A Framework for Hyperdocument Generation in an Object-Oriented Database Environment. - Ana Maria de Carvalho Moura; João Roberto de Toledo Quadros (CODAS, 1996)

A Forecasting Method for Fertilizers Consumption in Brazil. - Eduardo S. Ogasawara; Daniel de Oliveira 001; Fabio Paschoal Junior; Rafael Castañeda; Myrna Amorim; Renato Mauro; Jorge Soares 001; João Quadros; Eduardo Bezerra 002 (Int. J. Agric. Environ. Inf. Syst., 2013)

Towards a UML-based Reference Model for Blended Learning. - João Roberto de Toledo Quadros; Daniel de Oliveira 001; Ambrozio Queiroz; Eduardo S. Ogasawara; Carlos Schocair (Int. J. Recent Contributions Eng. Sci. IT, 2014)

Amê: an environment to learn and analyze adversarial search algorithms using stochastic card games. - Ana Beatriz Cruz; Leonardo Preuss; João Quadros; Uéverton S. Souza; Sabrina Serique; Angélica Ogasawara; Eduardo Bezerra 002; Eduardo S. Ogasawara (SAC, 2015)

Control and Security System for Classroom Access Based on Facial Recognition. - Cedric Monteiro; Eduardo S. Ogasawara; Laercio Gonçalves; João Roberto de Toledo Quadros (CLEI, 2018)

Orthographic Educational Game for Portuguese Language Countries. - Paula Chaves; Luan Paschoal; Tauan Velasco; Tiago Bento; Julliany S. Brandão; Carlos Schocair; João Quadros; Talita Oliveira; Eduardo S. Ogasawara (CSEDU (2), 2018)

Supporting the Learning of Evolution Theory Using an Educational Simulator. - Josué Cardoso; Diego Caetano; Raphael Abreu; João Quadros; Joel A. F. dos Santos; Eduardo S. Ogasawara; Leonardo Lignani (IEEE Trans. Learn. Technol., 2020)

Utilizing Educational Robotics for Learning About Sustainability Issues. - André Carlos Teixeira de Vasconcelos; Almir Silva Silveira; Raphael Melo de Oliveira; Lucas Tejedor da Silva; Giselle Medeiros Mesiara; João Roberto de Toledo Quadros (LARS/SBR/WRE, 2022)

Applying Gestalt approach as a method for teaching computer science practice in the classroom: A case study in primary schools in Brazil. - André Vasconcelos 002; Jomar Monsores; Tania Almeida; Laura Quadros; Eduardo S. Ogasawara; João Quadros (Educ. Inf. Technol., 2023)

ProBee: A Provenance-based Design for an Educational Game Analytics Model. - Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo S. Ogasawara; Joel A. F. dos Santos (Technol. Knowl. Learn., 2025)