An eye-movement analysis of the refutation effect in reading science text. - N. Ariasi; Jukka Hyönä; Johanna K. Kaakinen; Lucia Mason (J. Comput. Assist. Learn., 2017)

Digital Game Dynamics Preferences and Player Types. - Jukka Vahlo; Johanna K. Kaakinen; Suvi K. Holm; Aki Koponen (J. Comput. Mediat. Commun., 2017)

Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological Recordings. - Suvi K. Holm; Santtu Forsström; Johanna K. Kaakinen; Veikko Surakka (HCI (34), 2019)

Eye Tracking in Maritime Immersive Safe Oceans Technology. - Mika Luimula; Evangelos Markopoulos; Johanna K. Kaakinen; Panagiotis Markopoulos; Niko Laivuori; Werner Ravyse (CogInfoCom, 2020)

The role of game preferences on arousal state when playing first-person shooters. - Suvi K. Holm; Johanna K. Kaakinen; Santtu Forsström; Veikko Surakka (GamiFIN, 2020)

Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters. - Suvi K. Holm; Johanna K. Kaakinen (CoG, 2021)

Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames. - Suvi K. Holm; Johanna K. Kaakinen; Santtu Forsström; Veikko Surakka (Int. J. Hum. Comput. Stud., 2021)

Exploring game-based psychological empowerment and its motivational and wellbeing effects. - Jukka Vahlo; Suvi K. Holm; Johanna K. Kaakinen; Aki Koponen (Entertain. Comput., 2025)