Design-based Research Strategies for Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment. - Chris Dede; Brian C. Nelson; Diane Jass Ketelhut; Jody Clarke-Midura; Cassie Bowman (ICLS, 2004)

MUVEs as a powerful means to study situated learning. - Jody Clarke-Midura; Chris Dede (CSCL, 2007)

Fostering peer collaboration with technology. - Janice D. Gobert; James D. Slotta; Jody Clarke-Midura; Chris Dede; Hannie Gijlers; Nadira Saab; Wouter R. van Joolingen; Ton de Jong; Kenneth R. Koedinger (CSCL, 2007)

Rethinking pedagogy: using multi-user virtual environments to foster authentic science learning. - Diane Jass Ketelhut; Jody Clarke-Midura; Brian C. Nelson; Geordie Dukas (ICLS (1), 2008)

Learning and research in the web 2 era: opportunities for research. - Vanessa L. Peters; James D. Slotta; Andrea Forte; Amy S. Bruckman; Joey J. Lee; Matthew Gaydos; Christopher Hoadley; Jody Clarke-Midura (ICLS (3), 2008)

MUVEs and meta-knowledge. - Jody Clarke-Midura; Eugenia Garduno (ICLS, 2010)

Measuring inquiry: new methods, promises & challenges. - Jody Clarke-Midura; Michael Charles Mayrath; Chris Dede (ICLS, 2010)

A multi-user virtual environment for building and assessing higher order inquiry skills in science. - Diane Jass Ketelhut; Brian C. Nelson; Jody Clarke-Midura; Chris Dede (Br. J. Educ. Technol., 2010)

The Future of Assessment: Measuring Science Reasoning and Inquiry Skills Using Simulations and Immersive Environments. - Jodi L. Davenport; Edys S. Quellmalz; Jody Clarke-Midura; Chris Dede; Janice D. Gobert; Kenneth R. Koedinger; Marty McCall; Michael J. Timms (ICLS, 2012)

Towards Identifying Students' Causal Reasoning Using Machine Learning. - Jody Clarke-Midura; Michael Yudelson (AIED, 2013)

The Radix Endeavor: Designing a Massively Multiplayer Online Game around Collaborative Problem Solving in STEM. - Jody Clarke-Midura; Louisa Rosenheck; Jason Haas; Eric Klopfer (CSCL (2), 2013)

Predicting Successful Inquiry Learning in a Virtual Performance Assessment for Science. - Ryan Shaun Joazeiro de Baker; Jody Clarke-Midura (UMAP, 2013)

A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design. - Shawn Conrad; Jody Clarke-Midura; Eric Klopfer (Int. J. Game Based Learn., 2014)

Designing games for learning and assessment: the radix endeavor. - Jody Clarke-Midura; Louisa Rosenheck; Jennifer Groff (IDC, 2015)

Comparing Novice and Experienced Students in Virtual Performance Assessments. - Yang Jiang; Luc Paquette; Ryan S. Baker 001; Jody Clarke-Midura (EDM, 2015)

Investigating the Role of Being a Mentor as a Way of Increasing Interest in CS. - Jody Clarke-Midura; Vicki Allan; Kevin Close (SIGCSE, 2016)

Towards general models of effective science inquiry in virtual performance assessments. - Ryan Shaun Joazeiro de Baker; Jody Clarke-Midura; Jaclyn Ocumpaugh (J. Comput. Assist. Learn., 2016)

Tipping the Scales: Classroom Feasibility of the Radix Endeavor Game. - Louisa Rosenheck; Jody Clarke-Midura; Susannah Gordon-Messer; Eric Klopfer (Serious Games and Edutainment Applications, 2017)

How Mother and Father Support Affect Youths' Interest in Computer Science. - Jody Clarke-Midura; Frederick J. Poole; Katarina Pantic; Chongning Sun; Vicki Allan (ICER, 2018)

An Initial Examination of Designed Features to Support Computational Thinking in Commercial Early Childhood Toys. - Megan Hamilton; Jody Clarke-Midura; Jessica F. Shumway; Victor R. Lee (ICLS, 2018)

How Near Peer Mentoring Affects Middle School Mentees. - Jody Clarke-Midura; Frederick Poole; Katarina Pantic; Megan Hamilton; Chongning Sun; Vicki Allan (SIGCSE, 2018)

Drawing a computer scientist: stereotypical representations or lack of awareness? - Katarina Pantic; Jody Clarke-Midura; Frederick Poole; Jared Roller; Vicki Allan (Comput. Sci. Educ., 2018)

