Joaquim A. Jorge

Affiliations:
  • Technical University of Lisbon, Department of Computer Science and Engineering, Portugal


According to our database1, Joaquim A. Jorge authored at least 261 papers between 1990 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
How Personality Traits Affect Peer Assessment in Distance Learning.
Technol. Knowl. Learn., March, 2024

2023
A Research Agenda for NFTs.
Computer, December, 2023

Note Computers & Graphics Issue 117.
Comput. Graph., December, 2023

Representing uncertainty through sentiment and stance visualizations: A survey.
Graph. Model., October, 2023

Note computers & graphics issue 115.
Comput. Graph., October, 2023

Erratum to "Saliency Detection for Large-Scale Mesh Decimation" [Comput. Graph. 111 (2023) 63-76].
Comput. Graph., August, 2023

Issue 113C: A Note from the Editor in Chief.
Comput. Graph., June, 2023

Towards augmented reality for corporate training.
Interact. Learn. Environ., May, 2023

Issue 112: A Note from the Editor-in-Chief.
Comput. Graph., May, 2023

Saliency detection for large-scale mesh decimation.
Comput. Graph., April, 2023

Sticks and STONES may build my bones: Deep learning reconstruction of limb rotations in stick figures.
Pattern Recognit. Lett., January, 2023

A Survey on Remote Assistance and Training in Mixed Reality Environments.
IEEE Trans. Vis. Comput. Graph., 2023

Polygon Detection from a Set of Lines.
CoRR, 2023

MDF-Net: Multimodal Dual-Fusion Network for Abnormality Detection using CXR Images and Clinical Data.
CoRR, 2023

Immersive Virtual Colonoscopy Viewer for Colorectal Diagnosis.
CoRR, 2023

Virtual Reality for medical education and training of Diabetic Foot.
CoRR, 2023

Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference.
IEEE Access, 2023

SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Development of an Immersive Virtual Colonoscopy Viewer for Colon Growths Diagnosis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Virtual Reality applied to medical education and training on Diabetic Foot.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring Affordances for AR in Laparoscopy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Integrating Eye-Gaze Data into CXR DL Approaches: A Preliminary study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Approaches and Challenges in XR and AI for Health Applications.
Proceedings of the SIGGRAPH Asia 2023 Courses, 2023

"I Miss Going to that Place": The Impact of Watching Nature Videos on the Well-Being of Informal Caregivers.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Comparing Visual Search Patterns in Chest X-Ray Diagnostics.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

2022
Controlling camera movement in VR colonography.
Virtual Real., 2022

Early Prediction of Students' Final Grades in a Gamified Course.
IEEE Trans. Learn. Technol., 2022

Counterfactuals and causability in explainable artificial intelligence: Theory, algorithms, and applications.
Inf. Fusion, 2022

Benchmark Evaluation of Counterfactual Algorithms for XAI: From a White Box to a Black Box.
CoRR, 2022

Editorial Note.
Graph. Vis. Comput., 2022

VR Games for Chronic Pain Management.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Design requirements to improve laparoscopy via XR.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Improving X-ray Diagnostics through Eye-Tracking and XR.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Anatomy Studio II A Cross-Reality Application for Teaching Anatomy.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Estimating Body Shapes from Measurements.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Enhancing cross-reality applications and user experiences.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
GRSI Best Paper Award.
Graph. Vis. Comput., 2021

A Note from the Editor in Chief.
Comput. Graph., 2021

How Do Students Behave in a Gamified Course? - A Ten-Year Study.
IEEE Access, 2021

Promoting Reality Awareness in Virtual Reality through Proxemics.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Magic Carpet: Interaction Fidelity for Flying in VR.
IEEE Trans. Vis. Comput. Graph., 2020

Preface.
IEEE Trans. Vis. Comput. Graph., 2020

Laparoscopy with augmented reality adaptations.
J. Biomed. Informatics, 2020

Camera Travel for Immersive Colonography.
CoRR, 2020

The hip joint as an egg shape: a comprehensive study of femoral and acetabular morphologies.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2020

Adaptive learning path recommender approach using auxiliary learning objects.
Comput. Educ., 2020

Enabling parametric design space exploration by non-designers.
Artif. Intell. Eng. Des. Anal. Manuf., 2020

Improving Camera Travel for Immersive Colonography.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Touchless interaction with medical images based on 3D hand cursors supported by single-foot input: A case study in dentistry.
J. Biomed. Informatics, 2019

Safe Walking In VR using Augmented Virtuality.
CoRR, 2019

A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments.
Comput. Graph. Forum, 2019

Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction.
Comput. Graph., 2019

ACM Europe Council's best paper awards.
Commun. ACM, 2019

Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Safe Walking in VR.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

FEETICHE: FEET Input for Contactless Hand gEsture Interaction.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Dynamic Occlusion Handling for Real-Time AR Applications.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Approaches and challenges to virtual and augmented reality in health care and rehabilitation: a short course.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019

Warping Deixis: Distorting Gestures to Enhance Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Explicit design of transfer functions for volume-rendered images by combining histograms, thumbnails, and sketch-based interaction.
Vis. Comput., 2018

Assessing the usability of tile-based interfaces to visually navigate 3-D parameter domains.
Int. J. Hum. Comput. Stud., 2018

Foreword to the Special Section on SIBGRAPI 2018.
Comput. Graph., 2018

A Letter from the Editor-in-Chief.
Comput. Graph., 2018

Keep my head on my shoulders!: why third-person is bad for navigation in VR.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Interaction Techniques for Immersive CT Colonography: A Professional Assessment.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2018, 2018

2017
On the utility of 3D hand cursors to explore medical volume datasets with a touchless interface.
J. Biomed. Informatics, 2017

Demo hour.
Interactions, 2017

Hip-directed walking-in-place using a single depth camera.
Int. J. Hum. Comput. Stud., 2017

Multi-GPU-based detection of protein cavities using critical points.
Future Gener. Comput. Syst., 2017

Studying student differentiation in gamified education: A long-term study.
Comput. Hum. Behav., 2017

Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey.
Comput. Graph. Forum, 2017

Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement.
Comput. Graph., 2017

Using custom transformation axes for mid-air manipulation of 3D virtual objects.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Creepy Tracker Toolkit for Context-aware Interfaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

Using iterative refinement for out-of-reach selection in VR.
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017

VRRRRoom: Virtual Reality for Radiologists in the Reading Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Mid-air modeling with Boolean operations in VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

PRECIOUS! Out-of-reach selection using iterative refinement in VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Early Prediction of Student Profiles Based on Performance and Gaming Preferences.
IEEE Trans. Learn. Technol., 2016

Expeditious illustration of layer-cake models on and above a tactile surface.
Comput. Geosci., 2016

The benefits of DOF separation in mid-air 3D object manipulation.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Perceiving depth: optical versus video see-through.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Effects of speed and transitions on target-based travel techniques.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Talaria: Continuous Drag & Drop on a Wall Display.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

SleeveAR: Augmented Reality for Rehabilitation using Realtime Feedback.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Remote Proxemics.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

An Introduction to Collaboration Meets Interactive Spaces.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Gamification for smarter learning: tales from the trenches.
Smart Learn. Environ., 2015

Clustering Students Based on Motivation to Learn: A Blended Learning Approach.
Int. J. Mob. Blended Learn., 2015

Accelerating Occlusion Rendering on a GPU via Ray Classification.
Int. J. Creative Interfaces Comput. Graph., 2015

A Survey on Implicit Surface Polygonization.
ACM Comput. Surv., 2015

Professor Dr.-Ing. Dr.-Ing. E.h. Wolfgang Straßer (10.08.1941-24.01.2015).
Comput. Graph., 2015

Augmented Reality for Rehabilitation Using Multimodal Feedback.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

Eery Space: Facilitating Virtual Meetings Through Remote Proxemics.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Contact Activity Visualization for Seniors.
Proceedings of the Foundations of Augmented Cognition, 2015

Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Mobile text-entry and visual demands: reusing and optimizing current solutions.
Univers. Access Inf. Soc., 2014

Mobile touchscreen user interfaces: bridging the gap between motor-impaired and able-bodied users.
Univers. Access Inf. Soc., 2014

Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments.
Presence Teleoperators Virtual Environ., 2014

Identifying Student Types in a Gamified Learning Experience.
Int. J. Game Based Learn., 2014

Understanding Individual Differences: Towards Effective Mobile Interface Design and Adaptation for the Blind.
CoRR, 2014

Foreword to the special section on CAD/Graphics 2013.
Comput. Graph., 2014

ThumbCam: Returning to single touch interactions to explore 3D virtual environments.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

A field experiment with an animated intelligent tutor in Portugal.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

Relating gaming habits with student performance in a gamified learning experience.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Physio@Home: design explorations to support movement guidance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Let's kick it: how to stop wasting the bottom third of your large screen display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Interactive two-sided transparent displays: designing for collaboration.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Mid-air interactions above stereoscopic interactive tables.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Interoperable Intelligent Tutoring Systems as Open Educational Resources.
IEEE Trans. Learn. Technol., 2013

