Virtual Location-Based Indoor Guide. - Tiago Fernandes; João Jacob (SGDA, 2011)

Issues in the Development of Location-Based Games. - João Tiago Pinheiro Neto Jacob; António Fernando F. Coelho (Int. J. Comput. Games Technol., 2011)

Towards Location-based Augmented Reality games. - João Tiago Pinheiro Neto Jacob; Hugo da Silva; António Coelho 001; Rui Rodrigues 001 (VS-GAMES, 2012)

Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite. - João S. V. Gonçalves; Rosaldo J. F. Rossetti; João Tiago Pinheiro Neto Jacob; Joel Gonçalves; Cristina Olaverri-Monreal; António Coelho 001; Rui Rodrigues 001 (Intelligent Vehicles Symposium, 2014)

Balance Assessment in Fall-Prevention Exergames. - Carlos Miguel Dias de Brito; João Tiago Pinheiro Neto Jacob; Rui Pedro Silva Nóbrega; António Manuel Nogueira Santos (ASSETS, 2015)

Augmenting Physical Maps: an AR Platform for Geographical Information Visualization. - Rui Nóbrega; João Jacob; Rui Rodrigues 001; António Coelho 001; A. Augusto de Sousa (Eurographics (Posters), 2016)

Estimating player performance and adaptivity in exergames and location-based games - João Tiago Pinheiro Neto Jacob (2016)

Player Adaptivity and Safety in Location-Based Games. - João Jacob; Ana Lopes; Rui Nóbrega; Rui Rodrigues 001; António Coelho 001 (ACE, 2017)

Towards Player Adaptivity in Mobile Exergames. - João Jacob; Ana Lopes; Rui Nóbrega; Rui Rodrigues 001; António Coelho 001 (ACE, 2017)

Adaptivity and safety in location-based games. - João Tiago Pinheiro Neto Jacob; Rui Nóbrega; António Coelho 001; Rui Rodrigues 001 (VS-GAMES, 2017)

Serious games for the human behaviour analysis in emergency evacuation scenarios. - João Emílio Almeida; Rosaldo J. F. Rossetti; João Tiago Pinheiro Neto Jacob; Brígida Mónica Faria; António Leça Coelho (Clust. Comput., 2017)

Cargo dynamic stability in the container loading problem - a physics simulation tool approach. - António Galrão Ramos; João Tiago Pinheiro Neto Jacob; Jorge Fonseca Justo; José Fernando Oliveira; Rui Rodrigues 001; Antonio Miguel Gomes (Int. J. Simul. Process. Model., 2017)

Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective. - Rui Nóbrega; João Jacob; António Coelho 001; João Ribeiro 001; Jessika Weber; Soraia Ferreira (Int. J. Creative Interfaces Comput. Graph., 2018)

Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments. - Vasco Pereira; Teresa Matos 001; Rui Rodrigues 001; Rui Nóbrega; João Jacob (ICGI, 2019)

Fall-Prevention Exergames Using Balance Board Systems. - Miguel Brito; Rui Nóbrega; João Jacob; Rui Rodrigues 001; António Coelho 001 (INTERACT (2), 2019)

Using Virtual Reality Environments to Predict Pedestrian Behaviour. - João Filipe Costa; João Jacob; Thiago R. P. M. Rúbio; Daniel Castro Silva; Henrique Lopes Cardoso; Sara Ferreira; Rui Rodrigues 001; Eugénio Oliveira; Rosaldo J. F. Rossetti (ISC2, 2019)

Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan Carter. - Nataska Statham; João Jacob; Mikael Fridenfalk (DiGRA, 2020)

Fault Injection, Detection and Treatment in Simulated Autonomous Vehicles. - Daniel Garrido; Leonardo Ferreira; João Jacob; Daniel Castro Silva (ICCS (1), 2020)

Towards Predicting Pedestrian Paths: Identifying Surroundings from Monocular Video. - José Aleixo Cruz; Thiago R. P. M. Rúbio; João Jacob; Daniel Garrido; Henrique Lopes Cardoso; Daniel Castro Silva; Rui Rodrigues 001 (IDEAL (2), 2020)

A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem. - Thiago R. P. M. Rúbio; José Aleixo Cruz; João Jacob; Daniel Garrido; Henrique Lopes Cardoso; Daniel Castro Silva; Rui Rodrigues 001 (IDEAL (2), 2020)

Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments. - Eduardo Magalhães; João Jacob; Niels C. Nilsson; Rolf Nordahl; Gilberto Bernardes (VR Workshops, 2020)

Serious Pervasive Games. - António Coelho 001; Rui Rodrigues 001; Rui Nóbrega; João Jacob; Leonel Morgado; Pedro Cardoso 002; Maria van Zeller; Liliana Santos; António Augusto de Sousa (Frontiers Comput. Sci., 2020)

Point Cloud Interaction and Manipulation in Virtual Reality. - Daniel Garrido; Rui Rodrigues 001; A. Augusto de Sousa; João Jacob; Daniel Castro Silva (AIVR, 2021)

Pedestrian Simulation In SUMO Through Externally Modelled Agents. - Daniel Garrido; João Jacob; Daniel Castro Silva; Rosaldo J. F. Rossetti (ECMS, 2021)

Building a Prototype for Easy to Use Collaborative Immersive Analytics. - Daniel Garrido; João Jacob; Daniel Castro Silva (ICCS (1), 2021)

Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets. - Nataska Statham; João Jacob; Mikael Fridenfalk; Rui Rodrigues 001 (ICEC, 2021)

Game environment art with modular architecture. - Nataska Statham; João Jacob; Mikael Fridenfalk (Entertain. Comput., 2022)

Performance Impact of Immersion and Collaboration in Visual Data Analysis. - Daniel Garrido; João Jacob; Daniel Castro Silva (ISMAR, 2023)

Do We Need 3D to See? Impact of Dimensionality of the Virtual Environment on Attention. - Teresa Matos 001; Daniel Mendes; João Jacob; A. Augusto de Sousa; Rui Rodrigues 001 (VR Workshops, 2025)