Academic and Industrial User Needs for a Concurrent Engineering Computer Simulation Game. - Johann c. k. h. Riedel; Kulwant Singh Pawar; Richard J. Barson (Concurr. Eng. Res. Appl., 2001)

ARICON Initiative: Barriers In Adopting The Virtual Enterprise Approach In The New Product Development (NPD) Context. - Roxana Belecheanu; Kulwant Singh Pawar; Johann c. k. h. Riedel; Roberto Santoro 001; Marco Conte (PRO-VE, 2003)

The ARICON VE Readiness Assessment Approach in the New Product Development (NPD) Context. - Marco Conte; Roberto Santoro 001; Johann c. k. h. Riedel; Kulwant Singh Pawar (Virtual Enterprises and Collaborative Networks, 2004)

A Survey of RFID Awareness and Use in the UK Logistics Industry. - Johann c. k. h. Riedel; Kulwant Singh Pawar; Stefano Torroni; Emilio Ferrari (LDIC, 2007)

Accessibility for Older Users through Adaptive Interfaces: Opportunities, Challenges and Achievements. - Rob Edlin-White; Sue Cobb; Mirabelle D'Cruz; Anne Floyde; Sarah Lewthwaite; Johann c. k. h. Riedel (HCI (3), 2011)

Serious Games Integration in Companies: A Research and Application Framework. - Aida Azadegan; Johann c. k. h. Riedel (ICALT, 2012)

The Use of Serious Games in the Education of Engineers. - Jannicke Madeleine Baalsrud Hauge; Borzoo Pourabdollahian; Johann c. k. h. Riedel (APMS (1), 2012)

Serious Games Adoption in Corporate Training. - Aida Azadegan; Johann c. k. h. Riedel; Jannicke Baalsrud Hauge (SGDA, 2012)

Workshop on the Use of Serious Games in the Education of Engineers. - Jannicke Baalsrud Hauge; Borzoo Pourabdollahian; Johann c. k. h. Riedel (VS-GAMES, 2012)

Evaluation of Simulation Games for Teaching Engineering and Manufacturing. - Jannicke Baalsrud Hauge; Johann c. k. h. Riedel (VS-GAMES, 2012)

Serious Games Adoption in Organizations - An Exploratory Analysis. - Johann c. k. h. Riedel; Yanan Feng; Aida Azadegan (EC-TEL, 2013)

The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games? - Aida Azadegan; Jannicke Baalsrud Hauge; Francesco Bellotti; Riccardo Berta; Rafael Bidarra; Casper Harteveld; Johann c. k. h. Riedel; Ioana Andreea Stanescu (GALA, 2013)

Status and Trends of Serious Game Application in Engineering and Manufacturing Education. - Borzoo Pourabdollahian Tehran; Manuel Fradinho Oliveira; Marco Taisch; Jannicke Baalsrud Hauge; Johann c. k. h. Riedel (ISAGA, 2013)

Serious Games in a European Policy Context. - Igor S. Mayer; Johann c. k. h. Riedel; Jannicke Baalsrud Hauge; Francesco Bellotti; Alessandro De Gloria; Michela Ott; Sobah Abbas Petersen (SGDA, 2013)

Viewpoint-participation-technique: A model of participative requirements elicitation. - Christopher Durugbo; Johann c. k. h. Riedel (Concurr. Eng. Res. Appl., 2013)

Measuring the Commercial Outcomes of Serious Games in Companies - A Review. - Johann c. k. h. Riedel; Yanan Feng; Aida Azadegan; Margarida Romero; Mireia Usart; Jannicke Baalsrud Hauge (SGDA, 2014)

Overcoming barriers to participation during requirements elicitation. - Christopher Durugbo; Johann c. k. h. Riedel; Kulwant Singh Pawar (Int. J. Technol. Manag., 2014)