Measuring the experience of playing self-paced games. - Joe Cutting (2018)

Busy doing nothing? What do players do in idle games? - Joe Cutting; David Gundry; Paul A. Cairns (Int. J. Hum. Comput. Stud., 2019)

Investigating game attention using the Distraction Recognition Paradigm. - Joe Cutting; Paul A. Cairns (Behav. Inf. Technol., 2022)

Learning by Doing: Intrinsic Integration Directs Attention to Increase Learning In Games. - Joe Cutting; Ioanna Iacovides (Proc. ACM Hum. Comput. Interact., 2022)

Close but Not Too Close: Distance and Relevance in Designing Games for Reflection. - Ioanna Iacovides; Joe Cutting; Jen Beeston; Marta E. Cecchinato; Elisa D. Mekler; Paul A. Cairns (Proc. ACM Hum. Comput. Interact., 2022)

The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis. - David Zendle; Catherine Flick; Sebastian Deterding; Joe Cutting; Elena Gordon-Petrovskaya; Anders Drachen (Games Res. Pract., 2023)

Objective Difficulty-Skill Balance Impacts Perceived Balance but Not Behaviour: A Test of Flow and Self-Determination Theory Predictions. - Sebastian Deterding; Joe Cutting (Proc. ACM Hum. Comput. Interact., 2023)

The task-attention theory of game learning: a theory and research agenda. - Joe Cutting; Sebastian Deterding (Hum. Comput. Interact., 2024)