Learning in the Pandemic: How the possibility to play video games during class and attend lessons without getting out of bed affects time-on-task. - Johan Snider; Olle Bälter; Daniel Bosk (FIE, 2022)

Block and Text Programming in Swedish High School: What do students know on their first dayƒ. - Johan Snider; Erik Bokström; Kasper Davidsson; Anna Eckerdal; Robin Kastberg (FIE, 2022)

Edit, Run, Error, Repeat: Learning Analytics to Find Struggling Students in Upper Secondary Programming Classes. - Johan Mattias Snider (ITiCSE (2), 2023)

Edit, Run, Error, Repeat: A Longitudinal Analysis of Time-on-Task and Error Quotient. - Johan Mattias Snider; Olle Bälter; Daniel Bosk (Koli Calling, 2023)

Block and Text Programming: What do Students know on Their First and Last Day of Upper-Secondary School? - Johan Mattias Snider; Anna Eckerdal (FIE, 2024)

Framing Improvement in Introductory Programming with Social Cognitive Theory. - Johan Mattias Snider (Koli Calling, 2024)

Edit, Run, Error, Repeat: Learning Analytics to Find the Most Improved Programming Student. - Johan Mattias Snider (SIGCSE (2), 2024)