Erratum to: Foot-turistic multimedia: designing interactive multimedia installations for shoe shops.
Multim. Tools Appl., 2013

Mockup Builder: 3D modeling on and above the surface.
Comput. Graph., 2013

Fast Compression of Meshes for GPU Ray-Tracing.
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013

Engaging Engineering Students with Gamification.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

A New Approach to Walking in Place.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Atomic and Molecular Intelligent Tutoring Systems - A New Architecture for Interoperable Tutors as Open Educational Resources.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

So Fun It Hurts - Gamifying an Engineering Course.
Proceedings of the Foundations of Augmented Cognition, 2013

Improving participation and learning with gamification.
Proceedings of the First International Conference on Gameful Design, 2013

2012
Foot-turistic multimedia: designing interactive multimedia installations for shoe shops.
Multim. Tools Appl., 2012

HCI public policy activities in 2012: a 10-country discussion.
Interactions, 2012

Title of tutorial: Designing immersive VR systems: From bits to bolts.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Im-O-Ret: Immersive object retrieval.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space.
Proceedings of the Graphics Interface 2012 Conference, 2012

Touch typing using thumbs: understanding the effect of mobility and hand posture.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

I, the device: observing human aversion from an HCI perspective.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Elderly text-entry performance on touchscreens.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

Towards an Immersive Interface for 3D Object Retrieval.
Proceedings of the 5th Eurographics Workshop on 3D Object Retrieval, 2012

2011
How high can expectations go?: practitioner issues and risks of interactive installations.
Interactions, 2011

Fostering Collaboration in Kindergarten through an Augmented Reality Game.
Int. J. Virtual Real., 2011

NaturaSketch: Modeling from Images and Natural Sketches.
IEEE Computer Graphics and Applications, 2011

Augmenting touch interaction through acoustic sensing.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Combining bimanual manipulation and pen-based inputfor 3D modelling.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

BrailleType: Unleashing Braille over Touch Screen Mobile Phones.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

The Continuous Interaction Space: Interaction Techniques Unifying Touch and Gesture on and above a Digital Surface.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Blind People and Mobile Keypads: Accounting for Individual Differences.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Interactive Installations: Tales from the Trenches.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

Blind people and mobile touch-based text-entry: acknowledging the need for different flavors.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

Sketch-based Modeling and Assembling with Few Strokes.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

Introduction.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

Sketch-based Retrieval of Vector Drawings.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

2010
A syntactic approach based on distortion-tolerant Adjacency Grammars and a spatial-directed parser to interpret sketched diagrams.
Pattern Recognit., 2010

A real-time low-cost marker-based multiple camera tracking solution for virtual reality applications.
J. Real Time Image Process., 2010

IMMIView: a multi-user solution for design review in real-time.
J. Real Time Image Process., 2010

An haptic-based immersive environment for shape analysis and modelling.
J. Real Time Image Process., 2010

Refereed digital publication to support online communities.
Int. J. Web Based Communities, 2010

Thesaurus-based 3D Object Retrieval with Part-in-Whole Matching.
Int. J. Comput. Vis., 2010

Multi-projector VR Systems.
Proceedings of the 23rd SIBGRAPI Conference on Graphics, Patterns and Images Tutorials, 2010

Personal mobile controller for blind people.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Assessing mobile touch interfaces for tetraplegics.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

A narrative-based alternative to tagging.
Proceedings of the HT'10, 2010

A comparison of ray pointing techniques for very large displays.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Designing Multi-projector VR Systems: From Bits to Bolts.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

Laying the groundwork for assisted rehabilitation.
Proceedings of the ECCE 2010, 2010

Proficient blind users and mobile text-entry.
Proceedings of the ECCE 2010, 2010

Identifying the relevant individual attributes for a successful non-visual mobile experience.
Proceedings of the ECCE 2010, 2010

Towards accessible touch interfaces.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

2009
Analysis Domain Model for Shared Virtual Environments.
Int. J. Virtual Real., 2009

Sketch-based modeling: A survey.
Comput. Graph., 2009

Sketch-based retrieval of complex drawings using hierarchical topology and geometry.
Comput. Aided Des., 2009

Blobby: how to guide a blind person.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

A comparative study of interaction metaphors for large-scale displays.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Style Nodes and Repolygonization for Hierarchical Tree-Based Implicit Surface Modelling.
Proceedings of the 5th International Symposium on Computational Aesthetics in Graphics, 2009