How design features in digital math games support learning and mathematics connections. - Patricia S. Moyer-Packenham; Christina W. Lommatsch; Kristy Litster; Jill Ashby; Emma K. Bullock; Allison L. Roxburgh; Jessica F. Shumway; Emily Speed; Benjamin Covington; Christine Hartmann; Jody Clarke-Midura; Joel Skaria; et al. (Comput. Hum. Behav., 2019)

Using Informed Design in Informal Computer Science Programs to Increase Youths' Interest, Self-efficacy, and Perceptions of Parental Support. - Jody Clarke-Midura; Chongning Sun; Katarina Pantic; Frederick Poole; Vicki Allan (ACM Trans. Comput. Educ., 2019)

Design of an Expansively-Framed Board Game-based Unit to Introduce Computer Programming to Upper Elementary Students. - Victor R. Lee; Frederick Poole; Jody Clarke-Midura; Mimi Recker (ICLS, 2020)

Blending Everyday Movement and Representational Infrastructure: An Interaction Analysis of Kindergarteners Coding Robot Routes. - Deborah Silvis; Victor R. Lee; Jody Clarke-Midura; Jessica F. Shumway; Joseph Kozlowski (ICLS, 2020)

Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries. - Victor R. Lee; Frederick Poole; Jody Clarke-Midura; Mimi Recker; Melissa Rasmussen (SIGCSE, 2020)

A Systematic Review of Digital Games in Second Language Learning Studies. - Frederick J. Poole; Jody Clarke-Midura (Int. J. Game Based Learn., 2020)

Making Apps: An Approach to Recruiting Youth to Computer Science. - Jody Clarke-Midura; Chongning Sun; Katarina Pantic (ACM Trans. Comput. Educ., 2020)

An Emerging Technology Report on Computational Toys in Early Childhood. - Megan Hamilton; Jody Clarke-Midura; Jessica F. Shumway; Victor R. Lee (Technol. Knowl. Learn., 2020)

Expansive Framing and Collaborative Professional Development: Supporting Teacher Learning. - Courtney Stephens; Victor R. Lee; Jody Clarke-Midura; Mimi Recker (SIGCSE, 2021)

Developing a kindergarten computational thinking assessment using evidence-centered design: the case of algorithmic thinking. - Jody Clarke-Midura; Deborah Silvis; Jessica F. Shumway; Victor R. Lee; Joseph Kozlowski (Comput. Sci. Educ., 2021)

How young children engage in and shift between reference frames when playing with coding toys. - Jody Clarke-Midura; Joseph Kozlowski; Jessica F. Shumway; Victor R. Lee (Int. J. Child Comput. Interact., 2021)

Tabletop games designed to promote computational thinking. - Frederick J. Poole; Jody Clarke-Midura; Melissa Rasmussen; Umar Shehzad; Victor R. Lee (Comput. Sci. Educ., 2022)

Children caring for robots: Expanding computational thinking frameworks to include a technological ethic of care. - Deborah Silvis; Jody Clarke-Midura; Jessica F. Shumway; Victor R. Lee; Selendra Mullen (Int. J. Child Comput. Interact., 2022)

Recruiting K-12 youth into computer science: insights from a multi-year research project. - Chongning Sun; Jody Clarke-Midura (Inroads, 2022)

From Embodied Doing to Computational Thinking in Kindergarten: A Punctuated Motor Control Model. - Ravi Sinha; Hillary Swanson; Jody Clarke-Midura; Jessica F. Shumway; Victor R. Lee; Sanjay Chandrasekharan (LDT, 2023)

A Literature Review Examining Broadening Participation in Upper Elementary CS Education. - Umar Shehzad; Mimi Recker; Jody Clarke-Midura (SIGCSE (1), 2023)

Social interactions and practices that positively influenced women's retention in their computer science major. - Katarina Pantic; Jody Clarke-Midura (Comput. Sci. Educ., 2023)

What Happened to the Geometry? Examining Spatial and Mathematical Concepts in Computational Toys and Kits for Young Children. - Jody Clarke-Midura; Jessica F. Shumway; Anahita Ashineh; Alireza Zandi; Whitney Clawson (LDT, 2024)

Validating a performance assessment of computational thinking for early childhood using item response theory. - Chungsoo Na; Jody Clarke-Midura; Jessica F. Shumway; Wilhelmina van Dijk; Victor R. Lee (Int. J. Child Comput. Interact., 2024)

Examining the Role of Parental Support on Youth's Interest in and Self-Efficacy of Computer Programming. - Umar Shehzad; Jody Clarke-Midura; Mimi Recker (ACM Trans. Comput. Educ., 2024)