A Computer Vision and Hearing Based User Interface for a Computer Game for Children. - Perttu Hämäläinen; Johanna Höysniemi (User Interfaces for All, 2002)

Who is afraid of spiders?: two perceptive computer games for children. - Johanna Höysniemi; Perttu Hämäläinen (IDC, 2003)

Evaluating Interactive Products for and with Children. - Stuart MacFarlane; Janet C. Read; Johanna Höysniemi; Panos Markopoulos 001 (INTERACT, 2003)

Using peer tutoring in evaluating the usability of a physically interactive computer game with children. - Johanna Höysniemi; Perttu Hämäläinen; Laura Turkki (Interact. Comput., 2003)

Wizard of Oz prototyping of computer vision based action games for children. - Johanna Höysniemi; Perttu Hämäläinen; Laura Turkki (IDC, 2004)

Animaatiokone: an installation for creating clay animation. - Perttu Hämäläinen; Mikko Lindholm; Ari Nykänen; Johanna Höysniemi (CHI, 2004)

Shadow boxer: a physically interactive fitness game. - Johanna Höysniemi; Anne Aula; Petra Auvinen; Jaana Hännikäinen; Perttu Hämäläinen (NordiCHI, 2004)

Martial arts in artificial reality. - Perttu Hämäläinen; Tommi Ilmonen; Johanna Höysniemi; Mikko Lindholm; Ari Nykänen (CHI, 2005)

Children's intuitive gestures in vision-based action games. - Johanna Höysniemi; Perttu Hämäläinen; Laura Turkki; Teppo Rouvi (Commun. ACM, 2005)

International survey on the Dance Dance Revolution game. - Johanna Höysniemi (Comput. Entertain., 2006)

Child computer interaction: advances in methodological research. - Panos Markopoulos 001; Janet C. Read; Johanna Höysniemi; Stuart MacFarlane (Cogn. Technol. Work., 2008)