NavTap: a long term study with excluded blind users.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
Assessing Electromyographic Interfaces.
J. Virtual Real. Broadcast., 2008

PC Clusters for Virtual Reality.
Int. J. Virtual Real., 2008

From Tapping to Touching: Making Touch Screens Accessible to Blind Users.
IEEE Multim., 2008

In search of personal information: narrative-based interfaces.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

Understanding Stories about Personal Documents.
Proceedings of the Fourth International Conference on Autonomic and Autonomous Systems, 2008

Suggestive Contours Over Point-Set Implicits.
Proceedings of the GRAPP 2008, 2008

Designing Multi-projector VR Systems: from Bits to Bolts.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

A Taxonomy of Modeling Techniques using Sketch-Based Interfaces.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Mobile text-entry models for people with disabilities.
Proceedings of the ECCE 2008, 2008

Mnemonical body shortcuts: improving mobile interaction.
Proceedings of the ECCE 2008, 2008

Realfind: managing personal items in the physical world.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Agrafo: a visual interface for grouping and browsing digital photos.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Editorial.
Comput. Graph., 2007

Foreword to: "Special Issue on virtual environments".
Comput. Graph., 2007

Sampling Point-Set Implicits.
Proceedings of the 4th Symposium on Point Based Graphics, 2007

ShapeShop: sketch-based solid modeling with BlobTrees.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Extensible middleware framework for multimodal interfaces in distributed environments.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

Preface - Creativity and HCI: From Experience to Design in Education.
Proceedings of the Creativity and HCI: From Experience to Design in Education, 2007

Conceptual Design and Prototyping to Explore Creativity.
Proceedings of the Creativity and HCI: From Experience to Design in Education, 2007


IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.
Proceedings of the Virtual Reality, 2007

IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

BloNo: A New Mobile Text-Entry Interface for the Visually Impaired.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Using Autobiographic Information to Retrieve Real and Electronic Documents.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

Mnemonical Body Shortcuts for Interacting with Mobile Devices.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

Representing and Parsing Sketched Symbols Using Adjacency Grammars and a Grid-Directed Parser.
Proceedings of the Graphics Recognition. Recent Advances and New Opportunities, 2007

Collaborative Visualization of Sensor Data Through a Subscription based Architecture.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

Composition Principles for Quality Depiction and Aesthetics.
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007

Graphical Modeling and Calligraphic Interfaces.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
An integrated evaluation method for e-learning: a case study.
Interact. Technol. Smart Educ., 2006

Motivation to E-Learn Within Organizational Settings: An Exploratory Factor Structure.
Int. J. Distance Educ. Technol., 2006

Web-Based Support for Resource-Effective E-Learning.
Proceedings of the WEBIST 2006, 2006

Innovative geometric pose reconstruction for marker-based single camera tracking.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

PTrack: Introducing a Novel Iterative Geometric Pose Estimation for a Marker-based Single Camera Tracking System.
Proceedings of the IEEE Virtual Reality Conference, 2006

Recognizing Hand Gestures with CALI.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

Non-Photorealistic Rendering in Context: An Observational Study.
Proceedings of the 4th International Symposium on Non-Photorealistic Animation and Rendering, 2006

Modeling plant structures using concept sketches.
Proceedings of the 4th International Symposium on Non-Photorealistic Animation and Rendering, 2006

Evaluating stories in narrative-based interfaces.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

EMG as a daily wearable interface.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

Quill: a narrative-based interface for personal document retrieval.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Content-based retrieval of technical drawings.
Int. J. Comput. Appl. Technol., 2005

Pen-and-Ink for BlobTree Implicit Models.
Comput. Graph. Forum, 2005

Introduction.
Comput. Graph., 2005

Adaptive polygonization of implicit surfaces.
Comput. Graph., 2005

A Calligraphic Interface for Interactive Free-Form Modeling with Large Datasets.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

Sketch-based modeling with few strokes.
Proceedings of the Spring Conference on Computer Graphics, 2005

Sketch-Based Mesh Augmentation.
Proceedings of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2005

Generic Shape Classification for Retrieval.
Proceedings of the Graphics Recognition. Ten Years Review and Future Perspectives, 2005

Sketch Based Construction and Rendering of Implicit Models.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

InStory: a system for mobile information access, storytelling and gaming activities in physical spaces.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Modeling for E-Learning Systems.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2004
Refereed digital publication of computer graphics educational materials.
Comput. Graph., 2004

