Johann Habakuk Israel

Orcid: 0000-0002-8513-6892

Affiliations:
  • Hochschule für Technik und Wirtschaft Berlin, Berlin, Germany


According to our database1, Johann Habakuk Israel authored at least 49 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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Online presence:

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Bibliography

2023
Constraint-based bare-hand immersive 3D modelling.
i-com, August, 2023

Design Challenges and Opportunities of Fossil Preparation Tools and Methods.
Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality, 2023

2022
Self-touch: an immersive interaction-technique to enhance body awareness.
i-com, 2022

Culture and Computer Science - Physical and Virtual Spaces.
i-com, 2022

Repeated experience or a virtual nose to reduce simulator sickness? - Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games.
Entertain. Comput., 2022

Physics-Based Hand-Object-Interaction for Immersive Environments.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Collaborative manual tasks in distributed virtual environments.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Cross Reality Authoring: A Mixed Reality Editor approach.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2019
Sketch-based interaction and modeling: where do we stand?
Artif. Intell. Eng. Des. Anal. Manuf., 2019

12. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2019, 2019

2018
A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

2017
User-Centric Approach to the Design of a Mobile Learning Companion.
Proceedings of the Mensch und Computer 2017, 2017

SketchTab3d: A Hybrid Sketch Library using Tablets and Immersive 3D Environments.
Proceedings of the 2017 ACM Symposium on Document Engineering, 2017

2015
Investigating User Response to a Hybrid Sketch Based Interface for Creating 3D Virtual Models in an Immersive Environment.
Proceedings of the GRAPP 2015, 2015

2014
From movements to objects: creating physical sculptures from Iaido sword motions.
Proceedings of the Eighth International Conference on Tangible, 2014

Classification of VR Interaction Techniques, Based on User Intention.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014

2013
Mastering Digital Materiality in Immersive Modelling.
Proceedings of the 10th International Symposium on Sketch-Based Interfaces and Modeling, 2013

TUI-Framework zur Integration be-greifbarer Objekte in interaktive Systeme.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Oversketching and associated audio-based feedback channels for a virtual sketching application.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013

2012
Themenschwerpunkt Be-greifbare Interaktion.
i-com, 2012

Berührungslose 3D-Interaktion für das Modellieren und Skizzieren.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Berührungslose und be-greifbare Interaktionen des 3D-Skizzierens.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Be-greifbar oder Virtuell?
Proceedings of the Be-greifbare Interaktionen, 2012

2011
Virtuelle Produktentstehung in der Automobilindustrie.
Inform. Spektrum, 2011

An object-centric interaction framework for tangible interfaces in virtual environments.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

2010
Investigating the Learnability of Immersive Free-Hand Sketching.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

Shape Modeling with Sketched Feature Lines in Immersive 3D Environments.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

Vorwort.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

2009
Establishing a semantic differential on product prototype aesthetics: a research approach.
MMI Interakt., 2009

On intuitive use, physicality and tangible user interfaces.
Int. J. Arts Technol., 2009

Investigating three-dimensional sketching for early conceptual design - Results from expert discussions and user studies.
Comput. Graph., 2009

Exploring Design Criteria for Intuitive Use.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009

Regarding the Physical/Digital Seam in Design for Intuitive Interaction.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009

2008
Cooking up real world business applications combining physicality, digitality, and image schemas.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Investigating User Requirements and Usability of Immersive Three-dimensional Sketching for Early Conceptual Design - Results from Expert Discussions and User Studies.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Design for intuitive use: beyond usability.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Editorial: Human-Machine Interaction in Virtual Environments.
MMI Interakt., 2007

Trends and Developments from the VR2007 Conference.
MMI Interakt., 2007

Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Intuitive Benutzung als Ziel in der Produktentwicklung.
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007

Intuitive Use of User Interfaces: Defining a Vague Concept.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2007

Usability of Hybrid, Physical and Virtual Objects for Basic Manipulation Tasks in Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Potenzial der Anwendung von VR-Interaktionstechniken im Usability-Testing.
MMI Interakt., 2006

IUUI - Intuitive Use of User Interfaces: Auf dem Weg zu einer wissenschaftlichen Basis für das Schlagwort 'Intuitivität'.
MMI Interakt., 2006

Intuitive Use of User Interfaces - Definition und Herausforderungen.
i-com, 2006

IUUI - Intuitive Use of User Interfaces.
Proceedings of the Berichtband des vierten Workshops des German Chapters der Usability Professionals Association e.V., 2006

Tangible Interfaces in Virtual Environments.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

2005
A 6-DOF user interface for grasping in VR-based computer aided styling and design.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

1999
Kommandofreie Interaktionen.
MMI Interakt., 1999


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