experience and Performance in VR Games. - Matheus O. Lêu; Fátima L. S. Nunes; Fabiana F. F. Peres; João Marcelo Teixeira (SVR, 2025)

Visuo-Haptic Immersion Made Easy: A Fast-Track Course on Spatial Anchors. - Dave O'Hara; Robson Oliveira; Fatima Nunes; João Marcelo Teixeira (SVR, 2025)

INCLUDERE: An Immersive Experience that Transforms Perceptions of Inclusion. - Tati Peres; Fabiana F. F. Peres; Fátima L. S. Nunes; João Marcelo Teixeira (SVR, 2025)