Telling Stories with Dialogue Boxes to Retrieve Documents.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Building the world-wide community of graphics educators.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Computer graphics educational materials source policies and status report.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

MIBlob: a tool for medical visualization and modelling using sketches.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Curvature Dependent Polygonization of Implicit Surfaces.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

Retrieving Vector Graphics Using Sketches.
Proceedings of the 4th International Symposium, 2004

Cascading Recognizers for Ambiguous Calligraphic Interaction .
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004

Towards 3DModeling using Sketches and Retrieval.
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004

Describing documents: what can users tell us?
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Parametric Freehand Sketches.
Proceedings of the Computational Science and Its Applications, 2004

"Tell Me a Story" Issues on the Design of Document Retrieval Systems.
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004

Mixing Images and Sketches for Retrieving Vector Drawings.
Proceedings of the 7th Eurographics Multimedia Workshop 2004, 2004

Retrieving ClipArt Images by Content.
Proceedings of the Image and Video Retrieval: Third International Conference, 2004

Telling stories to computers for document retrieval.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Sketch-based retrieval of ClipArt drawings.
Proceedings of the working conference on Advanced visual interfaces, 2004

2003
Towards content-based retrieval of technical drawings through high-dimensional indexing.
Comput. Graph., 2003

CGEMS: Computer Graphics Educational Materials Server.
Proceedings of the Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27, 2003

Smart Sketch System for 3D Reconstruction Based Modeling.
Proceedings of the Smart Graphics, Third International Symposium, 2003

An Integrated Courseware Usability Evaluation Method.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003

CIGRO: A Minimal Instruction Set Calligraphic Interface for Sketch-Based Modeling.
Proceedings of the Computational Science and Its Applications, 2003

Ubiquitous Access to Documents: Using Storytelling to Alleviate Cognitive Problems.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

A Refereed Server for Educational CG Content.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Calligraphic Interfaces: Mixed Metaphors for Design.
Proceedings of the Interactive Systems. Design, 2003

An Empirical Study of Personal Document Spaces.
Proceedings of the Interactive Systems. Design, 2003

MIKE: A Multimodal Cinematographic Editor for Virtual Worlds.
Proceedings of the Interactive Systems. Design, 2003

Indexing High-Dimensional Data for Content-Based Retrieval in Large Databases.
Proceedings of the Eighth International Conference on Database Systems for Advanced Applications (DASFAA '03), 2003

2002
"When i'm sixty-four...": are there real strategies for providing universal accessibility for the elderly.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Experimental evaluation of an on-line scribble recognizer.
Pattern Recognit. Lett., 2001

Adaptive tools for the elderly: new devices to cope with age-induced cognitive disabilities.
Proceedings of the EC/NSF Workshop on Universal Accessibility of Ubiquitous Computing: Providing for the Elderly, 2001

EC/NSF workshop on universal accessibility of ubiquitous computing: providing for the elderly event report.
Proceedings of the EC/NSF Workshop on Universal Accessibility of Ubiquitous Computing: Providing for the Elderly, 2001

Modelling Solids and Surfaces with Sketches - an Empirical Evaluation.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Handling Ambiguity and Errors: Visual Languages for Calligraphic Interaction.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

Experimental Evaluation of a Trainable Scribble Recognizer for Calligraphic Interfaces.
Proceedings of the Graphics Recognition Algorithms and Applications, 2001

2000
Guest Editors' Introduction.
Comput. Graph., 2000

Towards Calligraphic Interfaces: Sketching 3D Scenes with Gestures and Context Icons.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Visual Languages for Sketching Documents.
Proceedings of the 2000 IEEE International Symposium on Visual Languages, 2000

Using fuzzy logic to recognize geometric shapes interactively.
Proceedings of the Ninth IEEE International Conference on Fuzzy Systems, 2000

1999
A Simple Approach to Recognise Geometric Shapes Interactively.
Proceedings of the Graphics Recognition, Recent Advances, Third International Workshop, 1999

1998
A Digital Library for a Virtual Organization.
Proceedings of the Thirty-First Annual Hawaii International Conference on System Sciences, 1998

1995
Online Parsing of Visual Languages Using Adjacency Grammars.
Proceedings of the Proceedings 11th International IEEE Symposium on Visual Languages, 1995

1992
Metawidgets: towards a theory of multimodal interface design.
Proceedings of the Sixteenth Annual International Computer Software and Applications Conference, 1992

1990
Marker-making using automatic placement of irregular shapes for the garment industry.
Comput. Graph., 1990


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