Joe Geigel

Orcid: 0000-0001-9589-7946

According to our database1, Joe Geigel authored at least 39 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Music, Motion, and Mixed Reality: An Interdisciplinary, Problem-Based Educational Experience.
Proceedings of the ACM SIGGRAPH 2023 Educator's Forum, 2023

2022
Emotional Empathy and Facial Mimicry of Avatar Faces.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum.
Proceedings of the GCH 2021, 2021

2020
The Digital Docent: XR storytelling for a Living History Museum.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Farewell to Dawn: A Virtual Theatre Production.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Building the Virtual Stage: A System for Enabling Mixed Reality Theatre.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
A Study of User Intent in Immersive Smart Spaces.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops, 2019

Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality.
Proceedings of the Interactive Storytelling, 2019

2018
Sensing Behaviors of Students in Online vs. Face-to-Face Lecturing Contexts.
Proceedings of the 2018 IEEE International Conference on Pervasive Computing and Communications Workshops, 2018

2017
Sensor-based Methodological Observations for Studying Online Learning.
Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning, 2017

Creating a Theatrical Experience on a Virtual Stage.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
A Dynamic 3D Performance Space for Control of Virtual Musical Instruments.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Automatic blend shape creation for facial motion capture.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Farewell to dawn: a mixed reality dance performance in a virtual space.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

PULSE: An infrastructure for collection of audience heartbeats for music visualization.
Proceedings of the 2016 IEEE International Conference on Pervasive Computing and Communication Workshops, 2016

2015
Stressed out: what speech tells us about stress.
Proceedings of the INTERSPEECH 2015, 2015

Face-speech sensor fusion for non-invasive stress detection.
Proceedings of the Auditory-Visual Speech Processing, 2015

2014
The Nostalgia Project.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014

2013
Introduction to special issue SAP 2013.
ACM Trans. Appl. Percept., 2013

Exploring the intersection between art, music, and technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Use of facial motion capture for hands free control of computer applications.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Reading Personality: Avatar vs. Human Faces.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Gaze and gesture based object manipulation in virtual worlds.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Drawing with the eyes and face.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Adapting a Virtual World for Theatrical Performance.
Computer, 2011

Live Theater on a Virtual Stage: Incorporating Soft Skills and Teamwork in Computer Graphics Education.
IEEE Computer Graphics and Applications, 2011

Motion capture for realtime control of virtual actors in live, distributed, theatrical performances.
Proceedings of the Ninth IEEE International Conference on Automatic Face and Gesture Recognition (FG 2011), 2011

Using Facial Emotional Signals for Communication between Emotionally Expressive Avatars in Virtual Worlds.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2009
Teaching animation in Second Life.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Teaching Computer Graphics in the Context of Theatre.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2006
knowledge base for the emerging discipline of computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Using photography as a metaphor for teaching image synthesis.
Comput. Graph., 2005

Virtual theatre: a collaborative curriculum for artists and technologists.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Virtual photography: a framework for teaching image synthesis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Theatrical storytelling in a virtual space.
Proceedings of the 1st ACM Workshop on Story Representation, Mechanism and Context, 2004

2003
Using Genetic Algorithms for Album Page Layouts.
IEEE Multim., 2003

1997
A Graphical User Interface Design for Network Simulation.
J. Syst. Softw., 1997

A model for simulating the photographic development process on digital images.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1996
Simulated photographic development of synthetic images.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996


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