Real-Time Algebraic Surface Visualization. - Johan Seland; Tor Dokken (Geometric Modelling, Numerical Simulation, and Optimization, 2007)

Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches. - Christopher Dyken; Martin Reimers; Johan Seland (Comput. Graph. Forum, 2008)

Ray Casting Algebraic Surfaces using the Frustum Form. - Martin Reimers; Johan Seland (Comput. Graph. Forum, 2008)

Semi-Uniform Adaptive Patch Tessellation. - Christopher Dyken; Martin Reimers; Johan Seland (Comput. Graph. Forum, 2009)

A framework for OpenGL client-server rendering. - Christopher Dyken; Kjetil Olsen Lye; Johan Seland; Erik W. Bjønnes; Jon M. Hjelmervik; Jens Olav Nygaard; Trond Runar Hagen (CloudCom, 2012)