New technology, communities, and networking: problems and prospects for orchestrating change. - Liam J. Bannon; Joe Griffin (Telematics Informatics, 2001)

Blackboard: a Web-based resource in the teaching of a multi-disciplinary/multi-institutional computer ethics course. - Frances S. Grodzinsky; Joe Griffin (ISTAS, 2002)

Seeing is believing: using Data Visualisation for formative feedback in computer supported online learning collaboration. - Joe Griffin; Julie Pichon (Int. J. Electron. Bus., 2010)

iSocial Demo: A 3D Collaborative Virtual Learning Environment. - James M. Laffey; Janine Stichter; Ryan Babiuch; Joe Griffin; Krista Galyen (CSCL (2), 2013)

iSocial: Collaborative Distance Education for Special Needs. - James M. Laffey; Janine Stichter; Krista Galyen; Xianhui Wang; Nan Ding; Ryan Babiuch; Joe Griffin (CSCL (2), 2013)

Mission HydroSci: a progress report on a transformational role playing game for science learning. - James M. Laffey; Joe Griffin; Justin Sigoloff; Sean Lander; Troy D. Sadler; Sean P. Goggins; So Mi Kim; Eric Wulff; Andrew J. Womack (FDG, 2017)

Mission HydroSci: Meeting Learning Standards Through Gameplay. - James M. Laffey; Joe Griffin; Justin Sigoloff; Troy D. Sadler; Sean P. Goggins; Andrew J. Womack; Eric Wulff; Sean Lander (CSCL, 2019)

What the Eyes Can Tell: Analyzing Visual Attention with an Educational Video Game. - Wenyi Lu; Hao He 009; Alex C. Urban; Joe Griffin (ETRA Short Papers, 2021)

Serious Game Analytics by Design: Feature Generation and Selection Using Game Telemetry and Game Metrics: Toward Predictive Model Construction. - Wenyi Lu; Joe Griffin; Troy D. Sadler; James M. Laffey; Sean P. Goggins (J. Learn. Anal., 2023)