Supporting opportunistic communication in mobile settings. - Per Dahlberg; Fredrik Ljungberg; Johan Sanneblad (CHI Extended Abstracts, 2000)

FieldWise: a mobile knowledge management architecture. - Henrik Fagrell; Kerstin Forsberg; Johan Sanneblad (CSCW, 2000)

Prototyping mobile game applications. - Johan Sanneblad; Lars Erik Holmquist (IWEC, 2002)

Proxy Lady - Mobile Support for Opportunistic Communication. - Per Dahlberg; Fredrik Ljungberg; Johan Sanneblad (Scand. J. Inf. Syst., 2002)

Amigo - wireless image based instant messaging for handheld computers. - Helena Fabersjö; Elisabeth Windt; Ylva Wridell; Johan Sanneblad (CHI Extended Abstracts, 2003)

Total recall: in-place viewing of captured whiteboard annotations. - Lars Erik Holmquist; Johan Sanneblad; Lalya Gaye (CHI Extended Abstracts, 2003)

OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices. - Johan Sanneblad; Lars Erik Holmquist (Mobile HCI, 2003)

Designing collaborative games on handheld computers. - Johan Sanneblad; Lars Erik Holmquist (SIGGRAPH, 2003)

"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games. - Johan Sanneblad; Lars Erik Holmquist (ICEC, 2004)

The GapiDraw platform: high-performance cross-platform graphics on mobile devices. - Johan Sanneblad; Lars Erik Holmquist (MUM, 2004)

Ubiquitous graphics. - Johan Sanneblad; Lars Erik Holmquist (SIGGRAPH Emerging Technologies, 2005)

Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images. - Johan Sanneblad; Lars Erik Holmquist (AVI, 2006)