An Algorithm for Two-Dimensional Mesh Generation for Arbitrary Regions with Cracks. - Antônio C. O. Miranda; Joaquim B. Cavalcante Neto; Luiz Fernando Martha (SIBGRAPI, 1999)

An Algorithm for Three-Dimensional Mesh Generation for Arbitrary Regions with Cracks. - Joaquim B. Cavalcante Neto; Paul A. Wawrzynek; M. T. M. Carvalho; Luiz Fernando Martha; Anthony R. Ingraffea (Eng. Comput., 2001)

A Strategy for the Interpolation of Surfaces through the Use of Basis Functions. - Edson Ricardo de Andrade Silva; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (GEOINFO, 2003)

Computational Science Simulations Based on Web Services. - L. Paul Chew; Nikos Chrisochoides; S. Gopalsamy; Gerd Heber; Anthony R. Ingraffea; Edward Luke; Joaquim B. Cavalcante Neto; Keshav Pingali; Alan M. Shih; Bharat K. Soni; Paul Stodghill; David S. Thompson; et al. (International Conference on Computational Science, 2003)

Transformation Semantics: An Efficient Approach for Collision Detection. - José Gilvan Rodrigues Maia; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SIBGRAPI, 2006)

A flexible representation of controllers for physically-based animation of virtual humans. - Rubens Fernandes Nunes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SAC, 2007)

Sensory state machines for physically-based animation. - Rubens Fernandes Nunes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (Vis. Comput., 2007)

Simple Feedforward Control for Responsive Motion Capture-Driven Simulations. - Rubens Fernandes Nunes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Victor B. Zordan (ISVC (1), 2008)

A nervous system model for direct dynamics animation control based on evolutionary computation. - Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SAC, 2008)

A biologically inspired generation of virtual characters. - Roberto C. Cavalcante Vieira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SAC, 2008)

Optimized Pattern-Based Adaptive Mesh Refinement Using GPU. - Ricardo Lenz; Joaquim B. Cavalcante Neto; Creto Augusto Vidal (SIBGRAPI, 2009)

Towards the Solution of the Missing Persons Problem by Simulated Reproduction of Virtual Characters. - Martha I. Cárdenas Esguerra; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Roberto C. Cavalcante Vieira (SIBGRAPI, 2010)

A Hierarchical Adaptive Mesh Generation Strategy for Parametric Surfaces Based on Tree Structures. - Daniel M. B. de Siqueira; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Romildo J. da Silva (SIBGRAPI, 2010)

Simulation of genetic inheritance in the generation of virtual characters. - Roberto C. Cavalcante Vieira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (VR, 2010)

A New Method for Cutting Splats of Models with Sharp Features. - Rafael Fernandes Ivo; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SIBGRAPI, 2011)

Facial aging simulation applied to the missing person problem. - Martha I. Cárdenas Esguerra; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Roberto C. Cavalcante Vieira (CLEI, 2012)

Using natural vibrations to guide control for locomotion. - Rubens Fernandes Nunes; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Paul G. Kry; Victor B. Zordan (I3D, 2012)

Dynamic Cloth Simulation: A Comparative Study of Explicit and Implicit Numerical Integration. - Laise Lima De Carvalho; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Suzana Matos França de Oliveira (SVR, 2012)

System Model for Shooting Training Based on Interactive Video, Three-Dimensional Computer Graphics and Laser Ray Capture. - Antonio José Melo Leite Júnior; George Allan Menezes Gomes; Natal Anacleto Chicca Junior; Alysson Diniz dos Santos; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Marcelo Gattass (SVR, 2012)

Reproducing virtual characters. - Roberto C. Cavalcante Vieira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (Comput. Graph., 2012)

A method for clipping splats on sharp edges and corners. - Rafael Fernandes Ivo; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (Vis. Comput., 2012)

Evolving Plastic Neuromodulated Networks for Behavior Emergence of Autonomous Virtual Characters. - Yuri Lenon B. Nogueira; Carlos Eduardo Fisch de Brito; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (ECAL, 2013)

Emergence of Autonomous Behaviors of Virtual Characters through Simulated Reproduction. - Yuri Lenon B. Nogueira; Carlos Eduardo Fisch de Brito; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (ECAL, 2013)

An Adaptive Parametric Surface Mesh Generation Method Guided by Curvatures. - Daniel M. B. de Siqueira; Markos O. Freitas; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Romildo J. da Silva (IMR, 2013)

A Multipotential Field Model for Crowds with Scalable Behaviors. - Teofilo Bezerra Dutra; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Soraia Raupp Musse (SIBGRAPI, 2013)

Three-Dimensional Face Caricaturing by Anthropometric Distortions. - Roberto C. Cavalcante Vieira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SIBGRAPI, 2013)

A Comparative Analysis of Fluid Simulation Methods Based on SPH. - Charles Welton Ferreira Barbosa; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SVR, 2013)

