Comparing approaches to predict transmembrane domains in protein sequences. - Paul Davidsson; Johan Hagelbäck; Kenny Svensson (SAC, 2005)

The Rise of Potential Fields in Real Time Strategy Bots. - Johan Hagelbäck; Stefan J. Johansson (AIIDE, 2008)

Using multi-agent potential fields in real-time strategy games. - Johan Hagelbäck; Stefan J. Johansson (AAMAS (2), 2008)

Demonstration of multi-agent potential fields in real-time strategy games. - Johan Hagelbäck; Stefan J. Johansson (AAMAS (Demos), 2008)

Dealing with fog of war in a Real Time Strategy game environment. - Johan Hagelbäck; Stefan J. Johansson (CIG, 2008)

A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario. - Johan Hagelbäck; Stefan J. Johansson (AIIDE, 2009)

Measuring player experience on runtime dynamic difficulty scaling in an RTS game. - Johan Hagelbäck; Stefan J. Johansson (CIG, 2009)

A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. - Johan Hagelbäck; Stefan J. Johansson (Int. J. Comput. Games Technol., 2009)

A study on human like characteristics in real time strategy games. - Johan Hagelbäck; Stefan J. Johansson (CIG, 2010)

AI and computational intelligence for real-time strategy games. - Johan Hagelbäck; Stefan J. Johansson; Mike Preuss (CIG, 2010)

Multiobjective exploration of the StarCraft map space. - Julian Togelius; Mike Preuss; Nicola Beume; Simon Wessing; Johan Hagelbäck; Georgios N. Yannakakis (CIG, 2010)

Potential-field based navigation in StarCraft. - Johan Hagelbäck (CIG, 2012)

Multi-Agent Potential Field Based Architectures for Real-Time Strategy Game Bots. - Johan Hagelbäck (2012)

Reactive strategy choice in StarCraft by means of Fuzzy Control. - Mike Preuss; Daniel Kozakowski; Johan Hagelbäck; Heike Trautmann (CIG, 2013)

Evaluating Classifiers for Emotion Recognition Using EEG. - Ahmad Tauseef Sohaib; Shahnawaz Qureshi; Johan Hagelbäck; Olle Hilborn; Petar Jercic (HCI (24), 2013)

Controllable procedural map generation via multiobjective evolution. - Julian Togelius; Mike Preuss; Nicola Beume; Simon Wessing; Johan Hagelbäck; Georgios N. Yannakakis; Corrado Grappiolo (Genet. Program. Evolvable Mach., 2013)

Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC). - Johan Hagelbäck; Olle Hilborn; Petar Jercic; Stefan J. Johansson; Craig A. Lindley; Johan Svensson; Wei Wen (Technology Transfer Experiments from the ECHORD Project, 2014)

Hybrid Pathfinding in StarCraft. - Johan Hagelbäck (IEEE Trans. Comput. Intell. AI Games, 2016)

Automatic Classification Using DDC on the Swedish Union Catalogue. - Koraljka Golub; Johan Hagelbäck; Anders Ardö (NKOS@TPDL, 2018)

Evaluation of Classifiers for Emotion Detection While Performing Physical and Visual Tasks: Tower of Hanoi and IAPS. - Shahnawaz Qureshi; Johan Hagelbäck; Syed Muhammad Zeeshan Iqbal; Hamad Javaid; Craig A. Lindley (IntelliSys (1), 2018)

Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot. - Petar Jercic; Johan Hagelbäck; Craig Lindley (ICEC, 2018)

The Effect of Emotions and Social Behavior on Performance in a Collaborative Serious Game Between Humans and Autonomous Robots. - Petar Jercic; Wei Wen; Johan Hagelbäck; Veronica Sundstedt (Int. J. Soc. Robotics, 2018)

The Effect of a Flipped Classroom in a SPOC: Students' Perceptions and Attitudes. - Zenun Kastrati; Arianit Kurti; Johan Hagelbäck (ICETC, 2019)

An affective serious game for collaboration between humans and robots. - Petar Jercic; Johan Hagelbäck; Craig Lindley (Entertain. Comput., 2019)

Automatic Classification of Swedish Metadata Using Dewey Decimal Classification: A Comparison of Approaches. - Koraljka Golub; Johan Hagelbäck; Anders Ardö (J. Data Inf. Sci., 2020)