Shared Presence and Collaboration Using a Co-Located Humanoid Robot. - Johann Wentzel; Daniel J. Rea; James E. Young; Ehud Sharlin (HAI, 2015)

Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification. - Johann Wentzel; Greg d'Eon; Daniel Vogel 001 (CHI, 2020)

Font Your Friends and Loved Ones: On the Utility of Ugly Interfaces. - Josh Urban Davis; Johann Wentzel (CHI Extended Abstracts, 2021)

Understanding How People with Limited Mobility Use Multi-Modal Input. - Johann Wentzel; Sasa Junuzovic; James Devine; John R. Porter; Martez E. Mott (CHI, 2022)

Bring-Your-Own Input: Context-Aware Multi-Modal Input for More Accessible Virtual Reality. - Johann Wentzel (CHI Extended Abstracts, 2023)

SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces. - Johann Wentzel; Fraser Anderson; George W. Fitzmaurice; Tovi Grossman; Daniel Vogel 001 (CHI, 2024)

MotionBlocks: Modular Geometric Motion Remapping for More Accessible Upper Body Movement in Virtual Reality. - Johann Wentzel; Alessandra Luz; Martez E. Mott; Daniel Vogel 001 (CHI, 2025)

A Comparison of Virtual Reality Menu Archetypes: Raycasting, Direct Input, and Marking Menus. - Johann Wentzel; Matthew Lakier; Jeremy Hartmann; Falah Shazib; Géry Casiez; Daniel Vogel 001 (IEEE Trans. Vis. Comput. Graph., 2025)