Crowd Evacuation Using Cellular Automata: Simulation in a Soccer Stadium. - Lilian de Oliveira Carneiro; Joaquim Bento Cavalcante Neto; Creto Augusto Vidal; Teofilo Bezerra Dutra (SVR, 2013)

Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity. - Suzana Matos França de Oliveira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Laise Lima De Carvalho; José Gilvan Rodrigues Maia (SVR, 2013)

A Dynamic Representation-Switch Method for Hybrid Crowd Rendering Systems. - Erasmo A. Silva; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Teofilo Bezerra Dutra (SVR, 2013)

A distributed-memory parallel technique for two-dimensional mesh generation for arbitrary domains. - Markos O. Freitas; Paul A. Wawrzynek; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Luiz Fernando Martha; Anthony R. Ingraffea (Adv. Eng. Softw., 2013)

A Three-Dimensional Adaptive Mesh Generation Approach Using Geometric Modeling With Multi-Regions and Parametric Surfaces. - Antônio C. O. Miranda; William M. Lira; Joaquim B. Cavalcante Neto; Rafael A. Sousa; Luiz Fernando Martha (J. Comput. Inf. Sci. Eng., 2013)

Adapting Splat-based Models to Curved Sharp Features. - Rafael Fernandes Ivo; Fabio Ganovelli; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Roberto Scopigno (J. Graph. Tools, 2013)

Expressive Reproduced Characters for Games. - Roberto Cesar Cavalcante Vieira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SBGames, 2014)

Cloth Simulation with Triangular Mesh Adaptivity. - Suzana Matos França de Oliveira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Laise Lima De Carvalho; José Gilvan Rodrigues Maia (SIBGRAPI, 2014)

Generation of Emergent Navigation Behavior in Autonomous Agents Using Artificial Vision. - Lilian de Oliveira Carneiro; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Yuri Lenon B. Nogueira; Arnaldo Barreto Vila Nova (SVR, 2014)

A Simplified Contact Model for Treating the Balance of Biped Virtual Characters. - Danilo Borges da Silva; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Rubens Fernandes Nunes (SVR, 2014)

Materialization of Manipulated Virtual Model. - Roberto Cesar Cavalcante Vieira; Henrique Cesar Pires Vieira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SVR, 2014)

Analysis of the Influence of the Field of View on a Crowd Simulation Model Based on Synthetic Vision. - Ricardo Bustamante de Queiroz; Teofilo Bezerra Dutra; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SVR, 2015)

Split Grammar Evolution for Procedural Modeling of Virtual Buildings. - Francisco Caio Maia Rodrigues; Joaquim Bento Cavalcante Neto; Creto Augusto Vidal (SVR, 2015)

Finite element mesh generation for subsurface simulation models. - Antônio Carlos de Oliveira Miranda; William Wagner M. Lira; Ricardo Cavalcanti Marques; André Maués Brabo Pereira; Joaquim B. Cavalcante Neto; Luiz Fernando Martha (Eng. Comput., 2015)

Texture Analysis Using Informed Search in Graphs. - Romulo L. Frutuoso; João Paulo Pordeus Gomes; Emanuele Marques dos Santos; Joaquim B. Cavalcante Neto; Creto Augusto Vidal (SIBGRAPI, 2016)

Using Change-Sets to Achieve a Bounded Undo and Make Tutorials in 3D Version Control Systems. - Rafael S. T. Vieira; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Guillaume Vialaneix; Cláudio T. Silva (SIBGRAPI, 2016)

An Adaptive Mesh Generation Technique in Parallel for Virtual Reality Applications. - Tiago Guimarães; Joaquim Bento Cavalcante Neto; Creto Augusto Vidal (SVR, 2016)

Requirements for Development of a Low Cost Portable Simulator for Shooting Skill Training. - Emerson B. Pinheiro; George A. M. Gomes; Antonio José Melo Leite Júnior; Emanuel F. Coutinho; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SVR, 2016)

Temporally coherent sculpture of composite objects. - Artur P. Sampaio; Raphaëlle Chaine; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (Comput. Graph., 2016)

Parallel generation of meshes with cracks using binary spatial decomposition. - Markos O. Freitas; Paul A. Wawrzynek; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Bruce J. Carter; Luiz Fernando Martha; Anthony R. Ingraffea (Eng. Comput., 2016)

Emergent vision system of autonomous virtual characters. - Yuri Lenon Barbosa Nogueira; Carlos Eduardo Fisch de Brito; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (Neurocomputing, 2016)

On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning. - Paulo Serafim; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SBGames, 2017)

Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture. - Yuri Lenon Barbosa Nogueira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SVR, 2017)

A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor. - Danilo Borges da Silva; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Italo Ney Silva Pessoa; Rubens Fernandes Nunes (SVR, 2017)

Gradient-based steering for vision-based crowd simulation algorithms. - Teofilo Bezerra Dutra; Ricardo Marques; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Julien Pettré (Comput. Graph. Forum, 2017)

Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance. - Danilo Borges da Silva; Rubens Fernandes Nunes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Paul G. Kry; Victor B. Zordan (Comput. Graph. Forum, 2017)

Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games. - Paulo Bruno S. Serafim; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SBGames, 2018)

A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT. - Matheus G. Cordeiro; Paulo Bruno S. Serafim; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto (SBGames, 2019)

A Partition Approach to Interpolate Polygon Sets for Animation. - Alexandre Ribeiro Cajazeira Ramos; Emanuele Marques dos Santos; Joaquim Bento Cavalcante Neto (SIBGRAPI, 2019)

An Emotional Virtual Character: A Deep Learning Approach with Reinforcement Learning. - Gilzamir Gomes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Yuri Lenon Barbosa Nogueira (SVR, 2019)

AI4U: A Tool for Game Reinforcement Learning Experiments. - Gilzamir Gomes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Yuri Lenon Barbosa Nogueira (SBGames, 2020)

Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games. - Paulo Bruno de Sousa Serafim; Yuri Lenon Barbosa Nogueira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Rômulo Férrer Filho (SBGames, 2020)

Autonomous Foraging with SARSA-based Deep Reinforcement Learning. - Anderson Mesquita; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Paulo Serafim (SVR, 2020)

Towards intrinsic autonomy through evolutionary computation. - Yuri Lenon Barbosa Nogueira; Carlos Eduardo Fisch de Brito; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (Artif. Intell. Rev., 2020)

Improved silhouette rendering and detection of splat-based models. - Rafael Fernandes Ivo; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (Comput. Graph., 2020)

Rolling-circles: Detect and reduce noise via erosion of finite-difference moduli for preserving signals. - Rafael S. T. Vieira; Daniel Teixeira; Joaquim B. Cavalcante Neto; Javam C. Machado; Francisco N. Filho (Digit. Signal Process., 2020)

Topple-free foot strategy applied to real-time motion capture data using kinect sensor. - Danilo Borges da Silva; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Italo N. S. Pessoa; Rubens Fernandes Nunes (SAC, 2021)

Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games. - Rômulo Férrer Filho; Yuri Lenon Barbosa Nogueira; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Paulo Bruno de Sousa Serafim (SBGames, 2021)

Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach. - Gilzamir Gomes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Yuri Lenon Barbosa Nogueira (SBGames, 2021)

RealShooting: Expanding the experience of point-and-click target shooting games. - Emerson B. Pinheiro; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Antonio José Melo Leite Júnior; George A. M. Gomes; Ícaro da S. Barbosa (SBGames, 2021)

Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures. - Paulo Bruno S. Serafim; Yuri Lenon B. Nogueira; Joaquim B. Cavalcante Neto; Creto Augusto Vidal (SBGames, 2021)

Autonomous Foraging of Virtual Characters with a Constructivist Cognitive Architecture. - Victor Rocha; Louise Brandao; Yuri Lenon Barbosa Nogueira; Joaquim B. Cavalcante Neto; Creto Augusto Vidal (SVR, 2021)

Physics-Based Motion Control Through DRL's Reward Functions. - Antonio Santos de Sousa; Rubens Fernandes Nunes; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Danilo Borges da Silva (SVR, 2021)

A model for flexible representation of social groups in crowd simulation. - Douglas Ivo; Joaquim B. Cavalcante Neto; Creto Augusto Vidal (Comput. Graph., 2021)

Non-overlapping geometric shadow map. - Erison Miller Santos Mesquita; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Rafael Fernandes Ivo (Comput. Graph., 2021)

A modeling environment for reinforcement learning in games. - Gilzamir Gomes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Yuri Lenon Barbosa Nogueira (Entertain. Comput., 2022)

An efficient automatic mesh generation algorithm for planar isogeometric analysis using high-order rational Bézier triangles. - Elias Saraiva Barroso; John Andrew Evans; Joaquim Bento Cavalcante Neto; Creto Augusto Vidal; Evandro Parente (Eng. Comput., 2022)

Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness. - Alexandre M. M. Santos; Halisson R. Rodrigues; Rômulo Férrer Filho; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Artur O. R. Franco; Paulo Bruno S. Serafim (SBGames, 2023)

Building Oriented Bounding Boxes by the intermediate use of ODOPs. - Rodolfo Sabino; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; José Gilvan Rodrigues Maia (Comput. Graph., 2023)

Using Curriculum to Train Multisensory Foraging DRL Agents. - Rômulo F. F. Filho; Alexandre M. M. Santos; Halisson R. Rodrigues; Yuri Lenon B. Nogueira; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Paulo Bruno S. Serafim (SBGames, 2024)

Facial Conformation Modeling by Anthropometric Measurements. - Arnaldo Barreto Vila Nova; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Lilian de Oliveira Carneiro (SVR, 2024)

Generalization of Real-Time Motion Control with DRL Using Conditional Rewards and Symmetry Constraints. - Luis Ilderlandio da Silva Oliveira; Rubens Fernandes Nunes; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SVR, 2024)